EmphasisBalanceScaleFocalPointContrastAsymmetricalHarmonyVariationRadialUnityPatternMovementProportionDominantRhythmSymmetricalEmphasisBalanceScaleFocalPointContrastAsymmetricalHarmonyVariationRadialUnityPatternMovementProportionDominantRhythmSymmetrical

Design Principles - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Emphasis
  2. Balance
  3. Scale
  4. Focal Point
  5. Contrast
  6. Asymmetrical
  7. Harmony
  8. Variation
  9. Radial
  10. Unity
  11. Pattern
  12. Movement
  13. Proportion
  14. Dominant
  15. Rhythm
  16. Symmetrical