Second Person Static Character Verbal Irony Omniscient Flashback/ Flash forward Plot Climax Situational Irony Foil Symbolism Topic Problem/ Question Tone Internal Conflict First Person Mood Falling Action Fore- shadowing Rising Action Resolution Third Person Dramatic Irony Limited omniscient Setting Exposition External Conflict Dynamic Character Theme Second Person Static Character Verbal Irony Omniscient Flashback/ Flash forward Plot Climax Situational Irony Foil Symbolism Topic Problem/ Question Tone Internal Conflict First Person Mood Falling Action Fore- shadowing Rising Action Resolution Third Person Dramatic Irony Limited omniscient Setting Exposition External Conflict Dynamic Character Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Second Person
Static Character
Verbal Irony
Omniscient
Flashback/
Flash forward
Plot
Climax
Situational Irony
Foil
Symbolism
Topic
Problem/
Question
Tone
Internal Conflict
First Person
Mood
Falling Action
Fore-
shadowing
Rising Action
Resolution
Third Person
Dramatic Irony
Limited omniscient
Setting
Exposition
External Conflict
Dynamic Character
Theme