SecondPerson  StaticCharacter VerbalIrony OmniscientFlashback/Flashforward PlotClimaxSituationalIrony Foil SymbolismTopicProblem/Question ToneInternalConflict FirstPerson  MoodFallingAction Fore-shadowing RisingAction ResolutionThirdPerson  DramaticIrony Limitedomniscient  SettingExposition ExternalConflict DynamicCharacter ThemeSecondPerson  StaticCharacter VerbalIrony OmniscientFlashback/Flashforward PlotClimaxSituationalIrony Foil SymbolismTopicProblem/Question ToneInternalConflict FirstPerson  MoodFallingAction Fore-shadowing RisingAction ResolutionThirdPerson  DramaticIrony Limitedomniscient  SettingExposition ExternalConflict DynamicCharacter Theme

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Second Person
  2. Static Character
  3. Verbal Irony
  4. Omniscient
  5. Flashback/ Flash forward
  6. Plot
  7. Climax
  8. Situational Irony
  9. Foil
  10. Symbolism
  11. Topic
  12. Problem/ Question
  13. Tone
  14. Internal Conflict
  15. First Person
  16. Mood
  17. Falling Action
  18. Fore- shadowing
  19. Rising Action
  20. Resolution
  21. Third Person
  22. Dramatic Irony
  23. Limited omniscient
  24. Setting
  25. Exposition
  26. External Conflict
  27. Dynamic Character
  28. Theme