ResolutionFallingAction Fore-shadowing PlotSituationalIrony VerbalIrony DramaticIrony DynamicCharacter MoodFlashback/Flashforward Exposition SecondPerson  SettingFoil SymbolismProblem/Question OmniscientClimaxStaticCharacter ExternalConflict ToneThirdPerson  InternalConflict ThemeTopicRisingAction FirstPerson  Limitedomniscient  ResolutionFallingAction Fore-shadowing PlotSituationalIrony VerbalIrony DramaticIrony DynamicCharacter MoodFlashback/Flashforward Exposition SecondPerson  SettingFoil SymbolismProblem/Question OmniscientClimaxStaticCharacter ExternalConflict ToneThirdPerson  InternalConflict ThemeTopicRisingAction FirstPerson  Limitedomniscient  

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. Falling Action
  3. Fore- shadowing
  4. Plot
  5. Situational Irony
  6. Verbal Irony
  7. Dramatic Irony
  8. Dynamic Character
  9. Mood
  10. Flashback/ Flash forward
  11. Exposition
  12. Second Person
  13. Setting
  14. Foil
  15. Symbolism
  16. Problem/ Question
  17. Omniscient
  18. Climax
  19. Static Character
  20. External Conflict
  21. Tone
  22. Third Person
  23. Internal Conflict
  24. Theme
  25. Topic
  26. Rising Action
  27. First Person
  28. Limited omniscient