FirstPerson  InternalConflict FallingAction ResolutionSituationalIrony OmniscientClimaxFlashback/Flashforward PlotDramaticIrony ThemeMoodToneRisingAction Limitedomniscient  Foil VerbalIrony DynamicCharacter StaticCharacter SymbolismSettingSecondPerson  ThirdPerson  TopicExposition ExternalConflict Problem/Question Fore-shadowing FirstPerson  InternalConflict FallingAction ResolutionSituationalIrony OmniscientClimaxFlashback/Flashforward PlotDramaticIrony ThemeMoodToneRisingAction Limitedomniscient  Foil VerbalIrony DynamicCharacter StaticCharacter SymbolismSettingSecondPerson  ThirdPerson  TopicExposition ExternalConflict Problem/Question Fore-shadowing 

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First Person
  2. Internal Conflict
  3. Falling Action
  4. Resolution
  5. Situational Irony
  6. Omniscient
  7. Climax
  8. Flashback/ Flash forward
  9. Plot
  10. Dramatic Irony
  11. Theme
  12. Mood
  13. Tone
  14. Rising Action
  15. Limited omniscient
  16. Foil
  17. Verbal Irony
  18. Dynamic Character
  19. Static Character
  20. Symbolism
  21. Setting
  22. Second Person
  23. Third Person
  24. Topic
  25. Exposition
  26. External Conflict
  27. Problem/ Question
  28. Fore- shadowing