Lack ofresourcesTeamworkIncidentreportingLack ofassertivenessLeadershipChecklistsComplacencyPerformanceErrorpreventionEnvironmentFatigueCommunicationEquipmentdesignFatigueLack ofawarenessLack ofteamworkWellbeingQualityimprovementCognitiveloadDistractionStandardizationSystemsthinkingSituationalawarenessNormsWorkloadmanagementAccountabilityWorkflowSimulationPressureCultureTrainingRootcauseanalysisPsychologicalsafetyLack ofknowledgeDecision-makingSafetyStressErgonomicsResilienceLack ofcommunicationStressJustcultureLack ofresourcesTeamworkIncidentreportingLack ofassertivenessLeadershipChecklistsComplacencyPerformanceErrorpreventionEnvironmentFatigueCommunicationEquipmentdesignFatigueLack ofawarenessLack ofteamworkWellbeingQualityimprovementCognitiveloadDistractionStandardizationSystemsthinkingSituationalawarenessNormsWorkloadmanagementAccountabilityWorkflowSimulationPressureCultureTrainingRootcauseanalysisPsychologicalsafetyLack ofknowledgeDecision-makingSafetyStressErgonomicsResilienceLack ofcommunicationStressJustculture

Human Factors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
  1. Lack of resources
  2. Teamwork
  3. Incident reporting
  4. Lack of assertiveness
  5. Leadership
  6. Checklists
  7. Complacency
  8. Performance
  9. Error prevention
  10. Environment
  11. Fatigue
  12. Communication
  13. Equipment design
  14. Fatigue
  15. Lack of awareness
  16. Lack of teamwork
  17. Wellbeing
  18. Quality improvement
  19. Cognitive load
  20. Distraction
  21. Standardization
  22. Systems thinking
  23. Situational awareness
  24. Norms
  25. Workload management
  26. Accountability
  27. Workflow
  28. Simulation
  29. Pressure
  30. Culture
  31. Training
  32. Root cause analysis
  33. Psychological safety
  34. Lack of knowledge
  35. Decision-making
  36. Safety
  37. Stress
  38. Ergonomics
  39. Resilience
  40. Lack of communication
  41. Stress
  42. Just culture