FirstPerson  MoodSymbolismResolutionClimaxDramaticIrony PlotProblem/Question ExternalConflict ToneFoil VerbalIrony InternalConflict Limitedomniscient  SecondPerson  RisingAction OmniscientFallingAction StaticCharacter Exposition Flashback/Flashforward DynamicCharacter TopicFore-shadowing SettingThemeSituationalIrony ThirdPerson  FirstPerson  MoodSymbolismResolutionClimaxDramaticIrony PlotProblem/Question ExternalConflict ToneFoil VerbalIrony InternalConflict Limitedomniscient  SecondPerson  RisingAction OmniscientFallingAction StaticCharacter Exposition Flashback/Flashforward DynamicCharacter TopicFore-shadowing SettingThemeSituationalIrony ThirdPerson  

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First Person
  2. Mood
  3. Symbolism
  4. Resolution
  5. Climax
  6. Dramatic Irony
  7. Plot
  8. Problem/ Question
  9. External Conflict
  10. Tone
  11. Foil
  12. Verbal Irony
  13. Internal Conflict
  14. Limited omniscient
  15. Second Person
  16. Rising Action
  17. Omniscient
  18. Falling Action
  19. Static Character
  20. Exposition
  21. Flashback/ Flash forward
  22. Dynamic Character
  23. Topic
  24. Fore- shadowing
  25. Setting
  26. Theme
  27. Situational Irony
  28. Third Person