ExternalConflict ThirdPerson  ClimaxSecondPerson  TopicToneLimitedomniscient  Exposition Foil MoodSymbolismSettingDynamicCharacter OmniscientPlotInternalConflict ResolutionSituationalIrony DramaticIrony RisingAction FirstPerson  VerbalIrony StaticCharacter Problem/Question ThemeFlashback/Flashforward FallingAction Fore-shadowing ExternalConflict ThirdPerson  ClimaxSecondPerson  TopicToneLimitedomniscient  Exposition Foil MoodSymbolismSettingDynamicCharacter OmniscientPlotInternalConflict ResolutionSituationalIrony DramaticIrony RisingAction FirstPerson  VerbalIrony StaticCharacter Problem/Question ThemeFlashback/Flashforward FallingAction Fore-shadowing 

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. External Conflict
  2. Third Person
  3. Climax
  4. Second Person
  5. Topic
  6. Tone
  7. Limited omniscient
  8. Exposition
  9. Foil
  10. Mood
  11. Symbolism
  12. Setting
  13. Dynamic Character
  14. Omniscient
  15. Plot
  16. Internal Conflict
  17. Resolution
  18. Situational Irony
  19. Dramatic Irony
  20. Rising Action
  21. First Person
  22. Verbal Irony
  23. Static Character
  24. Problem/ Question
  25. Theme
  26. Flashback/ Flash forward
  27. Falling Action
  28. Fore- shadowing