CONSONANTDIGRAPHSPHONICSOPENSYLLABLEONSETSCLOSEDSYLLABLEPHONEMICAWARENESSR-CONBTROLLEDVOWELSSYTAXMultiligualRIMEPERSONIFICATIONINFERENCINGREADINGRATEPHONEMESCONSONANTBLENDSSCHEMACONTEXTCLUESACCURACYSIGHTWORDSDIPTHONGSGRAPHEMESSYLLABLEAUTOMATICITYMETACOGNITIONLITERALCOMPREHENSIONSTRATEGIESEXPLICITPHONICSINSTRUCTIONSEGMENTSEMANTICSALPHABETICPRINCIPLECONSONANTDIGRAPHSPHONICSOPENSYLLABLEONSETSCLOSEDSYLLABLEPHONEMICAWARENESSR-CONBTROLLEDVOWELSSYTAXMultiligualRIMEPERSONIFICATIONINFERENCINGREADINGRATEPHONEMESCONSONANTBLENDSSCHEMACONTEXTCLUESACCURACYSIGHTWORDSDIPTHONGSGRAPHEMESSYLLABLEAUTOMATICITYMETACOGNITIONLITERALCOMPREHENSIONSTRATEGIESEXPLICITPHONICSINSTRUCTIONSEGMENTSEMANTICSALPHABETICPRINCIPLE

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CONSONANT DIGRAPHS
  2. PHONICS
  3. OPEN SYLLABLE
  4. ONSETS
  5. CLOSED SYLLABLE
  6. PHONEMIC AWARENESS
  7. R-CONBTROLLED VOWELS
  8. SYTAX
  9. Multiligual
  10. RIME
  11. PERSONIFICATION
  12. INFERENCING
  13. READING RATE
  14. PHONEMES
  15. CONSONANT BLENDS
  16. SCHEMA
  17. CONTEXT CLUES
  18. ACCURACY
  19. SIGHT WORDS
  20. DIPTHONGS
  21. GRAPHEMES
  22. SYLLABLE
  23. AUTOMATICITY
  24. METACOGNITION
  25. LITERAL COMPREHENSION STRATEGIES
  26. EXPLICIT PHONICS INSTRUCTION
  27. SEGMENT
  28. SEMANTICS
  29. ALPHABETIC PRINCIPLE