Explain howkey wordsimpact theoverall meaningand tone of thetext.IndirectCharacterization Effectof tonein a textTextTerrorToneContextAnalyzeGraphicOrganizerExcitementHurryALLUSIONDreadHighlightPriorKnowledgeDirectcharacterizationMOODInfact;reallyShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.JollyTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.ANALOGYSprintedYesExplain howkey wordsimpact theoverall meaningand tone of thetext.IndirectCharacterization Effectof tonein a textTextTerrorToneContextAnalyzeGraphicOrganizerExcitementHurryALLUSIONDreadHighlightPriorKnowledgeDirectcharacterizationMOODInfact;reallyShows the readerparts of thecharacter throughtheir actions,thoughts, speech,and dialogue.JollyTell the readerwhat thecharacter lookslike, is dressedlike, or what theydo for a living.ANALOGYSprintedYes

RI.9-10.4 TONE AND MOOD OF A TEXT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Explain how key words impact the overall meaning and tone of the text.
  2. Indirect Characterization
  3. Effect of tone in a text
  4. Text
  5. Terror
  6. Tone
  7. Context
  8. Analyze
  9. Graphic Organizer
  10. Excitement
  11. Hurry
  12. ALLUSION
  13. Dread
  14. Highlight
  15. Prior Knowledge
  16. Direct characterization
  17. MOOD
  18. In fact;really
  19. Shows the reader parts of the character through their actions, thoughts, speech, and dialogue.
  20. Jolly
  21. Tell the reader what the character looks like, is dressed like, or what they do for a living.
  22. ANALOGY
  23. Sprinted
  24. Yes