At least onefriendly modelis within 16" ofeach corner ofthe mapA friendly modeltakes their thirdenemy modelOut of Actionduring this BattleA friendly model istaken Out ofAction fromDangerous Terrainor a Fall during itsActivationYourWarbandfails aMorale TestA friendlymodelsuccessfullyCharges atarget that is atleast 10" awayA friendly modeltakes an enemymodel Out ofAction with an off-hand weapon inMelee CombatEvery ELITEmodel in theenemyWarband hasbeen taken Outof ActionYou expend 3Blood Markersto hinder anenemy model'sACTIONA friendly modelapply an extraBLOOD MARKER toan enemy model as aresult of theKeyword(s) FIRE,GAS, and/orSHRAPNELA friendlymodeluncoversa RelicAn enemymodel has 6 ormore Blood orInfectionMarkerscombinedA friendlymodel fails aRISKY ACTIONas its firstACTION duringan ActivationThe enemyWarbandmakes aMorale TestAll friendlynon-Elitemodels havebeen takenOut of ActionA friendlymodel takes anenemy modelthat is in CoverOut of ActionThe enemyleader istaken Outof ActionA friendly modelsucceeds at fourACTIONS in arow in a singleActivationA friendlymodel hitsthree or moreenemy modelswith a singleBLAST attackA friendlymodel Retreatsfrom MeleeCombat and isnot hit by anyMelee attacksA friendlymodel occupiesthe highestpoint on thebattlefieldFriendlymodels haveuncoveredtwo RelicsA friendly modelsucceeds at twoRISKYACTIONS in asingle ActivationA friendly modelrolls an injury thatignores Armouragainst a modelwith an ArmourCharacteristic of -2or higherFriendlymodels haveuncoveredthree RelicsAt least onefriendly modelis within 16" ofeach corner ofthe mapA friendly modeltakes their thirdenemy modelOut of Actionduring this BattleA friendly model istaken Out ofAction fromDangerous Terrainor a Fall during itsActivationYourWarbandfails aMorale TestA friendlymodelsuccessfullyCharges atarget that is atleast 10" awayA friendly modeltakes an enemymodel Out ofAction with an off-hand weapon inMelee CombatEvery ELITEmodel in theenemyWarband hasbeen taken Outof ActionYou expend 3Blood Markersto hinder anenemy model'sACTIONA friendly modelapply an extraBLOOD MARKER toan enemy model as aresult of theKeyword(s) FIRE,GAS, and/orSHRAPNELA friendlymodeluncoversa RelicAn enemymodel has 6 ormore Blood orInfectionMarkerscombinedA friendlymodel fails aRISKY ACTIONas its firstACTION duringan ActivationThe enemyWarbandmakes aMorale TestAll friendlynon-Elitemodels havebeen takenOut of ActionA friendlymodel takes anenemy modelthat is in CoverOut of ActionThe enemyleader istaken Outof ActionA friendly modelsucceeds at fourACTIONS in arow in a singleActivationA friendlymodel hitsthree or moreenemy modelswith a singleBLAST attackA friendlymodel Retreatsfrom MeleeCombat and isnot hit by anyMelee attacksA friendlymodel occupiesthe highestpoint on thebattlefieldFriendlymodels haveuncoveredtwo RelicsA friendly modelsucceeds at twoRISKYACTIONS in asingle ActivationA friendly modelrolls an injury thatignores Armouragainst a modelwith an ArmourCharacteristic of -2or higherFriendlymodels haveuncoveredthree Relics

Trench Crusade Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At least one friendly model is within 16" of each corner of the map
  2. A friendly model takes their third enemy model Out of Action during this Battle
  3. A friendly model is taken Out of Action from Dangerous Terrain or a Fall during its Activation
  4. Your Warband fails a Morale Test
  5. A friendly model successfully Charges a target that is at least 10" away
  6. A friendly model takes an enemy model Out of Action with an off-hand weapon in Melee Combat
  7. Every ELITE model in the enemy Warband has been taken Out of Action
  8. You expend 3 Blood Markers to hinder an enemy model's ACTION
  9. A friendly model apply an extra BLOOD MARKER to an enemy model as a result of the Keyword(s) FIRE, GAS, and/or SHRAPNEL
  10. A friendly model uncovers a Relic
  11. An enemy model has 6 or more Blood or Infection Markers combined
  12. A friendly model fails a RISKY ACTION as its first ACTION during an Activation
  13. The enemy Warband makes a Morale Test
  14. All friendly non-Elite models have been taken Out of Action
  15. A friendly model takes an enemy model that is in Cover Out of Action
  16. The enemy leader is taken Out of Action
  17. A friendly model succeeds at four ACTIONS in a row in a single Activation
  18. A friendly model hits three or more enemy models with a single BLAST attack
  19. A friendly model Retreats from Melee Combat and is not hit by any Melee attacks
  20. A friendly model occupies the highest point on the battlefield
  21. Friendly models have uncovered two Relics
  22. A friendly model succeeds at two RISKY ACTIONS in a single Activation
  23. A friendly model rolls an injury that ignores Armour against a model with an Armour Characteristic of -2 or higher
  24. Friendly models have uncovered three Relics