>50turngame+6 inanystatGood ol'predictedswitchMegaLatios >MegaDianciePlayerforgetsnicknames!Resistanceberry isn'tenough"Not veryeffective"move killsPranksterblockedby Dark-type<10minutematchFocusBlastactuallyhitsThreelayers ofSpikesDeathbyhazardsScaldneverburns<Pokemon>hit itselfinconfusion!No KOsuntilturn 20Ace doesnothingand dies8 or morematchesonSundayPokemontoughs itout on1% HP5+ killsfromone 'mon'Herb'itemusedAt least10 pivotmoves inone game1-pointergets akillNOSUBSEEDA moveruns outof PP>50turngame+6 inanystatGood ol'predictedswitchMegaLatios >MegaDianciePlayerforgetsnicknames!Resistanceberry isn'tenough"Not veryeffective"move killsPranksterblockedby Dark-type<10minutematchFocusBlastactuallyhitsThreelayers ofSpikesDeathbyhazardsScaldneverburns<Pokemon>hit itselfinconfusion!No KOsuntilturn 20Ace doesnothingand dies8 or morematchesonSundayPokemontoughs itout on1% HP5+ killsfromone 'mon'Herb'itemusedAt least10 pivotmoves inone game1-pointergets akillNOSUBSEEDA moveruns outof PP

C2GS Draft League Season 5 Week 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. >50 turn game
  2. +6 in any stat
  3. Good ol' predicted switch
  4. Mega Latios > Mega Diancie
  5. Player forgets nicknames!
  6. Resistance berry isn't enough
  7. "Not very effective" move kills
  8. Prankster blocked by Dark-type
  9. <10 minute match
  10. Focus Blast actually hits
  11. Three layers of Spikes
  12. Death by hazards
  13. Scald never burns
  14. <Pokemon> hit itself in confusion!
  15. No KOs until turn 20
  16. Ace does nothing and dies
  17. 8 or more matches on Sunday
  18. Pokemon toughs it out on 1% HP
  19. 5+ kills from one 'mon
  20. 'Herb' item used
  21. At least 10 pivot moves in one game
  22. 1-pointer gets a kill
  23. NO SUBSEED
  24. A move runs out of PP