RepetitionMovementEmphasisPatternVariationSymmetricalAsymmetricalHarmonyContrastDominantUnityBalanceRhythmFocalPointRadialScaleRepetitionMovementEmphasisPatternVariationSymmetricalAsymmetricalHarmonyContrastDominantUnityBalanceRhythmFocalPointRadialScale

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Repetition
  2. Movement
  3. Emphasis
  4. Pattern
  5. Variation
  6. Symmetrical
  7. Asymmetrical
  8. Harmony
  9. Contrast
  10. Dominant
  11. Unity
  12. Balance
  13. Rhythm
  14. Focal Point
  15. Radial
  16. Scale