MovementRepetitionRhythmAsymmetricalHarmonyFocalPointRadialBalanceUnitySymmetricalScalePatternProportionVariationEmphasisDominantMovementRepetitionRhythmAsymmetricalHarmonyFocalPointRadialBalanceUnitySymmetricalScalePatternProportionVariationEmphasisDominant

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Movement
  2. Repetition
  3. Rhythm
  4. Asymmetrical
  5. Harmony
  6. Focal Point
  7. Radial
  8. Balance
  9. Unity
  10. Symmetrical
  11. Scale
  12. Pattern
  13. Proportion
  14. Variation
  15. Emphasis
  16. Dominant