Problem/Question FallingAction FirstPerson  SymbolismMoodToneResolutionFoil ThirdPerson  ThemeSettingExposition Fore-shadowing VerbalIrony TopicSecondPerson  PlotClimaxLimitedomniscient  DramaticIrony InternalConflict RisingAction SituationalIrony DynamicCharacter ExternalConflict StaticCharacter Flashback/Flashforward OmniscientProblem/Question FallingAction FirstPerson  SymbolismMoodToneResolutionFoil ThirdPerson  ThemeSettingExposition Fore-shadowing VerbalIrony TopicSecondPerson  PlotClimaxLimitedomniscient  DramaticIrony InternalConflict RisingAction SituationalIrony DynamicCharacter ExternalConflict StaticCharacter Flashback/Flashforward Omniscient

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem/ Question
  2. Falling Action
  3. First Person
  4. Symbolism
  5. Mood
  6. Tone
  7. Resolution
  8. Foil
  9. Third Person
  10. Theme
  11. Setting
  12. Exposition
  13. Fore- shadowing
  14. Verbal Irony
  15. Topic
  16. Second Person
  17. Plot
  18. Climax
  19. Limited omniscient
  20. Dramatic Irony
  21. Internal Conflict
  22. Rising Action
  23. Situational Irony
  24. Dynamic Character
  25. External Conflict
  26. Static Character
  27. Flashback/ Flash forward
  28. Omniscient