Resolution Situational Irony First Person Plot Theme Fore- shadowing Rising Action Verbal Irony Symbolism Third Person Climax Tone Exposition Omniscient External Conflict Internal Conflict Foil Second Person Flashback/ Flash forward Mood Problem/ Question Dramatic Irony Topic Dynamic Character Falling Action Setting Static Character Limited omniscient Resolution Situational Irony First Person Plot Theme Fore- shadowing Rising Action Verbal Irony Symbolism Third Person Climax Tone Exposition Omniscient External Conflict Internal Conflict Foil Second Person Flashback/ Flash forward Mood Problem/ Question Dramatic Irony Topic Dynamic Character Falling Action Setting Static Character Limited omniscient
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Resolution
Situational Irony
First Person
Plot
Theme
Fore-
shadowing
Rising Action
Verbal Irony
Symbolism
Third Person
Climax
Tone
Exposition
Omniscient
External Conflict
Internal Conflict
Foil
Second Person
Flashback/
Flash forward
Mood
Problem/
Question
Dramatic Irony
Topic
Dynamic Character
Falling Action
Setting
Static Character
Limited omniscient