CONTEXTCLUESSCHEMAMultiligualSYLLABLESIGHTWORDSEXPLICITPHONICSINSTRUCTIONMETACOGNITIONCONSONANTBLENDSGRAPHEMESREADINGRATEAUTOMATICITYSEGMENTLITERALCOMPREHENSIONSTRATEGIESSYTAXPHONEMESALPHABETICPRINCIPLERIMEPHONEMICAWARENESSOPENSYLLABLECLOSEDSYLLABLEINFERENCINGDIPTHONGSACCURACYR-CONBTROLLEDVOWELSCONSONANTDIGRAPHSPERSONIFICATIONSEMANTICSPHONICSONSETSCONTEXTCLUESSCHEMAMultiligualSYLLABLESIGHTWORDSEXPLICITPHONICSINSTRUCTIONMETACOGNITIONCONSONANTBLENDSGRAPHEMESREADINGRATEAUTOMATICITYSEGMENTLITERALCOMPREHENSIONSTRATEGIESSYTAXPHONEMESALPHABETICPRINCIPLERIMEPHONEMICAWARENESSOPENSYLLABLECLOSEDSYLLABLEINFERENCINGDIPTHONGSACCURACYR-CONBTROLLEDVOWELSCONSONANTDIGRAPHSPERSONIFICATIONSEMANTICSPHONICSONSETS

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. CONTEXT CLUES
  2. SCHEMA
  3. Multiligual
  4. SYLLABLE
  5. SIGHT WORDS
  6. EXPLICIT PHONICS INSTRUCTION
  7. METACOGNITION
  8. CONSONANT BLENDS
  9. GRAPHEMES
  10. READING RATE
  11. AUTOMATICITY
  12. SEGMENT
  13. LITERAL COMPREHENSION STRATEGIES
  14. SYTAX
  15. PHONEMES
  16. ALPHABETIC PRINCIPLE
  17. RIME
  18. PHONEMIC AWARENESS
  19. OPEN SYLLABLE
  20. CLOSED SYLLABLE
  21. INFERENCING
  22. DIPTHONGS
  23. ACCURACY
  24. R-CONBTROLLED VOWELS
  25. CONSONANT DIGRAPHS
  26. PERSONIFICATION
  27. SEMANTICS
  28. PHONICS
  29. ONSETS