IU OFFENSIVE HOLDING PENALTY INTERCEPTION OR FUMBLE RECOVERY 50+ YD FG/PUNT ST OIR DEFENSIVE TD SAFETY PLAYER WITH 100+ RECEIVING YARDS IU SCORES FIRST IU LEADS AFTER 1ST QTR PUNT OR KICK RETURN TD MISSED XP/FG NU OFFENSIVE HOLDING PENALTY IU TD NU SCORES FIRST NU WINS IU LEADS AFTER 3RD QTR NU LEADS AFTER 3RD QTR PLAYER WITH 100+ RUSHING YARDS 50+ PTS SCORED IN GAME NU FG IU WINS NU LEADS AFTER 1ST QTR TV TIMEOUT FOR INJURY IU FG PLAYER WITH 200+ PASSING YARDS COMPLETED 2 PT CONVERSION NU LEADS AT HALF NU TD 50+ YD PLAY IU LEADS AT HALF IU OFFENSIVE HOLDING PENALTY INTERCEPTION OR FUMBLE RECOVERY 50+ YD FG/PUNT ST OIR DEFENSIVE TD SAFETY PLAYER WITH 100+ RECEIVING YARDS IU SCORES FIRST IU LEADS AFTER 1ST QTR PUNT OR KICK RETURN TD MISSED XP/FG NU OFFENSIVE HOLDING PENALTY IU TD NU SCORES FIRST NU WINS IU LEADS AFTER 3RD QTR NU LEADS AFTER 3RD QTR PLAYER WITH 100+ RUSHING YARDS 50+ PTS SCORED IN GAME NU FG IU WINS NU LEADS AFTER 1ST QTR TV TIMEOUT FOR INJURY IU FG PLAYER WITH 200+ PASSING YARDS COMPLETED 2 PT CONVERSION NU LEADS AT HALF NU TD 50+ YD PLAY IU LEADS AT HALF
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IU OFFENSIVE HOLDING PENALTY
INTERCEPTION OR FUMBLE RECOVERY
50+ YD FG/PUNT
ST OIR DEFENSIVE TD
SAFETY
PLAYER WITH 100+ RECEIVING YARDS
IU SCORES FIRST
IU LEADS AFTER 1ST QTR
PUNT OR KICK RETURN TD
MISSED XP/FG
NU OFFENSIVE HOLDING PENALTY
IU TD
NU SCORES FIRST
NU WINS
IU LEADS AFTER 3RD QTR
NU LEADS AFTER 3RD QTR
PLAYER WITH 100+ RUSHING YARDS
50+ PTS SCORED IN GAME
NU FG
IU WINS
NU LEADS AFTER 1ST QTR
TV TIMEOUT FOR INJURY
IU FG
PLAYER WITH 200+ PASSING YARDS
COMPLETED 2 PT CONVERSION
NU LEADS AT HALF
NU TD
50+ YD PLAY
IU LEADS AT HALF