Flashback/ Flash forward Foil Problem/ Question Rising Action Internal Conflict Resolution Tone Omniscient Setting Situational Irony Second Person Symbolism Dynamic Character Topic Theme Climax First Person Fore- shadowing Dramatic Irony External Conflict Plot Limited omniscient Verbal Irony Exposition Third Person Static Character Falling Action Mood Flashback/ Flash forward Foil Problem/ Question Rising Action Internal Conflict Resolution Tone Omniscient Setting Situational Irony Second Person Symbolism Dynamic Character Topic Theme Climax First Person Fore- shadowing Dramatic Irony External Conflict Plot Limited omniscient Verbal Irony Exposition Third Person Static Character Falling Action Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback/
Flash forward
Foil
Problem/
Question
Rising Action
Internal Conflict
Resolution
Tone
Omniscient
Setting
Situational Irony
Second Person
Symbolism
Dynamic Character
Topic
Theme
Climax
First Person
Fore-
shadowing
Dramatic Irony
External Conflict
Plot
Limited omniscient
Verbal Irony
Exposition
Third Person
Static Character
Falling Action
Mood