LITERALCOMPREHENSIONSTRATEGIESDIPTHONGSAUTOMATICITYCONSONANTDIGRAPHSREADINGRATECONSONANTBLENDSMultiligualEXPLICITPHONICSINSTRUCTIONPHONEMESPHONICSSIGHTWORDSACCURACYSEGMENTPHONEMICAWARENESSALPHABETICPRINCIPLEGRAPHEMESSEMANTICSCONTEXTCLUESCLOSEDSYLLABLEPERSONIFICATIONSCHEMAOPENSYLLABLEONSETSSYLLABLERIMER-CONBTROLLEDVOWELSINFERENCINGMETACOGNITIONSYTAXLITERALCOMPREHENSIONSTRATEGIESDIPTHONGSAUTOMATICITYCONSONANTDIGRAPHSREADINGRATECONSONANTBLENDSMultiligualEXPLICITPHONICSINSTRUCTIONPHONEMESPHONICSSIGHTWORDSACCURACYSEGMENTPHONEMICAWARENESSALPHABETICPRINCIPLEGRAPHEMESSEMANTICSCONTEXTCLUESCLOSEDSYLLABLEPERSONIFICATIONSCHEMAOPENSYLLABLEONSETSSYLLABLERIMER-CONBTROLLEDVOWELSINFERENCINGMETACOGNITIONSYTAX

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LITERAL COMPREHENSION STRATEGIES
  2. DIPTHONGS
  3. AUTOMATICITY
  4. CONSONANT DIGRAPHS
  5. READING RATE
  6. CONSONANT BLENDS
  7. Multiligual
  8. EXPLICIT PHONICS INSTRUCTION
  9. PHONEMES
  10. PHONICS
  11. SIGHT WORDS
  12. ACCURACY
  13. SEGMENT
  14. PHONEMIC AWARENESS
  15. ALPHABETIC PRINCIPLE
  16. GRAPHEMES
  17. SEMANTICS
  18. CONTEXT CLUES
  19. CLOSED SYLLABLE
  20. PERSONIFICATION
  21. SCHEMA
  22. OPEN SYLLABLE
  23. ONSETS
  24. SYLLABLE
  25. RIME
  26. R-CONBTROLLED VOWELS
  27. INFERENCING
  28. METACOGNITION
  29. SYTAX