SensorybreaksAudioinstructionsPictureAidsReducedtask loadFlexibleseatingAdaptivescissorsor toolsExtendedtime foractivitiesVisualtimersVisualschedulesClosedCaptioningStep-by-stepdirectionsTasksimplificationAdaptivetechnology(e.g., voice-to-text)alternativepaintbrushesUse ofmanipulativesPeerbuddysystemPreferentialseatingUse offidgets orsensoryitemsPhysicalpromptsDailyScheduleFrequentfeedbackor check-insPicturecommunicationboardsAlternativetestingformatsLargeprintmaterialsSensorybreaksAudioinstructionsPictureAidsReducedtask loadFlexibleseatingAdaptivescissorsor toolsExtendedtime foractivitiesVisualtimersVisualschedulesClosedCaptioningStep-by-stepdirectionsTasksimplificationAdaptivetechnology(e.g., voice-to-text)alternativepaintbrushesUse ofmanipulativesPeerbuddysystemPreferentialseatingUse offidgets orsensoryitemsPhysicalpromptsDailyScheduleFrequentfeedbackor check-insPicturecommunicationboardsAlternativetestingformatsLargeprintmaterials

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory breaks
  2. Audio instructions
  3. Picture Aids
  4. Reduced task load
  5. Flexible seating
  6. Adaptive scissors or tools
  7. Extended time for activities
  8. Visual timers
  9. Visual schedules
  10. Closed Captioning
  11. Step-by-step directions
  12. Task simplification
  13. Adaptive technology (e.g., voice-to-text)
  14. alternative paint brushes
  15. Use of manipulatives
  16. Peer buddy system
  17. Preferential seating
  18. Use of fidgets or sensory items
  19. Physical prompts
  20. Daily Schedule
  21. Frequent feedback or check-ins
  22. Picture communication boards
  23. Alternative testing formats
  24. Large print materials