VerbalIrony Limitedomniscient  MoodClimaxToneOmniscientThirdPerson  Foil InternalConflict SettingThemeExposition TopicFirstPerson  Flashback/Flashforward SituationalIrony Fore-shadowing Problem/Question SymbolismRisingAction StaticCharacter ExternalConflict DynamicCharacter FallingAction PlotResolutionDramaticIrony SecondPerson  VerbalIrony Limitedomniscient  MoodClimaxToneOmniscientThirdPerson  Foil InternalConflict SettingThemeExposition TopicFirstPerson  Flashback/Flashforward SituationalIrony Fore-shadowing Problem/Question SymbolismRisingAction StaticCharacter ExternalConflict DynamicCharacter FallingAction PlotResolutionDramaticIrony SecondPerson  

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Verbal Irony
  2. Limited omniscient
  3. Mood
  4. Climax
  5. Tone
  6. Omniscient
  7. Third Person
  8. Foil
  9. Internal Conflict
  10. Setting
  11. Theme
  12. Exposition
  13. Topic
  14. First Person
  15. Flashback/ Flash forward
  16. Situational Irony
  17. Fore- shadowing
  18. Problem/ Question
  19. Symbolism
  20. Rising Action
  21. Static Character
  22. External Conflict
  23. Dynamic Character
  24. Falling Action
  25. Plot
  26. Resolution
  27. Dramatic Irony
  28. Second Person