OmniscientToneSituationalIrony FirstPerson  SymbolismRisingAction Foil SecondPerson  FallingAction MoodDramaticIrony TopicDynamicCharacter VerbalIrony PlotFlashback/Flashforward ResolutionInternalConflict ThirdPerson  Problem/Question Fore-shadowing StaticCharacter Limitedomniscient  ExternalConflict SettingClimaxExposition ThemeOmniscientToneSituationalIrony FirstPerson  SymbolismRisingAction Foil SecondPerson  FallingAction MoodDramaticIrony TopicDynamicCharacter VerbalIrony PlotFlashback/Flashforward ResolutionInternalConflict ThirdPerson  Problem/Question Fore-shadowing StaticCharacter Limitedomniscient  ExternalConflict SettingClimaxExposition Theme

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Omniscient
  2. Tone
  3. Situational Irony
  4. First Person
  5. Symbolism
  6. Rising Action
  7. Foil
  8. Second Person
  9. Falling Action
  10. Mood
  11. Dramatic Irony
  12. Topic
  13. Dynamic Character
  14. Verbal Irony
  15. Plot
  16. Flashback/ Flash forward
  17. Resolution
  18. Internal Conflict
  19. Third Person
  20. Problem/ Question
  21. Fore- shadowing
  22. Static Character
  23. Limited omniscient
  24. External Conflict
  25. Setting
  26. Climax
  27. Exposition
  28. Theme