Flashback/Flashforward Foil Problem/Question RisingAction InternalConflict ResolutionToneOmniscientSettingSituationalIrony SecondPerson  SymbolismDynamicCharacter TopicThemeClimaxFirstPerson  Fore-shadowing DramaticIrony ExternalConflict PlotLimitedomniscient  VerbalIrony Exposition ThirdPerson  StaticCharacter FallingAction MoodFlashback/Flashforward Foil Problem/Question RisingAction InternalConflict ResolutionToneOmniscientSettingSituationalIrony SecondPerson  SymbolismDynamicCharacter TopicThemeClimaxFirstPerson  Fore-shadowing DramaticIrony ExternalConflict PlotLimitedomniscient  VerbalIrony Exposition ThirdPerson  StaticCharacter FallingAction Mood

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashback/ Flash forward
  2. Foil
  3. Problem/ Question
  4. Rising Action
  5. Internal Conflict
  6. Resolution
  7. Tone
  8. Omniscient
  9. Setting
  10. Situational Irony
  11. Second Person
  12. Symbolism
  13. Dynamic Character
  14. Topic
  15. Theme
  16. Climax
  17. First Person
  18. Fore- shadowing
  19. Dramatic Irony
  20. External Conflict
  21. Plot
  22. Limited omniscient
  23. Verbal Irony
  24. Exposition
  25. Third Person
  26. Static Character
  27. Falling Action
  28. Mood