VerbalIrony FallingAction FirstPerson  ToneInternalConflict Problem/Question SettingFlashback/Flashforward TopicPlotMoodOmniscientStaticCharacter ResolutionThemeDynamicCharacter SecondPerson  ThirdPerson  ClimaxDramaticIrony RisingAction Exposition Limitedomniscient  Fore-shadowing Foil SymbolismExternalConflict SituationalIrony VerbalIrony FallingAction FirstPerson  ToneInternalConflict Problem/Question SettingFlashback/Flashforward TopicPlotMoodOmniscientStaticCharacter ResolutionThemeDynamicCharacter SecondPerson  ThirdPerson  ClimaxDramaticIrony RisingAction Exposition Limitedomniscient  Fore-shadowing Foil SymbolismExternalConflict SituationalIrony 

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Verbal Irony
  2. Falling Action
  3. First Person
  4. Tone
  5. Internal Conflict
  6. Problem/ Question
  7. Setting
  8. Flashback/ Flash forward
  9. Topic
  10. Plot
  11. Mood
  12. Omniscient
  13. Static Character
  14. Resolution
  15. Theme
  16. Dynamic Character
  17. Second Person
  18. Third Person
  19. Climax
  20. Dramatic Irony
  21. Rising Action
  22. Exposition
  23. Limited omniscient
  24. Fore- shadowing
  25. Foil
  26. Symbolism
  27. External Conflict
  28. Situational Irony