setting antagonist anguish re- pronoun I auto- rising action proper nouns summary sub- exposition resolution falling action plot gregarious languages M.I.N.T.S. inept commotion mono-, uni- boisterous conflict anti- capacity inter- haughty bi- pacify mid- bio- glum theme suppress mis- protagonist characters pre- characterization intra- consolidate semi- tri- non-,il-,ir- im-,in-,dis- destiny surmise verify climax setting antagonist anguish re- pronoun I auto- rising action proper nouns summary sub- exposition resolution falling action plot gregarious languages M.I.N.T.S. inept commotion mono-, uni- boisterous conflict anti- capacity inter- haughty bi- pacify mid- bio- glum theme suppress mis- protagonist characters pre- characterization intra- consolidate semi- tri- non-,il-,ir- im-,in-,dis- destiny surmise verify climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
setting
antagonist
anguish
re-
pronoun I
auto-
rising action
proper nouns
summary
sub-
exposition
resolution
falling action
plot
gregarious
languages
M.I.N.T.S.
inept
commotion
mono-, uni-
boisterous
conflict
anti-
capacity
inter-
haughty
bi-
pacify
mid-
bio-
glum
theme
suppress
mis-
protagonist
characters
pre-
characterization
intra-
consolidate
semi-
tri-
non-,il-,ir-im-,in-,dis-
destiny
surmise
verify
climax