ONSETSCLOSEDSYLLABLEDIPTHONGSOPENSYLLABLEINFERENCINGALPHABETICPRINCIPLESEMANTICSPHONEMESREADINGRATEGRAPHEMESSIGHTWORDSSYLLABLEMultiligualSYTAXR-CONBTROLLEDVOWELSCONTEXTCLUESCONSONANTBLENDSPHONICSLITERALCOMPREHENSIONSTRATEGIESSEGMENTCONSONANTDIGRAPHSEXPLICITPHONICSINSTRUCTIONMETACOGNITIONPHONEMICAWARENESSAUTOMATICITYACCURACYSCHEMARIMEPERSONIFICATIONONSETSCLOSEDSYLLABLEDIPTHONGSOPENSYLLABLEINFERENCINGALPHABETICPRINCIPLESEMANTICSPHONEMESREADINGRATEGRAPHEMESSIGHTWORDSSYLLABLEMultiligualSYTAXR-CONBTROLLEDVOWELSCONTEXTCLUESCONSONANTBLENDSPHONICSLITERALCOMPREHENSIONSTRATEGIESSEGMENTCONSONANTDIGRAPHSEXPLICITPHONICSINSTRUCTIONMETACOGNITIONPHONEMICAWARENESSAUTOMATICITYACCURACYSCHEMARIMEPERSONIFICATION

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ONSETS
  2. CLOSED SYLLABLE
  3. DIPTHONGS
  4. OPEN SYLLABLE
  5. INFERENCING
  6. ALPHABETIC PRINCIPLE
  7. SEMANTICS
  8. PHONEMES
  9. READING RATE
  10. GRAPHEMES
  11. SIGHT WORDS
  12. SYLLABLE
  13. Multiligual
  14. SYTAX
  15. R-CONBTROLLED VOWELS
  16. CONTEXT CLUES
  17. CONSONANT BLENDS
  18. PHONICS
  19. LITERAL COMPREHENSION STRATEGIES
  20. SEGMENT
  21. CONSONANT DIGRAPHS
  22. EXPLICIT PHONICS INSTRUCTION
  23. METACOGNITION
  24. PHONEMIC AWARENESS
  25. AUTOMATICITY
  26. ACCURACY
  27. SCHEMA
  28. RIME
  29. PERSONIFICATION