Dynamic Character Tone Mood Resolution Third Person Situational Irony Flashback/ Flash forward Exposition Falling Action Static Character Foil Limited omniscient Dramatic Irony First Person Setting Verbal Irony Second Person External Conflict Climax Problem/ Question Topic Internal Conflict Fore- shadowing Rising Action Plot Omniscient Symbolism Theme Dynamic Character Tone Mood Resolution Third Person Situational Irony Flashback/ Flash forward Exposition Falling Action Static Character Foil Limited omniscient Dramatic Irony First Person Setting Verbal Irony Second Person External Conflict Climax Problem/ Question Topic Internal Conflict Fore- shadowing Rising Action Plot Omniscient Symbolism Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic Character
Tone
Mood
Resolution
Third Person
Situational Irony
Flashback/
Flash forward
Exposition
Falling Action
Static Character
Foil
Limited omniscient
Dramatic Irony
First Person
Setting
Verbal Irony
Second Person
External Conflict
Climax
Problem/
Question
Topic
Internal Conflict
Fore-
shadowing
Rising Action
Plot
Omniscient
Symbolism
Theme