A lesson thestoryteachesHowthe Monkey’sPaw looksA choicethat causesproblemslaterA part thatfeelsexciting orscaryA choicethatchanges thewhole storySomethingthat standsfor luck ordestinyA time whensomeonefeels sorryfor what theydidSomethingstrange ormysteriousthat happensA surpriseor oppositeof whatyou expectA strangeor magicaldetailA characterfeelingscared ornervousFree!A wishsomeonemakesA descriptionthat makesthe placefeel spookyor tenseA characterwhochangestheir mindA clue thathints atwhat’scoming nextA hint aboutwhat mighthappenlaterA lesson thestoryteachesHowthe Monkey’sPaw looksA choicethat causesproblemslaterA part thatfeelsexciting orscaryA choicethatchanges thewhole storySomethingthat standsfor luck ordestinyA time whensomeonefeels sorryfor what theydidSomethingstrange ormysteriousthat happensA surpriseor oppositeof whatyou expectA strangeor magicaldetailA characterfeelingscared ornervousFree!A wishsomeonemakesA descriptionthat makesthe placefeel spookyor tenseA characterwhochangestheir mindA clue thathints atwhat’scoming nextA hint aboutwhat mighthappenlater

"The Monkey's Paw Bingo 2" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A lesson the story teachesHow the Monkey’s Paw looks
  2. A choice that causes problems later
  3. A part that feels exciting or scary
  4. A choice that changes the whole story
  5. Something that stands for luck or destiny
  6. A time when someone feels sorry for what they did
  7. Something strange or mysterious that happens
  8. A surprise or opposite of what you expect
  9. A strange or magical detail
  10. A character feeling scared or nervous
  11. Free!
  12. A wish someone makes
  13. A description that makes the place feel spooky or tense
  14. A character who changes their mind
  15. A clue that hints at what’s coming next
  16. A hint about what might happen later