OfflineEncyclopediasandReferencesBloggingandJournalingOfflineCollaborativeProjectsPromoteDigitalLiteracyUsesimulationsor videosSelf-LearningStationsDigitalStorytellingLibrary ofe-booksand PDFson devicesPre-downloadedvideos, audiofiles, andanimationsCreatePodcastsDigitalArtProjectsPrintedQRCodesUSBDriveSharingE-ReadingProgramsOfflineEducationalAppsCreateengagingquizzesDigitalWorksheetsVirtualFieldTripsTroubleshoottechnicalproblemsEducationalGamesDigitalPortfolioCreationCreatemultimediastories orpresentationsAudio-VisualFeedbackTeachstudents tosearch forinformationOfflineEncyclopediasandReferencesBloggingandJournalingOfflineCollaborativeProjectsPromoteDigitalLiteracyUsesimulationsor videosSelf-LearningStationsDigitalStorytellingLibrary ofe-booksand PDFson devicesPre-downloadedvideos, audiofiles, andanimationsCreatePodcastsDigitalArtProjectsPrintedQRCodesUSBDriveSharingE-ReadingProgramsOfflineEducationalAppsCreateengagingquizzesDigitalWorksheetsVirtualFieldTripsTroubleshoottechnicalproblemsEducationalGamesDigitalPortfolioCreationCreatemultimediastories orpresentationsAudio-VisualFeedbackTeachstudents tosearch forinformation

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Offline Encyclopedias and References
  2. Blogging and Journaling
  3. Offline Collaborative Projects
  4. Promote Digital Literacy
  5. Use simulations or videos
  6. Self-Learning Stations
  7. Digital Storytelling
  8. Library of e-books and PDFs on devices
  9. Pre-downloaded videos, audio files, and animations
  10. Create Podcasts
  11. Digital Art Projects
  12. Printed QR Codes
  13. USB Drive Sharing
  14. E-Reading Programs
  15. Offline Educational Apps
  16. Create engaging quizzes
  17. Digital Worksheets
  18. Virtual Field Trips
  19. Troubleshoot technical problems
  20. Educational Games
  21. Digital Portfolio Creation
  22. Create multimedia stories or presentations
  23. Audio-Visual Feedback
  24. Teach students to search for information