VirtualFieldTripsTroubleshoottechnicalproblemsSelf-LearningStationsCreateengagingquizzesTeachstudents tosearch forinformationUSBDriveSharingDigitalArtProjectsCreatemultimediastories orpresentationsPre-downloadedvideos, audiofiles, andanimationsOfflineCollaborativeProjectsPrintedQRCodesCreatePodcastsBloggingandJournalingAudio-VisualFeedbackLibrary ofe-booksand PDFson devicesDigitalPortfolioCreationUsesimulationsor videosEducationalGamesOfflineEducationalAppsE-ReadingProgramsDigitalStorytellingPromoteDigitalLiteracyOfflineEncyclopediasandReferencesDigitalWorksheetsVirtualFieldTripsTroubleshoottechnicalproblemsSelf-LearningStationsCreateengagingquizzesTeachstudents tosearch forinformationUSBDriveSharingDigitalArtProjectsCreatemultimediastories orpresentationsPre-downloadedvideos, audiofiles, andanimationsOfflineCollaborativeProjectsPrintedQRCodesCreatePodcastsBloggingandJournalingAudio-VisualFeedbackLibrary ofe-booksand PDFson devicesDigitalPortfolioCreationUsesimulationsor videosEducationalGamesOfflineEducationalAppsE-ReadingProgramsDigitalStorytellingPromoteDigitalLiteracyOfflineEncyclopediasandReferencesDigitalWorksheets

TICs in the classroom - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Virtual Field Trips
  2. Troubleshoot technical problems
  3. Self-Learning Stations
  4. Create engaging quizzes
  5. Teach students to search for information
  6. USB Drive Sharing
  7. Digital Art Projects
  8. Create multimedia stories or presentations
  9. Pre-downloaded videos, audio files, and animations
  10. Offline Collaborative Projects
  11. Printed QR Codes
  12. Create Podcasts
  13. Blogging and Journaling
  14. Audio-Visual Feedback
  15. Library of e-books and PDFs on devices
  16. Digital Portfolio Creation
  17. Use simulations or videos
  18. Educational Games
  19. Offline Educational Apps
  20. E-Reading Programs
  21. Digital Storytelling
  22. Promote Digital Literacy
  23. Offline Encyclopedias and References
  24. Digital Worksheets