the eventsthat lead tothe problemin the storyis solvedThe mainproblem,want or needof the maincharactersMiddleExamplesof storycharactersEndConflictAbraham,Moses,David,GoliathBeginningsequenceClimaxThe timeand placeof a storyExampleof storysettingresolutionTheorder ofthe storyThepeople inthe storySettingThe part ofthe storywhen theconflicthappensFree!charactersWhen thesetting isdescribedWhen theresolutiontakesplaceWhat thecharactersdo, say,think or feelThe result ofthe climax(How theproblem issolved)Akingdomin a faraway landthe eventsthat lead tothe problemin the storyis solvedThe mainproblem,want or needof the maincharactersMiddleExamplesof storycharactersEndConflictAbraham,Moses,David,GoliathBeginningsequenceClimaxThe timeand placeof a storyExampleof storysettingresolutionTheorder ofthe storyThepeople inthe storySettingThe part ofthe storywhen theconflicthappensFree!charactersWhen thesetting isdescribedWhen theresolutiontakesplaceWhat thecharactersdo, say,think or feelThe result ofthe climax(How theproblem issolved)Akingdomin a faraway land

Story Sequence - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the events that lead to the problem in the story is solved
  2. The main problem, want or need of the main characters
  3. Middle
  4. Examples of story characters
  5. End
  6. Conflict
  7. Abraham, Moses, David, Goliath
  8. Beginning
  9. sequence
  10. Climax
  11. The time and place of a story
  12. Example of story setting
  13. resolution
  14. The order of the story
  15. The people in the story
  16. Setting
  17. The part of the story when the conflict happens
  18. Free!
  19. characters
  20. When the setting is described
  21. When the resolution takes place
  22. What the characters do, say, think or feel
  23. The result of the climax (How the problem is solved)
  24. A kingdom in a far away land