Akingdomin a faraway landClimaxWhen theresolutiontakesplaceEndsequenceMiddleSettingAbraham,Moses,David,GoliathExampleof storysettingThe part ofthe storywhen theconflicthappensthe eventsthat lead tothe problemin the storyis solvedTheorder ofthe storyThe timeand placeof a storyThe result ofthe climax(How theproblem issolved)ConflictThepeople inthe storyresolutionBeginningWhen thesetting isdescribedFree!Examplesof storycharactersWhat thecharactersdo, say,think or feelcharactersThe mainproblem,want or needof the maincharactersAkingdomin a faraway landClimaxWhen theresolutiontakesplaceEndsequenceMiddleSettingAbraham,Moses,David,GoliathExampleof storysettingThe part ofthe storywhen theconflicthappensthe eventsthat lead tothe problemin the storyis solvedTheorder ofthe storyThe timeand placeof a storyThe result ofthe climax(How theproblem issolved)ConflictThepeople inthe storyresolutionBeginningWhen thesetting isdescribedFree!Examplesof storycharactersWhat thecharactersdo, say,think or feelcharactersThe mainproblem,want or needof the maincharacters

Story Sequence - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A kingdom in a far away land
  2. Climax
  3. When the resolution takes place
  4. End
  5. sequence
  6. Middle
  7. Setting
  8. Abraham, Moses, David, Goliath
  9. Example of story setting
  10. The part of the story when the conflict happens
  11. the events that lead to the problem in the story is solved
  12. The order of the story
  13. The time and place of a story
  14. The result of the climax (How the problem is solved)
  15. Conflict
  16. The people in the story
  17. resolution
  18. Beginning
  19. When the setting is described
  20. Free!
  21. Examples of story characters
  22. What the characters do, say, think or feel
  23. characters
  24. The main problem, want or need of the main characters