VisualschedulesVisualtimersStep-by-stepdirectionsAdaptivescissorsor toolsAdaptivetechnology(e.g., voice-to-text)alternativepaintbrushesUse ofmanipulativesAudioinstructionsPicturecommunicationboardsClosedCaptioningTasksimplificationPictureAidsAlternativetestingformatsExtendedtime foractivitiesReducedtask loadDailyScheduleFrequentfeedbackor check-insSensorybreaksPreferentialseatingFlexibleseatingPeerbuddysystemLargeprintmaterialsPhysicalpromptsUse offidgets orsensoryitemsVisualschedulesVisualtimersStep-by-stepdirectionsAdaptivescissorsor toolsAdaptivetechnology(e.g., voice-to-text)alternativepaintbrushesUse ofmanipulativesAudioinstructionsPicturecommunicationboardsClosedCaptioningTasksimplificationPictureAidsAlternativetestingformatsExtendedtime foractivitiesReducedtask loadDailyScheduleFrequentfeedbackor check-insSensorybreaksPreferentialseatingFlexibleseatingPeerbuddysystemLargeprintmaterialsPhysicalpromptsUse offidgets orsensoryitems

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual schedules
  2. Visual timers
  3. Step-by-step directions
  4. Adaptive scissors or tools
  5. Adaptive technology (e.g., voice-to-text)
  6. alternative paint brushes
  7. Use of manipulatives
  8. Audio instructions
  9. Picture communication boards
  10. Closed Captioning
  11. Task simplification
  12. Picture Aids
  13. Alternative testing formats
  14. Extended time for activities
  15. Reduced task load
  16. Daily Schedule
  17. Frequent feedback or check-ins
  18. Sensory breaks
  19. Preferential seating
  20. Flexible seating
  21. Peer buddy system
  22. Large print materials
  23. Physical prompts
  24. Use of fidgets or sensory items