ThemeFore-shadowing SettingVerbalIrony Limitedomniscient  PlotThirdPerson  InternalConflict ClimaxExternalConflict TopicSymbolismFlashback/Flashforward ToneSecondPerson  OmniscientProblem/Question RisingAction SituationalIrony DramaticIrony StaticCharacter FallingAction MoodResolutionDynamicCharacter Exposition Foil FirstPerson  ThemeFore-shadowing SettingVerbalIrony Limitedomniscient  PlotThirdPerson  InternalConflict ClimaxExternalConflict TopicSymbolismFlashback/Flashforward ToneSecondPerson  OmniscientProblem/Question RisingAction SituationalIrony DramaticIrony StaticCharacter FallingAction MoodResolutionDynamicCharacter Exposition Foil FirstPerson  

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. Fore- shadowing
  3. Setting
  4. Verbal Irony
  5. Limited omniscient
  6. Plot
  7. Third Person
  8. Internal Conflict
  9. Climax
  10. External Conflict
  11. Topic
  12. Symbolism
  13. Flashback/ Flash forward
  14. Tone
  15. Second Person
  16. Omniscient
  17. Problem/ Question
  18. Rising Action
  19. Situational Irony
  20. Dramatic Irony
  21. Static Character
  22. Falling Action
  23. Mood
  24. Resolution
  25. Dynamic Character
  26. Exposition
  27. Foil
  28. First Person