CONSONANTDIGRAPHSPHONEMESSIGHTWORDSMETACOGNITIONEXPLICITPHONICSINSTRUCTIONPERSONIFICATIONPHONICSREADINGRATEOPENSYLLABLER-CONBTROLLEDVOWELSPHONEMICAWARENESSMultiligualLITERALCOMPREHENSIONSTRATEGIESSEMANTICSCLOSEDSYLLABLEDIPTHONGSACCURACYSCHEMASYTAXONSETSALPHABETICPRINCIPLESEGMENTCONTEXTCLUESRIMEINFERENCINGGRAPHEMESSYLLABLEAUTOMATICITYCONSONANTBLENDSCONSONANTDIGRAPHSPHONEMESSIGHTWORDSMETACOGNITIONEXPLICITPHONICSINSTRUCTIONPERSONIFICATIONPHONICSREADINGRATEOPENSYLLABLER-CONBTROLLEDVOWELSPHONEMICAWARENESSMultiligualLITERALCOMPREHENSIONSTRATEGIESSEMANTICSCLOSEDSYLLABLEDIPTHONGSACCURACYSCHEMASYTAXONSETSALPHABETICPRINCIPLESEGMENTCONTEXTCLUESRIMEINFERENCINGGRAPHEMESSYLLABLEAUTOMATICITYCONSONANTBLENDS

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. CONSONANT DIGRAPHS
  2. PHONEMES
  3. SIGHT WORDS
  4. METACOGNITION
  5. EXPLICIT PHONICS INSTRUCTION
  6. PERSONIFICATION
  7. PHONICS
  8. READING RATE
  9. OPEN SYLLABLE
  10. R-CONBTROLLED VOWELS
  11. PHONEMIC AWARENESS
  12. Multiligual
  13. LITERAL COMPREHENSION STRATEGIES
  14. SEMANTICS
  15. CLOSED SYLLABLE
  16. DIPTHONGS
  17. ACCURACY
  18. SCHEMA
  19. SYTAX
  20. ONSETS
  21. ALPHABETIC PRINCIPLE
  22. SEGMENT
  23. CONTEXT CLUES
  24. RIME
  25. INFERENCING
  26. GRAPHEMES
  27. SYLLABLE
  28. AUTOMATICITY
  29. CONSONANT BLENDS