AbitraryinferenceMindReading"Must"statementsAlwaysbeingrightfallacyBlack andWhitethinkingMagnificationandMinimisationThought-action-fusionExternalisingFortuneTelling"Should"statementsHindsightBiasEmotionalReasoningFallacyofFairnessControlfallacyPersonalisingCatastrophisingSelf-BlameMentalFilterLabellingOvergeneralisationJumping toConclusionsPermissiveThinkingDisqualifyingthe positiveSocialComparisionAll-or-nothingthinkingAbitraryinferenceMindReading"Must"statementsAlwaysbeingrightfallacyBlack andWhitethinkingMagnificationandMinimisationThought-action-fusionExternalisingFortuneTelling"Should"statementsHindsightBiasEmotionalReasoningFallacyofFairnessControlfallacyPersonalisingCatastrophisingSelf-BlameMentalFilterLabellingOvergeneralisationJumping toConclusionsPermissiveThinkingDisqualifyingthe positiveSocialComparisionAll-or-nothingthinking

Cognitive Distortion BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Abitrary inference
  2. Mind Reading
  3. "Must" statements
  4. Always being right fallacy
  5. Black and White thinking
  6. Magnification and Minimisation
  7. Thought-action-fusion
  8. Externalising
  9. Fortune Telling
  10. "Should" statements
  11. Hindsight Bias
  12. Emotional Reasoning
  13. Fallacy of Fairness
  14. Control fallacy
  15. Personalising
  16. Catastrophising
  17. Self-Blame
  18. Mental Filter
  19. Labelling
  20. Overgeneralisation
  21. Jumping to Conclusions
  22. Permissive Thinking
  23. Disqualifying the positive
  24. Social Comparision
  25. All-or-nothing thinking