YesDreadPriorKnowledgeIndirectCharacterization TerrorMOODTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.DirectcharacterizationTextShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.ANALOGYAnalyzeContextHighlightToneInfact;reallyExplain howkey wordsimpact theoverall meaningand tone of thetext.SprintedExcitementGraphicOrganizerHurryJollyALLUSIONEffectof tonein a textYesDreadPriorKnowledgeIndirectCharacterization TerrorMOODTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.DirectcharacterizationTextShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.ANALOGYAnalyzeContextHighlightToneInfact;reallyExplain howkey wordsimpact theoverall meaningand tone of thetext.SprintedExcitementGraphicOrganizerHurryJollyALLUSIONEffectof tonein a text

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Yes
  2. Dread
  3. Prior Knowledge
  4. Indirect Characterization
  5. Terror
  6. MOOD
  7. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  8. Direct characterization
  9. Text
  10. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.
  11. ANALOGY
  12. Analyze
  13. Context
  14. Highlight
  15. Tone
  16. In fact;really
  17. Explain how key words impact the overall meaning and tone of the text.
  18. Sprinted
  19. Excitement
  20. Graphic Organizer
  21. Hurry
  22. Jolly
  23. ALLUSION
  24. Effect of tone in a text