INFERENCINGACCURACYCONSONANTBLENDSONSETSOPENSYLLABLECONSONANTDIGRAPHSEXPLICITPHONICSINSTRUCTIONGRAPHEMESSYTAXPERSONIFICATIONREADINGRATESEGMENTAUTOMATICITYPHONEMICAWARENESSCLOSEDSYLLABLESCHEMASIGHTWORDSPHONEMESMETACOGNITIONMultiligualR-CONBTROLLEDVOWELSALPHABETICPRINCIPLECONTEXTCLUESSYLLABLESEMANTICSDIPTHONGSRIMEPHONICSLITERALCOMPREHENSIONSTRATEGIESINFERENCINGACCURACYCONSONANTBLENDSONSETSOPENSYLLABLECONSONANTDIGRAPHSEXPLICITPHONICSINSTRUCTIONGRAPHEMESSYTAXPERSONIFICATIONREADINGRATESEGMENTAUTOMATICITYPHONEMICAWARENESSCLOSEDSYLLABLESCHEMASIGHTWORDSPHONEMESMETACOGNITIONMultiligualR-CONBTROLLEDVOWELSALPHABETICPRINCIPLECONTEXTCLUESSYLLABLESEMANTICSDIPTHONGSRIMEPHONICSLITERALCOMPREHENSIONSTRATEGIES

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. INFERENCING
  2. ACCURACY
  3. CONSONANT BLENDS
  4. ONSETS
  5. OPEN SYLLABLE
  6. CONSONANT DIGRAPHS
  7. EXPLICIT PHONICS INSTRUCTION
  8. GRAPHEMES
  9. SYTAX
  10. PERSONIFICATION
  11. READING RATE
  12. SEGMENT
  13. AUTOMATICITY
  14. PHONEMIC AWARENESS
  15. CLOSED SYLLABLE
  16. SCHEMA
  17. SIGHT WORDS
  18. PHONEMES
  19. METACOGNITION
  20. Multiligual
  21. R-CONBTROLLED VOWELS
  22. ALPHABETIC PRINCIPLE
  23. CONTEXT CLUES
  24. SYLLABLE
  25. SEMANTICS
  26. DIPTHONGS
  27. RIME
  28. PHONICS
  29. LITERAL COMPREHENSION STRATEGIES