First Person Mood Symbolism Resolution Climax Dramatic Irony Plot Problem/ Question External Conflict Tone Foil Verbal Irony Internal Conflict Limited omniscient Second Person Rising Action Omniscient Falling Action Static Character Exposition Flashback/ Flash forward Dynamic Character Topic Fore- shadowing Setting Theme Situational Irony Third Person First Person Mood Symbolism Resolution Climax Dramatic Irony Plot Problem/ Question External Conflict Tone Foil Verbal Irony Internal Conflict Limited omniscient Second Person Rising Action Omniscient Falling Action Static Character Exposition Flashback/ Flash forward Dynamic Character Topic Fore- shadowing Setting Theme Situational Irony Third Person
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First Person
Mood
Symbolism
Resolution
Climax
Dramatic Irony
Plot
Problem/
Question
External Conflict
Tone
Foil
Verbal Irony
Internal Conflict
Limited omniscient
Second Person
Rising Action
Omniscient
Falling Action
Static Character
Exposition
Flashback/
Flash forward
Dynamic Character
Topic
Fore-
shadowing
Setting
Theme
Situational Irony
Third Person