SymmetricalAsymmetricalHarmonyMovementFocalPointBalanceDominantPatternVariationContrastRepetitionRadialScaleRhythmUnityEmphasisSymmetricalAsymmetricalHarmonyMovementFocalPointBalanceDominantPatternVariationContrastRepetitionRadialScaleRhythmUnityEmphasis

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Symmetrical
  2. Asymmetrical
  3. Harmony
  4. Movement
  5. Focal Point
  6. Balance
  7. Dominant
  8. Pattern
  9. Variation
  10. Contrast
  11. Repetition
  12. Radial
  13. Scale
  14. Rhythm
  15. Unity
  16. Emphasis