INFERENCINGCONTEXTCLUESPHONEMICAWARENESSPHONEMESCONSONANTDIGRAPHSAUTOMATICITYEXPLICITPHONICSINSTRUCTIONR-CONBTROLLEDVOWELSSYTAXMultiligualALPHABETICPRINCIPLECLOSEDSYLLABLEREADINGRATEACCURACYPERSONIFICATIONDIPTHONGSCONSONANTBLENDSSYLLABLELITERALCOMPREHENSIONSTRATEGIESMETACOGNITIONONSETSPHONICSGRAPHEMESOPENSYLLABLESEGMENTSCHEMASEMANTICSSIGHTWORDSRIMEINFERENCINGCONTEXTCLUESPHONEMICAWARENESSPHONEMESCONSONANTDIGRAPHSAUTOMATICITYEXPLICITPHONICSINSTRUCTIONR-CONBTROLLEDVOWELSSYTAXMultiligualALPHABETICPRINCIPLECLOSEDSYLLABLEREADINGRATEACCURACYPERSONIFICATIONDIPTHONGSCONSONANTBLENDSSYLLABLELITERALCOMPREHENSIONSTRATEGIESMETACOGNITIONONSETSPHONICSGRAPHEMESOPENSYLLABLESEGMENTSCHEMASEMANTICSSIGHTWORDSRIME

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INFERENCING
  2. CONTEXT CLUES
  3. PHONEMIC AWARENESS
  4. PHONEMES
  5. CONSONANT DIGRAPHS
  6. AUTOMATICITY
  7. EXPLICIT PHONICS INSTRUCTION
  8. R-CONBTROLLED VOWELS
  9. SYTAX
  10. Multiligual
  11. ALPHABETIC PRINCIPLE
  12. CLOSED SYLLABLE
  13. READING RATE
  14. ACCURACY
  15. PERSONIFICATION
  16. DIPTHONGS
  17. CONSONANT BLENDS
  18. SYLLABLE
  19. LITERAL COMPREHENSION STRATEGIES
  20. METACOGNITION
  21. ONSETS
  22. PHONICS
  23. GRAPHEMES
  24. OPEN SYLLABLE
  25. SEGMENT
  26. SCHEMA
  27. SEMANTICS
  28. SIGHT WORDS
  29. RIME