TerrorInfact;reallyShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.SprintedAnalyzeGraphicOrganizerTextYesToneHighlightJollyTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.Explain howkey wordsimpact theoverall meaningand tone of thetext.DreadHurryContextPriorKnowledgeIndirectCharacterization ExcitementEffectof tonein a textALLUSIONMOODDirectcharacterizationANALOGYTerrorInfact;reallyShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.SprintedAnalyzeGraphicOrganizerTextYesToneHighlightJollyTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.Explain howkey wordsimpact theoverall meaningand tone of thetext.DreadHurryContextPriorKnowledgeIndirectCharacterization ExcitementEffectof tonein a textALLUSIONMOODDirectcharacterizationANALOGY

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Terror
  2. In fact;really
  3. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.
  4. Sprinted
  5. Analyze
  6. Graphic Organizer
  7. Text
  8. Yes
  9. Tone
  10. Highlight
  11. Jolly
  12. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  13. Explain how key words impact the overall meaning and tone of the text.
  14. Dread
  15. Hurry
  16. Context
  17. Prior Knowledge
  18. Indirect Characterization
  19. Excitement
  20. Effect of tone in a text
  21. ALLUSION
  22. MOOD
  23. Direct characterization
  24. ANALOGY