SudatenlandWarGermanycantbreakFranceAxisWinSealionAlliesforget toGuaranteePolandForgetscrucialgarrisonLateBarbJapancant takeChinaWar endsbeforeSov/USAjoinAmberUSAMomentEither sideblows theSuez Canalor PanamaCanalLatePolandInvasionCharles joinsand leavesmidwaythroughSomeoneloses fleetin portAlliesWinAlliesloseAfricaAlliesloseIndiaGame endsbeforeJapanintervenesCinderMomentHawaiiinvadedGermanyloses toSovietsimmediatelyor vice versaGermanytakes morecasualtiesthan SovietsReinforcementmemeingcope/arguementTanenbaumV2SudatenlandWarGermanycantbreakFranceAxisWinSealionAlliesforget toGuaranteePolandForgetscrucialgarrisonLateBarbJapancant takeChinaWar endsbeforeSov/USAjoinAmberUSAMomentEither sideblows theSuez Canalor PanamaCanalLatePolandInvasionCharles joinsand leavesmidwaythroughSomeoneloses fleetin portAlliesWinAlliesloseAfricaAlliesloseIndiaGame endsbeforeJapanintervenesCinderMomentHawaiiinvadedGermanyloses toSovietsimmediatelyor vice versaGermanytakes morecasualtiesthan SovietsReinforcementmemeingcope/arguementTanenbaumV2

Court HOI4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sudatenland War
  2. Germany cant break France
  3. Axis Win
  4. Sealion
  5. Allies forget to Guarantee Poland
  6. Forgets crucial garrison
  7. Late Barb
  8. Japan cant take China
  9. War ends before Sov/USA join
  10. Amber USA Moment
  11. Either side blows the Suez Canal or Panama Canal
  12. Late Poland Invasion
  13. Charles joins and leaves midway through
  14. Someone loses fleet in port
  15. Allies Win
  16. Allies lose Africa
  17. Allies lose India
  18. Game ends before Japan intervenes
  19. Cinder Moment
  20. Hawaii invaded
  21. Germany loses to Soviets immediately or vice versa
  22. Germany takes more casualties than Soviets
  23. Reinforcement memeing cope/arguement
  24. Tanenbaum V2