PriorKnowledgeTerrorALLUSIONExcitementDreadIndirectCharacterization Shows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.GraphicOrganizerHurryHighlightYesTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.Effectof tonein a textANALOGYContextJollySprintedMOODDirectcharacterizationAnalyzeToneTextExplain howkey wordsimpact theoverall meaningand tone of thetext.Infact;reallyPriorKnowledgeTerrorALLUSIONExcitementDreadIndirectCharacterization Shows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.GraphicOrganizerHurryHighlightYesTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.Effectof tonein a textANALOGYContextJollySprintedMOODDirectcharacterizationAnalyzeToneTextExplain howkey wordsimpact theoverall meaningand tone of thetext.Infact;really

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prior Knowledge
  2. Terror
  3. ALLUSION
  4. Excitement
  5. Dread
  6. Indirect Characterization
  7. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.
  8. Graphic Organizer
  9. Hurry
  10. Highlight
  11. Yes
  12. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  13. Effect of tone in a text
  14. ANALOGY
  15. Context
  16. Jolly
  17. Sprinted
  18. MOOD
  19. Direct characterization
  20. Analyze
  21. Tone
  22. Text
  23. Explain how key words impact the overall meaning and tone of the text.
  24. In fact;really