SEMANTICSACCURACYINFERENCINGR-CONBTROLLEDVOWELSAUTOMATICITYSEGMENTONSETSREADINGRATEMETACOGNITIONOPENSYLLABLESYLLABLEMultiligualCONSONANTBLENDSLITERALCOMPREHENSIONSTRATEGIESPHONEMICAWARENESSDIPTHONGSRIMEPERSONIFICATIONCLOSEDSYLLABLECONSONANTDIGRAPHSCONTEXTCLUESEXPLICITPHONICSINSTRUCTIONPHONEMESSYTAXGRAPHEMESPHONICSALPHABETICPRINCIPLESCHEMASIGHTWORDSSEMANTICSACCURACYINFERENCINGR-CONBTROLLEDVOWELSAUTOMATICITYSEGMENTONSETSREADINGRATEMETACOGNITIONOPENSYLLABLESYLLABLEMultiligualCONSONANTBLENDSLITERALCOMPREHENSIONSTRATEGIESPHONEMICAWARENESSDIPTHONGSRIMEPERSONIFICATIONCLOSEDSYLLABLECONSONANTDIGRAPHSCONTEXTCLUESEXPLICITPHONICSINSTRUCTIONPHONEMESSYTAXGRAPHEMESPHONICSALPHABETICPRINCIPLESCHEMASIGHTWORDS

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. SEMANTICS
  2. ACCURACY
  3. INFERENCING
  4. R-CONBTROLLED VOWELS
  5. AUTOMATICITY
  6. SEGMENT
  7. ONSETS
  8. READING RATE
  9. METACOGNITION
  10. OPEN SYLLABLE
  11. SYLLABLE
  12. Multiligual
  13. CONSONANT BLENDS
  14. LITERAL COMPREHENSION STRATEGIES
  15. PHONEMIC AWARENESS
  16. DIPTHONGS
  17. RIME
  18. PERSONIFICATION
  19. CLOSED SYLLABLE
  20. CONSONANT DIGRAPHS
  21. CONTEXT CLUES
  22. EXPLICIT PHONICS INSTRUCTION
  23. PHONEMES
  24. SYTAX
  25. GRAPHEMES
  26. PHONICS
  27. ALPHABETIC PRINCIPLE
  28. SCHEMA
  29. SIGHT WORDS