First Person Internal Conflict Falling Action Resolution Situational Irony Omniscient Climax Flashback/ Flash forward Plot Dramatic Irony Theme Mood Tone Rising Action Limited omniscient Foil Verbal Irony Dynamic Character Static Character Symbolism Setting Second Person Third Person Topic Exposition External Conflict Problem/ Question Fore- shadowing First Person Internal Conflict Falling Action Resolution Situational Irony Omniscient Climax Flashback/ Flash forward Plot Dramatic Irony Theme Mood Tone Rising Action Limited omniscient Foil Verbal Irony Dynamic Character Static Character Symbolism Setting Second Person Third Person Topic Exposition External Conflict Problem/ Question Fore- shadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First Person
Internal Conflict
Falling Action
Resolution
Situational Irony
Omniscient
Climax
Flashback/
Flash forward
Plot
Dramatic Irony
Theme
Mood
Tone
Rising Action
Limited omniscient
Foil
Verbal Irony
Dynamic Character
Static Character
Symbolism
Setting
Second Person
Third Person
Topic
Exposition
External Conflict
Problem/
Question
Fore-
shadowing