InternalConflict Foil Problem/Question SymbolismTopicSituationalIrony StaticCharacter Fore-shadowing PlotThirdPerson  ToneClimaxExternalConflict Exposition FirstPerson  ThemeFlashback/Flashforward MoodLimitedomniscient  RisingAction SettingOmniscientVerbalIrony FallingAction DynamicCharacter SecondPerson  DramaticIrony ResolutionInternalConflict Foil Problem/Question SymbolismTopicSituationalIrony StaticCharacter Fore-shadowing PlotThirdPerson  ToneClimaxExternalConflict Exposition FirstPerson  ThemeFlashback/Flashforward MoodLimitedomniscient  RisingAction SettingOmniscientVerbalIrony FallingAction DynamicCharacter SecondPerson  DramaticIrony Resolution

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Foil
  3. Problem/ Question
  4. Symbolism
  5. Topic
  6. Situational Irony
  7. Static Character
  8. Fore- shadowing
  9. Plot
  10. Third Person
  11. Tone
  12. Climax
  13. External Conflict
  14. Exposition
  15. First Person
  16. Theme
  17. Flashback/ Flash forward
  18. Mood
  19. Limited omniscient
  20. Rising Action
  21. Setting
  22. Omniscient
  23. Verbal Irony
  24. Falling Action
  25. Dynamic Character
  26. Second Person
  27. Dramatic Irony
  28. Resolution