Problem/ Question Falling Action First Person Symbolism Mood Tone Resolution Foil Third Person Theme Setting Exposition Fore- shadowing Verbal Irony Topic Second Person Plot Climax Limited omniscient Dramatic Irony Internal Conflict Rising Action Situational Irony Dynamic Character External Conflict Static Character Flashback/ Flash forward Omniscient Problem/ Question Falling Action First Person Symbolism Mood Tone Resolution Foil Third Person Theme Setting Exposition Fore- shadowing Verbal Irony Topic Second Person Plot Climax Limited omniscient Dramatic Irony Internal Conflict Rising Action Situational Irony Dynamic Character External Conflict Static Character Flashback/ Flash forward Omniscient
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Problem/
Question
Falling Action
First Person
Symbolism
Mood
Tone
Resolution
Foil
Third Person
Theme
Setting
Exposition
Fore-
shadowing
Verbal Irony
Topic
Second Person
Plot
Climax
Limited omniscient
Dramatic Irony
Internal Conflict
Rising Action
Situational Irony
Dynamic Character
External Conflict
Static Character
Flashback/
Flash forward
Omniscient