IndirectCharacterization ALLUSIONInfact;reallyContextANALOGYHighlightTerrorTonePriorKnowledgeJollyExplain howkey wordsimpact theoverall meaningand tone of thetext.ExcitementHurryDreadYesTextEffectof tonein a textTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.MOODGraphicOrganizerSprintedAnalyzeDirectcharacterizationShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.IndirectCharacterization ALLUSIONInfact;reallyContextANALOGYHighlightTerrorTonePriorKnowledgeJollyExplain howkey wordsimpact theoverall meaningand tone of thetext.ExcitementHurryDreadYesTextEffectof tonein a textTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.MOODGraphicOrganizerSprintedAnalyzeDirectcharacterizationShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characterization
  2. ALLUSION
  3. In fact;really
  4. Context
  5. ANALOGY
  6. Highlight
  7. Terror
  8. Tone
  9. Prior Knowledge
  10. Jolly
  11. Explain how key words impact the overall meaning and tone of the text.
  12. Excitement
  13. Hurry
  14. Dread
  15. Yes
  16. Text
  17. Effect of tone in a text
  18. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  19. MOOD
  20. Graphic Organizer
  21. Sprinted
  22. Analyze
  23. Direct characterization
  24. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.