InputUserInterfaceProgramStatementEventDevelopmentprocessSequentialProgrammingEvent DrivenProgrammingPairProgrammingDocumentationCommentFree!ProgramDebuggingInputUserInterfaceProgramStatementEventDevelopmentprocessSequentialProgrammingEvent DrivenProgrammingPairProgrammingDocumentationCommentFree!ProgramDebugging

Unit - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
N
4
B
5
N
6
N
7
B
8
B
9
I
10
N
11
I
12
B
13
I
  1. I-Input
  2. B-User Interface
  3. N-Program Statement
  4. B-Event
  5. N-Development process
  6. N-Sequential Programming
  7. B-Event Driven Programming
  8. B-Pair Programming
  9. I-Documentation
  10. N-Comment
  11. I-Free!
  12. B-Program
  13. I-Debugging