ResolutionSituationalIrony FirstPerson  PlotThemeFore-shadowing RisingAction VerbalIrony SymbolismThirdPerson  ClimaxToneExposition OmniscientExternalConflict InternalConflict Foil SecondPerson  Flashback/Flashforward MoodProblem/Question DramaticIrony TopicDynamicCharacter FallingAction SettingStaticCharacter Limitedomniscient  ResolutionSituationalIrony FirstPerson  PlotThemeFore-shadowing RisingAction VerbalIrony SymbolismThirdPerson  ClimaxToneExposition OmniscientExternalConflict InternalConflict Foil SecondPerson  Flashback/Flashforward MoodProblem/Question DramaticIrony TopicDynamicCharacter FallingAction SettingStaticCharacter Limitedomniscient  

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Situational Irony
  3. First Person
  4. Plot
  5. Theme
  6. Fore- shadowing
  7. Rising Action
  8. Verbal Irony
  9. Symbolism
  10. Third Person
  11. Climax
  12. Tone
  13. Exposition
  14. Omniscient
  15. External Conflict
  16. Internal Conflict
  17. Foil
  18. Second Person
  19. Flashback/ Flash forward
  20. Mood
  21. Problem/ Question
  22. Dramatic Irony
  23. Topic
  24. Dynamic Character
  25. Falling Action
  26. Setting
  27. Static Character
  28. Limited omniscient