Holdshift tosprintLights goout andmonsterdisappearsRedmeansscaryMonsteror enemyjumpscareCryingbabyFriendlyNPCjumpscareRingingphonescareElevatoris out oforderHide inlockers orunder bedChainsaw(seen orheard)ObtainboltcuttersHallucinationsequenceSuddenmusicchangeDon'tneedto go thatway (yet)SuddenmusicstopAny scareinvolvinga mirrorBeartrapsTemporarilylose all ormost itemsTeleportingmannequinsCreepygiggle orwhisperObtainflashlightCar won'tstart orneeds gasCreepydollWalk throughshallowwatersectionFuse ismissingHoldshift tosprintLights goout andmonsterdisappearsRedmeansscaryMonsteror enemyjumpscareCryingbabyFriendlyNPCjumpscareRingingphonescareElevatoris out oforderHide inlockers orunder bedChainsaw(seen orheard)ObtainboltcuttersHallucinationsequenceSuddenmusicchangeDon'tneedto go thatway (yet)SuddenmusicstopAny scareinvolvinga mirrorBeartrapsTemporarilylose all ormost itemsTeleportingmannequinsCreepygiggle orwhisperObtainflashlightCar won'tstart orneeds gasCreepydollWalk throughshallowwatersectionFuse ismissing

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold shift to sprint
  2. Lights go out and monster disappears
  3. Red means scary
  4. Monster or enemy jumpscare
  5. Crying baby
  6. Friendly NPC jumpscare
  7. Ringing phone scare
  8. Elevator is out of order
  9. Hide in lockers or under bed
  10. Chainsaw (seen or heard)
  11. Obtain boltcutters
  12. Hallucination sequence
  13. Sudden music change
  14. Don't need to go that way (yet)
  15. Sudden music stop
  16. Any scare involving a mirror
  17. Bear traps
  18. Temporarily lose all or most items
  19. Teleporting mannequins
  20. Creepy giggle or whisper
  21. Obtain flashlight
  22. Car won't start or needs gas
  23. Creepy doll
  24. Walk through shallow water section
  25. Fuse is missing