PatternRhythmEmphasisMovementBalanceVariationSymmetricalAsymmetricalRepetitionRadialHarmonyDominantScaleFocalPointUnityContrastPatternRhythmEmphasisMovementBalanceVariationSymmetricalAsymmetricalRepetitionRadialHarmonyDominantScaleFocalPointUnityContrast

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pattern
  2. Rhythm
  3. Emphasis
  4. Movement
  5. Balance
  6. Variation
  7. Symmetrical
  8. Asymmetrical
  9. Repetition
  10. Radial
  11. Harmony
  12. Dominant
  13. Scale
  14. Focal Point
  15. Unity
  16. Contrast