Exposition StaticCharacter ThemeSituationalIrony PlotTopicFirstPerson  FallingAction RisingAction ThirdPerson  Flashback/Flashforward ExternalConflict Problem/Question OmniscientSettingToneLimitedomniscient  SecondPerson  InternalConflict VerbalIrony Fore-shadowing MoodResolutionSymbolismDramaticIrony DynamicCharacter Foil ClimaxExposition StaticCharacter ThemeSituationalIrony PlotTopicFirstPerson  FallingAction RisingAction ThirdPerson  Flashback/Flashforward ExternalConflict Problem/Question OmniscientSettingToneLimitedomniscient  SecondPerson  InternalConflict VerbalIrony Fore-shadowing MoodResolutionSymbolismDramaticIrony DynamicCharacter Foil Climax

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exposition
  2. Static Character
  3. Theme
  4. Situational Irony
  5. Plot
  6. Topic
  7. First Person
  8. Falling Action
  9. Rising Action
  10. Third Person
  11. Flashback/ Flash forward
  12. External Conflict
  13. Problem/ Question
  14. Omniscient
  15. Setting
  16. Tone
  17. Limited omniscient
  18. Second Person
  19. Internal Conflict
  20. Verbal Irony
  21. Fore- shadowing
  22. Mood
  23. Resolution
  24. Symbolism
  25. Dramatic Irony
  26. Dynamic Character
  27. Foil
  28. Climax