WorkloadmanagementCommunicationCognitiveloadSituationalawarenessCultureLack ofassertivenessTeamworkStressNormsLack ofknowledgeRootcauseanalysisChecklistsJustcultureEnvironmentAccountabilityDecision-makingComplacencyStandardizationLack ofcommunicationSimulationLack ofteamworkLack ofawarenessFatiguePressureErrorpreventionSystemsthinkingTrainingLack ofresourcesEquipmentdesignWellbeingIncidentreportingLeadershipFatigueQualityimprovementDistractionStressSafetyWorkflowResilienceErgonomicsPsychologicalsafetyPerformanceWorkloadmanagementCommunicationCognitiveloadSituationalawarenessCultureLack ofassertivenessTeamworkStressNormsLack ofknowledgeRootcauseanalysisChecklistsJustcultureEnvironmentAccountabilityDecision-makingComplacencyStandardizationLack ofcommunicationSimulationLack ofteamworkLack ofawarenessFatiguePressureErrorpreventionSystemsthinkingTrainingLack ofresourcesEquipmentdesignWellbeingIncidentreportingLeadershipFatigueQualityimprovementDistractionStressSafetyWorkflowResilienceErgonomicsPsychologicalsafetyPerformance

Human Factors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Workload management
  2. Communication
  3. Cognitive load
  4. Situational awareness
  5. Culture
  6. Lack of assertiveness
  7. Teamwork
  8. Stress
  9. Norms
  10. Lack of knowledge
  11. Root cause analysis
  12. Checklists
  13. Just culture
  14. Environment
  15. Accountability
  16. Decision-making
  17. Complacency
  18. Standardization
  19. Lack of communication
  20. Simulation
  21. Lack of teamwork
  22. Lack of awareness
  23. Fatigue
  24. Pressure
  25. Error prevention
  26. Systems thinking
  27. Training
  28. Lack of resources
  29. Equipment design
  30. Wellbeing
  31. Incident reporting
  32. Leadership
  33. Fatigue
  34. Quality improvement
  35. Distraction
  36. Stress
  37. Safety
  38. Workflow
  39. Resilience
  40. Ergonomics
  41. Psychological safety
  42. Performance