DynamicCharacter ToneMoodResolutionThirdPerson  SituationalIrony Flashback/Flashforward Exposition FallingAction StaticCharacter Foil Limitedomniscient  DramaticIrony FirstPerson  SettingVerbalIrony SecondPerson  ExternalConflict ClimaxProblem/Question TopicInternalConflict Fore-shadowing RisingAction PlotOmniscientSymbolismThemeDynamicCharacter ToneMoodResolutionThirdPerson  SituationalIrony Flashback/Flashforward Exposition FallingAction StaticCharacter Foil Limitedomniscient  DramaticIrony FirstPerson  SettingVerbalIrony SecondPerson  ExternalConflict ClimaxProblem/Question TopicInternalConflict Fore-shadowing RisingAction PlotOmniscientSymbolismTheme

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Tone
  3. Mood
  4. Resolution
  5. Third Person
  6. Situational Irony
  7. Flashback/ Flash forward
  8. Exposition
  9. Falling Action
  10. Static Character
  11. Foil
  12. Limited omniscient
  13. Dramatic Irony
  14. First Person
  15. Setting
  16. Verbal Irony
  17. Second Person
  18. External Conflict
  19. Climax
  20. Problem/ Question
  21. Topic
  22. Internal Conflict
  23. Fore- shadowing
  24. Rising Action
  25. Plot
  26. Omniscient
  27. Symbolism
  28. Theme