WeaponDestroyedSlowedRepairSpentMechDestroyed3+SimultaneousStatusesBurnClearedElite orVeteran inEncounterBarrage+SkirmishCorePowerSpentImpairedStabilizeUsed1d6+4OverchargeStructureLostTeammateDestroyedExposedNat1WeaponReloaded2-BoostMoveCriticalHitShreddedReliableHitFree!ReactionUsedHit byConeBolsterUsedImmobilizedTalentUsedConsecutiveMissedAttacksSystemDestroyedBraceUsedFull Tech+QuickTechProtocolUsedFailedSave1Round,MultipleStructuresStunnedLock-OnConsumedLockedOn ToStressUsedKnockedProneCriticalSaveNat20Hit byBlastOverkillProcJammedBurnInflictedOverheatInflictedDamagelessRoundSystemActionWeaponDestroyedSlowedRepairSpentMechDestroyed3+SimultaneousStatusesBurnClearedElite orVeteran inEncounterBarrage+SkirmishCorePowerSpentImpairedStabilizeUsed1d6+4OverchargeStructureLostTeammateDestroyedExposedNat1WeaponReloaded2-BoostMoveCriticalHitShreddedReliableHitFree!ReactionUsedHit byConeBolsterUsedImmobilizedTalentUsedConsecutiveMissedAttacksSystemDestroyedBraceUsedFull Tech+QuickTechProtocolUsedFailedSave1Round,MultipleStructuresStunnedLock-OnConsumedLockedOn ToStressUsedKnockedProneCriticalSaveNat20Hit byBlastOverkillProcJammedBurnInflictedOverheatInflictedDamagelessRoundSystemAction

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Weapon Destroyed
  2. Slowed
  3. Repair Spent
  4. Mech Destroyed
  5. 3+ Simultaneous Statuses
  6. Burn Cleared
  7. Elite or Veteran in Encounter
  8. Barrage + Skirmish
  9. Core Power Spent
  10. Impaired
  11. Stabilize Used
  12. 1d6+4 Overcharge
  13. Structure Lost
  14. Teammate Destroyed
  15. Exposed
  16. Nat 1
  17. Weapon Reloaded
  18. 2-Boost Move
  19. Critical Hit
  20. Shredded
  21. Reliable Hit
  22. Free!
  23. Reaction Used
  24. Hit by Cone
  25. Bolster Used
  26. Immobilized
  27. Talent Used
  28. Consecutive Missed Attacks
  29. System Destroyed
  30. Brace Used
  31. Full Tech + Quick Tech
  32. Protocol Used
  33. Failed Save
  34. 1Round, Multiple Structures
  35. Stunned
  36. Lock-On Consumed
  37. Locked On To
  38. Stress Used
  39. Knocked Prone
  40. Critical Save
  41. Nat 20
  42. Hit by Blast
  43. Overkill Proc
  44. Jammed
  45. Burn Inflicted
  46. Overheat Inflicted
  47. Damageless Round
  48. System Action