charactersThe part ofthe storywhen theconflicthappensWhen theresolutiontakesplaceAkingdomin a faraway landExamplesof storycharactersEndAbraham,Moses,David,Goliaththe eventsthat lead tothe problemin the storyis solvedThe mainproblem,want or needof the maincharactersThe timeand placeof a storyExampleof storysettingsequenceMiddleSettingFree!resolutionClimaxThepeople inthe storyThe result ofthe climax(How theproblem issolved)When thesetting isdescribedTheorder ofthe storyConflictBeginningWhat thecharactersdo, say,think or feelcharactersThe part ofthe storywhen theconflicthappensWhen theresolutiontakesplaceAkingdomin a faraway landExamplesof storycharactersEndAbraham,Moses,David,Goliaththe eventsthat lead tothe problemin the storyis solvedThe mainproblem,want or needof the maincharactersThe timeand placeof a storyExampleof storysettingsequenceMiddleSettingFree!resolutionClimaxThepeople inthe storyThe result ofthe climax(How theproblem issolved)When thesetting isdescribedTheorder ofthe storyConflictBeginningWhat thecharactersdo, say,think or feel

Story Sequence - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. characters
  2. The part of the story when the conflict happens
  3. When the resolution takes place
  4. A kingdom in a far away land
  5. Examples of story characters
  6. End
  7. Abraham, Moses, David, Goliath
  8. the events that lead to the problem in the story is solved
  9. The main problem, want or need of the main characters
  10. The time and place of a story
  11. Example of story setting
  12. sequence
  13. Middle
  14. Setting
  15. Free!
  16. resolution
  17. Climax
  18. The people in the story
  19. The result of the climax (How the problem is solved)
  20. When the setting is described
  21. The order of the story
  22. Conflict
  23. Beginning
  24. What the characters do, say, think or feel