SEMANTICSDIPTHONGSGRAPHEMESALPHABETICPRINCIPLER-CONBTROLLEDVOWELSSYTAXREADINGRATEMultiligualAUTOMATICITYSEGMENTEXPLICITPHONICSINSTRUCTIONCONTEXTCLUESPERSONIFICATIONACCURACYSIGHTWORDSPHONICSLITERALCOMPREHENSIONSTRATEGIESCLOSEDSYLLABLEMETACOGNITIONRIMESYLLABLECONSONANTBLENDSPHONEMICAWARENESSONSETSSCHEMAINFERENCINGPHONEMESOPENSYLLABLECONSONANTDIGRAPHSSEMANTICSDIPTHONGSGRAPHEMESALPHABETICPRINCIPLER-CONBTROLLEDVOWELSSYTAXREADINGRATEMultiligualAUTOMATICITYSEGMENTEXPLICITPHONICSINSTRUCTIONCONTEXTCLUESPERSONIFICATIONACCURACYSIGHTWORDSPHONICSLITERALCOMPREHENSIONSTRATEGIESCLOSEDSYLLABLEMETACOGNITIONRIMESYLLABLECONSONANTBLENDSPHONEMICAWARENESSONSETSSCHEMAINFERENCINGPHONEMESOPENSYLLABLECONSONANTDIGRAPHS

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SEMANTICS
  2. DIPTHONGS
  3. GRAPHEMES
  4. ALPHABETIC PRINCIPLE
  5. R-CONBTROLLED VOWELS
  6. SYTAX
  7. READING RATE
  8. Multiligual
  9. AUTOMATICITY
  10. SEGMENT
  11. EXPLICIT PHONICS INSTRUCTION
  12. CONTEXT CLUES
  13. PERSONIFICATION
  14. ACCURACY
  15. SIGHT WORDS
  16. PHONICS
  17. LITERAL COMPREHENSION STRATEGIES
  18. CLOSED SYLLABLE
  19. METACOGNITION
  20. RIME
  21. SYLLABLE
  22. CONSONANT BLENDS
  23. PHONEMIC AWARENESS
  24. ONSETS
  25. SCHEMA
  26. INFERENCING
  27. PHONEMES
  28. OPEN SYLLABLE
  29. CONSONANT DIGRAPHS