Self-LearningStationsUsesimulationsor videosPromoteDigitalLiteracyDigitalArtProjectsOfflineCollaborativeProjectsEducationalGamesLibrary ofe-booksand PDFson devicesAudio-VisualFeedbackVirtualFieldTripsTeachstudents tosearch forinformationPrintedQRCodesOfflineEncyclopediasandReferencesCreatePodcastsUSBDriveSharingBloggingandJournalingDigitalStorytellingDigitalPortfolioCreationTroubleshoottechnicalproblemsOfflineEducationalAppsCreatemultimediastories orpresentationsE-ReadingProgramsCreateengagingquizzesDigitalWorksheetsPre-downloadedvideos, audiofiles, andanimationsSelf-LearningStationsUsesimulationsor videosPromoteDigitalLiteracyDigitalArtProjectsOfflineCollaborativeProjectsEducationalGamesLibrary ofe-booksand PDFson devicesAudio-VisualFeedbackVirtualFieldTripsTeachstudents tosearch forinformationPrintedQRCodesOfflineEncyclopediasandReferencesCreatePodcastsUSBDriveSharingBloggingandJournalingDigitalStorytellingDigitalPortfolioCreationTroubleshoottechnicalproblemsOfflineEducationalAppsCreatemultimediastories orpresentationsE-ReadingProgramsCreateengagingquizzesDigitalWorksheetsPre-downloadedvideos, audiofiles, andanimations

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Self-Learning Stations
  2. Use simulations or videos
  3. Promote Digital Literacy
  4. Digital Art Projects
  5. Offline Collaborative Projects
  6. Educational Games
  7. Library of e-books and PDFs on devices
  8. Audio-Visual Feedback
  9. Virtual Field Trips
  10. Teach students to search for information
  11. Printed QR Codes
  12. Offline Encyclopedias and References
  13. Create Podcasts
  14. USB Drive Sharing
  15. Blogging and Journaling
  16. Digital Storytelling
  17. Digital Portfolio Creation
  18. Troubleshoot technical problems
  19. Offline Educational Apps
  20. Create multimedia stories or presentations
  21. E-Reading Programs
  22. Create engaging quizzes
  23. Digital Worksheets
  24. Pre-downloaded videos, audio files, and animations