GRAPHEMESINFERENCINGPHONICSOPENSYLLABLESCHEMAPERSONIFICATIONPHONEMESR-CONBTROLLEDVOWELSSEMANTICSSYTAXMultiligualREADINGRATECONTEXTCLUESCONSONANTBLENDSONSETSCONSONANTDIGRAPHSCLOSEDSYLLABLEPHONEMICAWARENESSSYLLABLEAUTOMATICITYSEGMENTALPHABETICPRINCIPLEACCURACYMETACOGNITIONLITERALCOMPREHENSIONSTRATEGIESRIMESIGHTWORDSDIPTHONGSEXPLICITPHONICSINSTRUCTIONGRAPHEMESINFERENCINGPHONICSOPENSYLLABLESCHEMAPERSONIFICATIONPHONEMESR-CONBTROLLEDVOWELSSEMANTICSSYTAXMultiligualREADINGRATECONTEXTCLUESCONSONANTBLENDSONSETSCONSONANTDIGRAPHSCLOSEDSYLLABLEPHONEMICAWARENESSSYLLABLEAUTOMATICITYSEGMENTALPHABETICPRINCIPLEACCURACYMETACOGNITIONLITERALCOMPREHENSIONSTRATEGIESRIMESIGHTWORDSDIPTHONGSEXPLICITPHONICSINSTRUCTION

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GRAPHEMES
  2. INFERENCING
  3. PHONICS
  4. OPEN SYLLABLE
  5. SCHEMA
  6. PERSONIFICATION
  7. PHONEMES
  8. R-CONBTROLLED VOWELS
  9. SEMANTICS
  10. SYTAX
  11. Multiligual
  12. READING RATE
  13. CONTEXT CLUES
  14. CONSONANT BLENDS
  15. ONSETS
  16. CONSONANT DIGRAPHS
  17. CLOSED SYLLABLE
  18. PHONEMIC AWARENESS
  19. SYLLABLE
  20. AUTOMATICITY
  21. SEGMENT
  22. ALPHABETIC PRINCIPLE
  23. ACCURACY
  24. METACOGNITION
  25. LITERAL COMPREHENSION STRATEGIES
  26. RIME
  27. SIGHT WORDS
  28. DIPTHONGS
  29. EXPLICIT PHONICS INSTRUCTION