Crest to trough Electromagnetic wave Destructive interference Repel Compression Newton Inertia Mechanical wave 1st Law 2nd Law Magnetic force Free! Motor Longitudinal wave Interference Energy Trough Medium Acceleration Attract Diffraction Increase Gravity Momentum Frequency Wave Decrease Generator Velocity DC Vibration Electromagnet Speed Constructive interference Constant Balanced forces Crest Wavelength Amplitude Unbalanced forces Refraction Force Transverse wave Mechanical energy Rarefaction AC Reflection Electrical energy 3rd Law Mass Weight Crest to trough Electromagnetic wave Destructive interference Repel Compression Newton Inertia Mechanical wave 1st Law 2nd Law Magnetic force Free! Motor Longitudinal wave Interference Energy Trough Medium Acceleration Attract Diffraction Increase Gravity Momentum Frequency Wave Decrease Generator Velocity DC Vibration Electromagnet Speed Constructive interference Constant Balanced forces Crest Wavelength Amplitude Unbalanced forces Refraction Force Transverse wave Mechanical energy Rarefaction AC Reflection Electrical energy 3rd Law Mass Weight
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Crest to trough
Electromagnetic wave
Destructive interference
Repel
Compression
Newton
Inertia
Mechanical wave
1st Law
2nd Law
Magnetic force
Free!
Motor
Longitudinal wave
Interference
Energy
Trough
Medium
Acceleration
Attract
Diffraction
Increase
Gravity
Momentum
Frequency
Wave
Decrease
Generator
Velocity
DC
Vibration
Electromagnet
Speed
Constructive interference
Constant
Balanced forces
Crest
Wavelength
Amplitude
Unbalanced forces
Refraction
Force
Transverse wave
Mechanical energy
Rarefaction
AC
Reflection
Electrical energy
3rd Law
Mass
Weight