Experimental GP/Deco Choice Asymmetric Dual Plays like a 6*-7* Random Chapter Text the 3* part Sound effect abuse HARDER THAN EASY Generic Level Memory section (must last 3- 4 seconds) Bad Swing Segment Fake sense of adventure Click on portal UFO Easy Demon Bad Sight reading Difficulty of Jumper Hardest Mode is Ship Unique Style Very long end screen A Timing Jank Random Boss Fight Identical to previous Weekly Camera effect abuse Cinematic Aesthetic™ Experimental GP/Deco Choice Asymmetric Dual Plays like a 6*-7* Random Chapter Text the 3* part Sound effect abuse HARDER THAN EASY Generic Level Memory section (must last 3- 4 seconds) Bad Swing Segment Fake sense of adventure Click on portal UFO Easy Demon Bad Sight reading Difficulty of Jumper Hardest Mode is Ship Unique Style Very long end screen A Timing Jank Random Boss Fight Identical to previous Weekly Camera effect abuse Cinematic Aesthetic™
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Experimental GP/Deco Choice
Asymmetric Dual
Plays like a 6*-7*
Random Chapter Text
the 3* part
Sound effect abuse
HARDER THAN EASY
Generic Level
Memory section (must last 3-4 seconds)
Bad Swing Segment
Fake sense of adventure
Click on portal UFO
Easy Demon
Bad Sight reading
Difficulty of Jumper
Hardest Mode is Ship
Unique Style
Very long end screen
A Timing
Jank
Random Boss Fight
Identical to previous Weekly
Camera effect abuse
Cinematic Aesthetic™