FocalPointAsymmetricalRhythmVariationRadialBalanceRepetitionHarmonyPatternMovementContrastProportionDominantScaleSymmetricalEmphasisFocalPointAsymmetricalRhythmVariationRadialBalanceRepetitionHarmonyPatternMovementContrastProportionDominantScaleSymmetricalEmphasis

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Focal Point
  2. Asymmetrical
  3. Rhythm
  4. Variation
  5. Radial
  6. Balance
  7. Repetition
  8. Harmony
  9. Pattern
  10. Movement
  11. Contrast
  12. Proportion
  13. Dominant
  14. Scale
  15. Symmetrical
  16. Emphasis