1Round,MultipleStructuresOverheatInflicted3+SimultaneousStatusesCriticalHitProtocolUsedBraceUsedRepairSpentBurnInflictedKnockedProneMechDestroyedImmobilizedDamagelessRound1d6+4OverchargeShreddedBarrage+SkirmishWeaponReloadedImpairedOverkillProcSystemDestroyedHit byBlastElite orVeteran inEncounterReactionUsedStructureLostStunnedBolsterUsedSystemActionCorePowerSpentConsecutiveMissedAttacks2-BoostMoveNat20LockedOn ToWeaponDestroyedFree!Nat1ReliableHitFull Tech+QuickTechHit byConeSlowedJammedBurnClearedStabilizeUsedFailedSaveTalentUsedTeammateDestroyedLock-OnConsumedCriticalSaveStressUsedExposed1Round,MultipleStructuresOverheatInflicted3+SimultaneousStatusesCriticalHitProtocolUsedBraceUsedRepairSpentBurnInflictedKnockedProneMechDestroyedImmobilizedDamagelessRound1d6+4OverchargeShreddedBarrage+SkirmishWeaponReloadedImpairedOverkillProcSystemDestroyedHit byBlastElite orVeteran inEncounterReactionUsedStructureLostStunnedBolsterUsedSystemActionCorePowerSpentConsecutiveMissedAttacks2-BoostMoveNat20LockedOn ToWeaponDestroyedFree!Nat1ReliableHitFull Tech+QuickTechHit byConeSlowedJammedBurnClearedStabilizeUsedFailedSaveTalentUsedTeammateDestroyedLock-OnConsumedCriticalSaveStressUsedExposed

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. 1Round, Multiple Structures
  2. Overheat Inflicted
  3. 3+ Simultaneous Statuses
  4. Critical Hit
  5. Protocol Used
  6. Brace Used
  7. Repair Spent
  8. Burn Inflicted
  9. Knocked Prone
  10. Mech Destroyed
  11. Immobilized
  12. Damageless Round
  13. 1d6+4 Overcharge
  14. Shredded
  15. Barrage + Skirmish
  16. Weapon Reloaded
  17. Impaired
  18. Overkill Proc
  19. System Destroyed
  20. Hit by Blast
  21. Elite or Veteran in Encounter
  22. Reaction Used
  23. Structure Lost
  24. Stunned
  25. Bolster Used
  26. System Action
  27. Core Power Spent
  28. Consecutive Missed Attacks
  29. 2-Boost Move
  30. Nat 20
  31. Locked On To
  32. Weapon Destroyed
  33. Free!
  34. Nat 1
  35. Reliable Hit
  36. Full Tech + Quick Tech
  37. Hit by Cone
  38. Slowed
  39. Jammed
  40. Burn Cleared
  41. Stabilize Used
  42. Failed Save
  43. Talent Used
  44. Teammate Destroyed
  45. Lock-On Consumed
  46. Critical Save
  47. Stress Used
  48. Exposed