R-CONBTROLLEDVOWELSONSETSOPENSYLLABLECONSONANTBLENDSMultiligualSEMANTICSINFERENCINGREADINGRATEDIPTHONGSSEGMENTSCHEMACLOSEDSYLLABLECONTEXTCLUESSIGHTWORDSMETACOGNITIONALPHABETICPRINCIPLEEXPLICITPHONICSINSTRUCTIONLITERALCOMPREHENSIONSTRATEGIESACCURACYCONSONANTDIGRAPHSPHONEMESGRAPHEMESAUTOMATICITYPERSONIFICATIONRIMESYTAXSYLLABLEPHONICSPHONEMICAWARENESSR-CONBTROLLEDVOWELSONSETSOPENSYLLABLECONSONANTBLENDSMultiligualSEMANTICSINFERENCINGREADINGRATEDIPTHONGSSEGMENTSCHEMACLOSEDSYLLABLECONTEXTCLUESSIGHTWORDSMETACOGNITIONALPHABETICPRINCIPLEEXPLICITPHONICSINSTRUCTIONLITERALCOMPREHENSIONSTRATEGIESACCURACYCONSONANTDIGRAPHSPHONEMESGRAPHEMESAUTOMATICITYPERSONIFICATIONRIMESYTAXSYLLABLEPHONICSPHONEMICAWARENESS

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. R-CONBTROLLED VOWELS
  2. ONSETS
  3. OPEN SYLLABLE
  4. CONSONANT BLENDS
  5. Multiligual
  6. SEMANTICS
  7. INFERENCING
  8. READING RATE
  9. DIPTHONGS
  10. SEGMENT
  11. SCHEMA
  12. CLOSED SYLLABLE
  13. CONTEXT CLUES
  14. SIGHT WORDS
  15. METACOGNITION
  16. ALPHABETIC PRINCIPLE
  17. EXPLICIT PHONICS INSTRUCTION
  18. LITERAL COMPREHENSION STRATEGIES
  19. ACCURACY
  20. CONSONANT DIGRAPHS
  21. PHONEMES
  22. GRAPHEMES
  23. AUTOMATICITY
  24. PERSONIFICATION
  25. RIME
  26. SYTAX
  27. SYLLABLE
  28. PHONICS
  29. PHONEMIC AWARENESS