AsymmetricalRepetitionHarmonyRadialVariationSymmetricalPatternRhythmBalanceScaleProportionContrastFocalPointDominantMovementEmphasisAsymmetricalRepetitionHarmonyRadialVariationSymmetricalPatternRhythmBalanceScaleProportionContrastFocalPointDominantMovementEmphasis

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. Asymmetrical
  2. Repetition
  3. Harmony
  4. Radial
  5. Variation
  6. Symmetrical
  7. Pattern
  8. Rhythm
  9. Balance
  10. Scale
  11. Proportion
  12. Contrast
  13. Focal Point
  14. Dominant
  15. Movement
  16. Emphasis