SlowedProtocolUsedExposedHit byConeBurnInflictedNat20RepairSpentStabilizeUsedStructureLostConsecutiveMissedAttacks3+SimultaneousStatusesOverkillProcCriticalHitNat1OverheatInflictedTeammateDestroyedLockedOn ToKnockedProne1d6+4OverchargeBarrage+SkirmishBolsterUsedCriticalSaveShreddedMechDestroyedHit byBlastLock-OnConsumedReliableHitJammedCorePowerSpentStressUsedElite orVeteran inEncounterImpairedDamagelessRoundTalentUsedStunnedBraceUsedImmobilizedSystemDestroyedWeaponDestroyed2-BoostMoveReactionUsedFailedSaveFree!SystemActionBurnCleared1Round,MultipleStructuresWeaponReloadedFull Tech+QuickTechSlowedProtocolUsedExposedHit byConeBurnInflictedNat20RepairSpentStabilizeUsedStructureLostConsecutiveMissedAttacks3+SimultaneousStatusesOverkillProcCriticalHitNat1OverheatInflictedTeammateDestroyedLockedOn ToKnockedProne1d6+4OverchargeBarrage+SkirmishBolsterUsedCriticalSaveShreddedMechDestroyedHit byBlastLock-OnConsumedReliableHitJammedCorePowerSpentStressUsedElite orVeteran inEncounterImpairedDamagelessRoundTalentUsedStunnedBraceUsedImmobilizedSystemDestroyedWeaponDestroyed2-BoostMoveReactionUsedFailedSaveFree!SystemActionBurnCleared1Round,MultipleStructuresWeaponReloadedFull Tech+QuickTech

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Slowed
  2. Protocol Used
  3. Exposed
  4. Hit by Cone
  5. Burn Inflicted
  6. Nat 20
  7. Repair Spent
  8. Stabilize Used
  9. Structure Lost
  10. Consecutive Missed Attacks
  11. 3+ Simultaneous Statuses
  12. Overkill Proc
  13. Critical Hit
  14. Nat 1
  15. Overheat Inflicted
  16. Teammate Destroyed
  17. Locked On To
  18. Knocked Prone
  19. 1d6+4 Overcharge
  20. Barrage + Skirmish
  21. Bolster Used
  22. Critical Save
  23. Shredded
  24. Mech Destroyed
  25. Hit by Blast
  26. Lock-On Consumed
  27. Reliable Hit
  28. Jammed
  29. Core Power Spent
  30. Stress Used
  31. Elite or Veteran in Encounter
  32. Impaired
  33. Damageless Round
  34. Talent Used
  35. Stunned
  36. Brace Used
  37. Immobilized
  38. System Destroyed
  39. Weapon Destroyed
  40. 2-Boost Move
  41. Reaction Used
  42. Failed Save
  43. Free!
  44. System Action
  45. Burn Cleared
  46. 1Round, Multiple Structures
  47. Weapon Reloaded
  48. Full Tech + Quick Tech