UnityAsymmetricalHarmonySymmetricalFocalPointRhythmDominantMovementPatternVariationBalanceEmphasisScaleProportionRepetitionRadialUnityAsymmetricalHarmonySymmetricalFocalPointRhythmDominantMovementPatternVariationBalanceEmphasisScaleProportionRepetitionRadial

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unity
  2. Asymmetrical
  3. Harmony
  4. Symmetrical
  5. Focal Point
  6. Rhythm
  7. Dominant
  8. Movement
  9. Pattern
  10. Variation
  11. Balance
  12. Emphasis
  13. Scale
  14. Proportion
  15. Repetition
  16. Radial