Effectof tonein a textTerrorAnalyzeDirectcharacterizationIndirectCharacterization ANALOGYHurryALLUSIONTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.SprintedExplain howkey wordsimpact theoverall meaningand tone of thetext.ContextShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.GraphicOrganizerTextMOODYesExcitementPriorKnowledgeHighlightDreadToneJollyInfact;reallyEffectof tonein a textTerrorAnalyzeDirectcharacterizationIndirectCharacterization ANALOGYHurryALLUSIONTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.SprintedExplain howkey wordsimpact theoverall meaningand tone of thetext.ContextShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.GraphicOrganizerTextMOODYesExcitementPriorKnowledgeHighlightDreadToneJollyInfact;really

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect of tone in a text
  2. Terror
  3. Analyze
  4. Direct characterization
  5. Indirect Characterization
  6. ANALOGY
  7. Hurry
  8. ALLUSION
  9. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  10. Sprinted
  11. Explain how key words impact the overall meaning and tone of the text.
  12. Context
  13. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.
  14. Graphic Organizer
  15. Text
  16. MOOD
  17. Yes
  18. Excitement
  19. Prior Knowledge
  20. Highlight
  21. Dread
  22. Tone
  23. Jolly
  24. In fact;really