RhythmVariationRadialContrastRepetitionPatternSymmetricalHarmonyAsymmetricalEmphasisDominantProportionScaleBalanceMovementFocalPointRhythmVariationRadialContrastRepetitionPatternSymmetricalHarmonyAsymmetricalEmphasisDominantProportionScaleBalanceMovementFocalPoint

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Rhythm
  2. Variation
  3. Radial
  4. Contrast
  5. Repetition
  6. Pattern
  7. Symmetrical
  8. Harmony
  9. Asymmetrical
  10. Emphasis
  11. Dominant
  12. Proportion
  13. Scale
  14. Balance
  15. Movement
  16. Focal Point