TeleportingmannequinsHide inlockers orunder bedHallucinationsequenceObtainboltcuttersDon'tneedto go thatway (yet)Car won'tstart orneeds gasHoldshift tosprintTemporarilylose all ormost itemsFriendlyNPCjumpscareBeartrapsSuddenmusicstopRedmeansscaryFuse ismissingElevatoris out oforderCreepydollWalk throughshallowwatersectionCreepygiggle orwhisperRingingphonescareCryingbabyChainsaw(seen orheard)SuddenmusicchangeObtainflashlightMonsteror enemyjumpscareAny scareinvolvinga mirrorLights goout andmonsterdisappearsTeleportingmannequinsHide inlockers orunder bedHallucinationsequenceObtainboltcuttersDon'tneedto go thatway (yet)Car won'tstart orneeds gasHoldshift tosprintTemporarilylose all ormost itemsFriendlyNPCjumpscareBeartrapsSuddenmusicstopRedmeansscaryFuse ismissingElevatoris out oforderCreepydollWalk throughshallowwatersectionCreepygiggle orwhisperRingingphonescareCryingbabyChainsaw(seen orheard)SuddenmusicchangeObtainflashlightMonsteror enemyjumpscareAny scareinvolvinga mirrorLights goout andmonsterdisappears

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Teleporting mannequins
  2. Hide in lockers or under bed
  3. Hallucination sequence
  4. Obtain boltcutters
  5. Don't need to go that way (yet)
  6. Car won't start or needs gas
  7. Hold shift to sprint
  8. Temporarily lose all or most items
  9. Friendly NPC jumpscare
  10. Bear traps
  11. Sudden music stop
  12. Red means scary
  13. Fuse is missing
  14. Elevator is out of order
  15. Creepy doll
  16. Walk through shallow water section
  17. Creepy giggle or whisper
  18. Ringing phone scare
  19. Crying baby
  20. Chainsaw (seen or heard)
  21. Sudden music change
  22. Obtain flashlight
  23. Monster or enemy jumpscare
  24. Any scare involving a mirror
  25. Lights go out and monster disappears