ThemeToneDramaticIrony SecondPerson  Problem/Question StaticCharacter OmniscientExposition MoodLimitedomniscient  Flashback/Flashforward Foil SettingFirstPerson  RisingAction TopicVerbalIrony SymbolismPlotInternalConflict SituationalIrony ExternalConflict FallingAction Fore-shadowing ClimaxDynamicCharacter ThirdPerson  ResolutionThemeToneDramaticIrony SecondPerson  Problem/Question StaticCharacter OmniscientExposition MoodLimitedomniscient  Flashback/Flashforward Foil SettingFirstPerson  RisingAction TopicVerbalIrony SymbolismPlotInternalConflict SituationalIrony ExternalConflict FallingAction Fore-shadowing ClimaxDynamicCharacter ThirdPerson  Resolution

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme
  2. Tone
  3. Dramatic Irony
  4. Second Person
  5. Problem/ Question
  6. Static Character
  7. Omniscient
  8. Exposition
  9. Mood
  10. Limited omniscient
  11. Flashback/ Flash forward
  12. Foil
  13. Setting
  14. First Person
  15. Rising Action
  16. Topic
  17. Verbal Irony
  18. Symbolism
  19. Plot
  20. Internal Conflict
  21. Situational Irony
  22. External Conflict
  23. Falling Action
  24. Fore- shadowing
  25. Climax
  26. Dynamic Character
  27. Third Person
  28. Resolution