Theme Tone Dramatic Irony Second Person Problem/ Question Static Character Omniscient Exposition Mood Limited omniscient Flashback/ Flash forward Foil Setting First Person Rising Action Topic Verbal Irony Symbolism Plot Internal Conflict Situational Irony External Conflict Falling Action Fore- shadowing Climax Dynamic Character Third Person Resolution Theme Tone Dramatic Irony Second Person Problem/ Question Static Character Omniscient Exposition Mood Limited omniscient Flashback/ Flash forward Foil Setting First Person Rising Action Topic Verbal Irony Symbolism Plot Internal Conflict Situational Irony External Conflict Falling Action Fore- shadowing Climax Dynamic Character Third Person Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Tone
Dramatic Irony
Second Person
Problem/
Question
Static Character
Omniscient
Exposition
Mood
Limited omniscient
Flashback/
Flash forward
Foil
Setting
First Person
Rising Action
Topic
Verbal Irony
Symbolism
Plot
Internal Conflict
Situational Irony
External Conflict
Falling Action
Fore-
shadowing
Climax
Dynamic Character
Third Person
Resolution