SymbolismPlotFoil ResolutionClimaxOmniscientMoodRisingAction FallingAction Exposition FirstPerson  ThirdPerson  Limitedomniscient  ExternalConflict ToneDramaticIrony DynamicCharacter SecondPerson  VerbalIrony Problem/Question SettingThemeFore-shadowing SituationalIrony Flashback/Flashforward TopicStaticCharacter InternalConflict SymbolismPlotFoil ResolutionClimaxOmniscientMoodRisingAction FallingAction Exposition FirstPerson  ThirdPerson  Limitedomniscient  ExternalConflict ToneDramaticIrony DynamicCharacter SecondPerson  VerbalIrony Problem/Question SettingThemeFore-shadowing SituationalIrony Flashback/Flashforward TopicStaticCharacter InternalConflict 

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbolism
  2. Plot
  3. Foil
  4. Resolution
  5. Climax
  6. Omniscient
  7. Mood
  8. Rising Action
  9. Falling Action
  10. Exposition
  11. First Person
  12. Third Person
  13. Limited omniscient
  14. External Conflict
  15. Tone
  16. Dramatic Irony
  17. Dynamic Character
  18. Second Person
  19. Verbal Irony
  20. Problem/ Question
  21. Setting
  22. Theme
  23. Fore- shadowing
  24. Situational Irony
  25. Flashback/ Flash forward
  26. Topic
  27. Static Character
  28. Internal Conflict