Omniscient Tone Situational Irony First Person Symbolism Rising Action Foil Second Person Falling Action Mood Dramatic Irony Topic Dynamic Character Verbal Irony Plot Flashback/ Flash forward Resolution Internal Conflict Third Person Problem/ Question Fore- shadowing Static Character Limited omniscient External Conflict Setting Climax Exposition Theme Omniscient Tone Situational Irony First Person Symbolism Rising Action Foil Second Person Falling Action Mood Dramatic Irony Topic Dynamic Character Verbal Irony Plot Flashback/ Flash forward Resolution Internal Conflict Third Person Problem/ Question Fore- shadowing Static Character Limited omniscient External Conflict Setting Climax Exposition Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Omniscient
Tone
Situational Irony
First Person
Symbolism
Rising Action
Foil
Second Person
Falling Action
Mood
Dramatic Irony
Topic
Dynamic Character
Verbal Irony
Plot
Flashback/
Flash forward
Resolution
Internal Conflict
Third Person
Problem/
Question
Fore-
shadowing
Static Character
Limited omniscient
External Conflict
Setting
Climax
Exposition
Theme