A wishsomeonemakesA descriptionthat makesthe placefeel spookyor tenseA clue thathints atwhat’scoming nextA strangeor magicaldetailFree!Somethingthat standsfor luck ordestinyA part thatfeelsexciting orscaryA time whensomeonefeels sorryfor what theydidSomethingstrange ormysteriousthat happensA surpriseor oppositeof whatyou expectA choicethatchanges thewhole storyA characterfeelingscared ornervousA hint aboutwhat mighthappenlaterA choicethat causesproblemslaterA characterwhochangestheir mindA lesson thestoryteachesHowthe Monkey’sPaw looksA wishsomeonemakesA descriptionthat makesthe placefeel spookyor tenseA clue thathints atwhat’scoming nextA strangeor magicaldetailFree!Somethingthat standsfor luck ordestinyA part thatfeelsexciting orscaryA time whensomeonefeels sorryfor what theydidSomethingstrange ormysteriousthat happensA surpriseor oppositeof whatyou expectA choicethatchanges thewhole storyA characterfeelingscared ornervousA hint aboutwhat mighthappenlaterA choicethat causesproblemslaterA characterwhochangestheir mindA lesson thestoryteachesHowthe Monkey’sPaw looks

"The Monkey's Paw Bingo 2" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A wish someone makes
  2. A description that makes the place feel spooky or tense
  3. A clue that hints at what’s coming next
  4. A strange or magical detail
  5. Free!
  6. Something that stands for luck or destiny
  7. A part that feels exciting or scary
  8. A time when someone feels sorry for what they did
  9. Something strange or mysterious that happens
  10. A surprise or opposite of what you expect
  11. A choice that changes the whole story
  12. A character feeling scared or nervous
  13. A hint about what might happen later
  14. A choice that causes problems later
  15. A character who changes their mind
  16. A lesson the story teachesHow the Monkey’s Paw looks