PHONEMICAWARENESSAUTOMATICITYR-CONBTROLLEDVOWELSPHONEMESCONTEXTCLUESSCHEMAPERSONIFICATIONMultiligualCONSONANTDIGRAPHSSEGMENTPHONICSSYLLABLEDIPTHONGSRIMEINFERENCINGMETACOGNITIONCONSONANTBLENDSACCURACYSIGHTWORDSALPHABETICPRINCIPLELITERALCOMPREHENSIONSTRATEGIESONSETSGRAPHEMESSEMANTICSEXPLICITPHONICSINSTRUCTIONSYTAXOPENSYLLABLEREADINGRATECLOSEDSYLLABLEPHONEMICAWARENESSAUTOMATICITYR-CONBTROLLEDVOWELSPHONEMESCONTEXTCLUESSCHEMAPERSONIFICATIONMultiligualCONSONANTDIGRAPHSSEGMENTPHONICSSYLLABLEDIPTHONGSRIMEINFERENCINGMETACOGNITIONCONSONANTBLENDSACCURACYSIGHTWORDSALPHABETICPRINCIPLELITERALCOMPREHENSIONSTRATEGIESONSETSGRAPHEMESSEMANTICSEXPLICITPHONICSINSTRUCTIONSYTAXOPENSYLLABLEREADINGRATECLOSEDSYLLABLE

Lingusitics - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PHONEMIC AWARENESS
  2. AUTOMATICITY
  3. R-CONBTROLLED VOWELS
  4. PHONEMES
  5. CONTEXT CLUES
  6. SCHEMA
  7. PERSONIFICATION
  8. Multiligual
  9. CONSONANT DIGRAPHS
  10. SEGMENT
  11. PHONICS
  12. SYLLABLE
  13. DIPTHONGS
  14. RIME
  15. INFERENCING
  16. METACOGNITION
  17. CONSONANT BLENDS
  18. ACCURACY
  19. SIGHT WORDS
  20. ALPHABETIC PRINCIPLE
  21. LITERAL COMPREHENSION STRATEGIES
  22. ONSETS
  23. GRAPHEMES
  24. SEMANTICS
  25. EXPLICIT PHONICS INSTRUCTION
  26. SYTAX
  27. OPEN SYLLABLE
  28. READING RATE
  29. CLOSED SYLLABLE