FallingAction InternalConflict DramaticIrony Limitedomniscient  Problem/Question ExternalConflict Flashback/Flashforward FirstPerson  SituationalIrony SecondPerson  SymbolismThirdPerson  RisingAction VerbalIrony ToneFoil OmniscientExposition StaticCharacter DynamicCharacter ClimaxResolutionPlotFore-shadowing TopicThemeSettingMoodFallingAction InternalConflict DramaticIrony Limitedomniscient  Problem/Question ExternalConflict Flashback/Flashforward FirstPerson  SituationalIrony SecondPerson  SymbolismThirdPerson  RisingAction VerbalIrony ToneFoil OmniscientExposition StaticCharacter DynamicCharacter ClimaxResolutionPlotFore-shadowing TopicThemeSettingMood

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
  1. Falling Action
  2. Internal Conflict
  3. Dramatic Irony
  4. Limited omniscient
  5. Problem/ Question
  6. External Conflict
  7. Flashback/ Flash forward
  8. First Person
  9. Situational Irony
  10. Second Person
  11. Symbolism
  12. Third Person
  13. Rising Action
  14. Verbal Irony
  15. Tone
  16. Foil
  17. Omniscient
  18. Exposition
  19. Static Character
  20. Dynamic Character
  21. Climax
  22. Resolution
  23. Plot
  24. Fore- shadowing
  25. Topic
  26. Theme
  27. Setting
  28. Mood