RIMEAUTOMATICITYMETACOGNITIONPHONEMICAWARENESSGRAPHEMESSYLLABLECONSONANTBLENDSPHONICSLITERALCOMPREHENSIONSTRATEGIESCONTEXTCLUESACCURACYR-CONBTROLLEDVOWELSSIGHTWORDSPHONEMESDIPTHONGSMultiligualPERSONIFICATIONCONSONANTDIGRAPHSALPHABETICPRINCIPLESYTAXEXPLICITPHONICSINSTRUCTIONSEGMENTSCHEMAREADINGRATECLOSEDSYLLABLEONSETSINFERENCINGSEMANTICSOPENSYLLABLERIMEAUTOMATICITYMETACOGNITIONPHONEMICAWARENESSGRAPHEMESSYLLABLECONSONANTBLENDSPHONICSLITERALCOMPREHENSIONSTRATEGIESCONTEXTCLUESACCURACYR-CONBTROLLEDVOWELSSIGHTWORDSPHONEMESDIPTHONGSMultiligualPERSONIFICATIONCONSONANTDIGRAPHSALPHABETICPRINCIPLESYTAXEXPLICITPHONICSINSTRUCTIONSEGMENTSCHEMAREADINGRATECLOSEDSYLLABLEONSETSINFERENCINGSEMANTICSOPENSYLLABLE

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RIME
  2. AUTOMATICITY
  3. METACOGNITION
  4. PHONEMIC AWARENESS
  5. GRAPHEMES
  6. SYLLABLE
  7. CONSONANT BLENDS
  8. PHONICS
  9. LITERAL COMPREHENSION STRATEGIES
  10. CONTEXT CLUES
  11. ACCURACY
  12. R-CONBTROLLED VOWELS
  13. SIGHT WORDS
  14. PHONEMES
  15. DIPTHONGS
  16. Multiligual
  17. PERSONIFICATION
  18. CONSONANT DIGRAPHS
  19. ALPHABETIC PRINCIPLE
  20. SYTAX
  21. EXPLICIT PHONICS INSTRUCTION
  22. SEGMENT
  23. SCHEMA
  24. READING RATE
  25. CLOSED SYLLABLE
  26. ONSETS
  27. INFERENCING
  28. SEMANTICS
  29. OPEN SYLLABLE