TTMintentionperceivedthreatperceptionsdrivebehaviorreinforcementmanagementpre-contemplationsubjectivenormhelpingrelationshipphysicalandemotionalstateshealthbeliefmodelconstructspeople willonly try whatthey thinkthey can docommunitylevelperceivedbehavioralcontrolselfefficacyvariablechangeis aprocessInterpersonallevelconceptBeliefsIndividuallevelTRA/TPBmasteryexperiencesocioeconomicstatusTTMintentionperceivedthreatperceptionsdrivebehaviorreinforcementmanagementpre-contemplationsubjectivenormhelpingrelationshipphysicalandemotionalstateshealthbeliefmodelconstructspeople willonly try whatthey thinkthey can docommunitylevelperceivedbehavioralcontrolselfefficacyvariablechangeis aprocessInterpersonallevelconceptBeliefsIndividuallevelTRA/TPBmasteryexperiencesocioeconomicstatus

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
N
4
O
5
B
6
G
7
I
8
G
9
N
10
B
11
N
12
G
13
O
14
I
15
B
16
O
17
O
18
B
19
I
20
N
21
G
22
G
23
I
24
I
  1. O-TTM
  2. B-intention
  3. N-perceived threat
  4. O-perceptions drive behavior
  5. B-reinforcement management
  6. G-pre-contemplation
  7. I-subjective norm
  8. G-helping relationship
  9. N-physical and emotional states
  10. B-health belief model
  11. N-constructs
  12. G-people will only try what they think they can do
  13. O-community level
  14. I-perceived behavioral control
  15. B-self efficacy
  16. O-variable
  17. O-change is a process
  18. B-Interpersonal level
  19. I-concept
  20. N-Beliefs
  21. G-Individual level
  22. G-TRA/TPB
  23. I-mastery experience
  24. I-socioeconomic status