Hide inlockers orunder bedHallucinationsequenceAny scareinvolvinga mirrorTrapsElevatoris out oforderObtainkeyCreepygiggle orwhisperMonsteror enemyjumpscareRingingphonescareCryingTemporarilylose all ormost itemsSuddenmusicstopLoudinstrumentBacktrackingSuddenmusicchangeGather xthing toprogressteleportingObjectsFriendlyNPCjumpscareWalk throughshallowwatersectionObtainflashlightPress(key) tolookbehindLights goout andsomethingdisappearsCreepydollMotorapproaching(seen orheard)Holdshift tosprintHide inlockers orunder bedHallucinationsequenceAny scareinvolvinga mirrorTrapsElevatoris out oforderObtainkeyCreepygiggle orwhisperMonsteror enemyjumpscareRingingphonescareCryingTemporarilylose all ormost itemsSuddenmusicstopLoudinstrumentBacktrackingSuddenmusicchangeGather xthing toprogressteleportingObjectsFriendlyNPCjumpscareWalk throughshallowwatersectionObtainflashlightPress(key) tolookbehindLights goout andsomethingdisappearsCreepydollMotorapproaching(seen orheard)Holdshift tosprint

Horror Game Jumpscare - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Hide in lockers or under bed
  2. Hallucination sequence
  3. Any scare involving a mirror
  4. Traps
  5. Elevator is out of order
  6. Obtain key
  7. Creepy giggle or whisper
  8. Monster or enemy jumpscare
  9. Ringing phone scare
  10. Crying
  11. Temporarily lose all or most items
  12. Sudden music stop
  13. Loud instrument
  14. Backtracking
  15. Sudden music change
  16. Gather x thing to progress
  17. teleporting Objects
  18. Friendly NPC jumpscare
  19. Walk through shallow water section
  20. Obtain flashlight
  21. Press (key) to look behind
  22. Lights go out and something disappears
  23. Creepy doll
  24. Motor approaching (seen or heard)
  25. Hold shift to sprint