ContextEffectof tonein a textHurryExplain howkey wordsimpact theoverall meaningand tone of thetext.ExcitementALLUSIONShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.DreadTextAnalyzeANALOGYMOODIndirectCharacterization SprintedJollyTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.Infact;reallyPriorKnowledgeDirectcharacterizationGraphicOrganizerHighlightTerrorYesToneContextEffectof tonein a textHurryExplain howkey wordsimpact theoverall meaningand tone of thetext.ExcitementALLUSIONShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.DreadTextAnalyzeANALOGYMOODIndirectCharacterization SprintedJollyTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.Infact;reallyPriorKnowledgeDirectcharacterizationGraphicOrganizerHighlightTerrorYesTone

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Context
  2. Effect of tone in a text
  3. Hurry
  4. Explain how key words impact the overall meaning and tone of the text.
  5. Excitement
  6. ALLUSION
  7. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.
  8. Dread
  9. Text
  10. Analyze
  11. ANALOGY
  12. MOOD
  13. Indirect Characterization
  14. Sprinted
  15. Jolly
  16. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  17. In fact;really
  18. Prior Knowledge
  19. Direct characterization
  20. Graphic Organizer
  21. Highlight
  22. Terror
  23. Yes
  24. Tone