ScaleRadialProportionPatternContrastSymmetricalFocalPointDominantRepetitionBalanceVariationRhythmAsymmetricalEmphasisMovementHarmonyScaleRadialProportionPatternContrastSymmetricalFocalPointDominantRepetitionBalanceVariationRhythmAsymmetricalEmphasisMovementHarmony

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scale
  2. Radial
  3. Proportion
  4. Pattern
  5. Contrast
  6. Symmetrical
  7. Focal Point
  8. Dominant
  9. Repetition
  10. Balance
  11. Variation
  12. Rhythm
  13. Asymmetrical
  14. Emphasis
  15. Movement
  16. Harmony