InternalConflict DynamicCharacter StaticCharacter FallingAction SecondPerson  DramaticIrony OmniscientClimaxThemeFoil Exposition Problem/Question MoodFlashback/Flashforward Limitedomniscient  TopicSituationalIrony SymbolismVerbalIrony SettingPlotResolutionFirstPerson  ThirdPerson  ToneExternalConflict RisingAction Fore-shadowing InternalConflict DynamicCharacter StaticCharacter FallingAction SecondPerson  DramaticIrony OmniscientClimaxThemeFoil Exposition Problem/Question MoodFlashback/Flashforward Limitedomniscient  TopicSituationalIrony SymbolismVerbalIrony SettingPlotResolutionFirstPerson  ThirdPerson  ToneExternalConflict RisingAction Fore-shadowing 

Elements of Story Terms - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Internal Conflict
  2. Dynamic Character
  3. Static Character
  4. Falling Action
  5. Second Person
  6. Dramatic Irony
  7. Omniscient
  8. Climax
  9. Theme
  10. Foil
  11. Exposition
  12. Problem/ Question
  13. Mood
  14. Flashback/ Flash forward
  15. Limited omniscient
  16. Topic
  17. Situational Irony
  18. Symbolism
  19. Verbal Irony
  20. Setting
  21. Plot
  22. Resolution
  23. First Person
  24. Third Person
  25. Tone
  26. External Conflict
  27. Rising Action
  28. Fore- shadowing