AsymmetricalScaleBalanceHarmonyContrastRadialRepetitionFocalPointDominantRhythmEmphasisProportionSymmetricalVariationMovementPatternAsymmetricalScaleBalanceHarmonyContrastRadialRepetitionFocalPointDominantRhythmEmphasisProportionSymmetricalVariationMovementPattern

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Asymmetrical
  2. Scale
  3. Balance
  4. Harmony
  5. Contrast
  6. Radial
  7. Repetition
  8. Focal Point
  9. Dominant
  10. Rhythm
  11. Emphasis
  12. Proportion
  13. Symmetrical
  14. Variation
  15. Movement
  16. Pattern