QualityimprovementNormsLack ofteamworkRootcauseanalysisAccountabilityLack ofresourcesPsychologicalsafetyErrorpreventionPerformanceStressFatigueSafetyLeadershipSituationalawarenessEnvironmentIncidentreportingComplacencyLack ofassertivenessStressResilienceTrainingSimulationWorkloadmanagementCognitiveloadTeamworkLack ofcommunicationFatigueStandardizationWellbeingCommunicationChecklistsJustcultureCultureErgonomicsDecision-makingLack ofknowledgeDistractionEquipmentdesignWorkflowPressureLack ofawarenessSystemsthinkingQualityimprovementNormsLack ofteamworkRootcauseanalysisAccountabilityLack ofresourcesPsychologicalsafetyErrorpreventionPerformanceStressFatigueSafetyLeadershipSituationalawarenessEnvironmentIncidentreportingComplacencyLack ofassertivenessStressResilienceTrainingSimulationWorkloadmanagementCognitiveloadTeamworkLack ofcommunicationFatigueStandardizationWellbeingCommunicationChecklistsJustcultureCultureErgonomicsDecision-makingLack ofknowledgeDistractionEquipmentdesignWorkflowPressureLack ofawarenessSystemsthinking

Human Factors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quality improvement
  2. Norms
  3. Lack of teamwork
  4. Root cause analysis
  5. Accountability
  6. Lack of resources
  7. Psychological safety
  8. Error prevention
  9. Performance
  10. Stress
  11. Fatigue
  12. Safety
  13. Leadership
  14. Situational awareness
  15. Environment
  16. Incident reporting
  17. Complacency
  18. Lack of assertiveness
  19. Stress
  20. Resilience
  21. Training
  22. Simulation
  23. Workload management
  24. Cognitive load
  25. Teamwork
  26. Lack of communication
  27. Fatigue
  28. Standardization
  29. Wellbeing
  30. Communication
  31. Checklists
  32. Just culture
  33. Culture
  34. Ergonomics
  35. Decision-making
  36. Lack of knowledge
  37. Distraction
  38. Equipment design
  39. Workflow
  40. Pressure
  41. Lack of awareness
  42. Systems thinking