Exposition Static Character Theme Situational Irony Plot Topic First Person Falling Action Rising Action Third Person Flashback/ Flash forward External Conflict Problem/ Question Omniscient Setting Tone Limited omniscient Second Person Internal Conflict Verbal Irony Fore- shadowing Mood Resolution Symbolism Dramatic Irony Dynamic Character Foil Climax Exposition Static Character Theme Situational Irony Plot Topic First Person Falling Action Rising Action Third Person Flashback/ Flash forward External Conflict Problem/ Question Omniscient Setting Tone Limited omniscient Second Person Internal Conflict Verbal Irony Fore- shadowing Mood Resolution Symbolism Dramatic Irony Dynamic Character Foil Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Exposition
Static Character
Theme
Situational Irony
Plot
Topic
First Person
Falling Action
Rising Action
Third Person
Flashback/
Flash forward
External Conflict
Problem/
Question
Omniscient
Setting
Tone
Limited omniscient
Second Person
Internal Conflict
Verbal Irony
Fore-
shadowing
Mood
Resolution
Symbolism
Dramatic Irony
Dynamic Character
Foil
Climax