ExposedFailedSaveSystemActionCriticalHitBurnClearedStructureLostKnockedProneFull Tech+QuickTechBolsterUsedDamagelessRound1d6+4OverchargeHit byBlastStunnedSlowedReliableHitImmobilizedNat1StressUsed2-BoostMoveBurnInflictedLockedOn To1Round,MultipleStructuresOverheatInflictedProtocolUsedJammedFree!ImpairedReactionUsedConsecutiveMissedAttacksCriticalSaveHit byConeRepairSpentMechDestroyedOverkillProcStabilizeUsedWeaponReloadedBarrage+SkirmishLock-OnConsumedShreddedTeammateDestroyedWeaponDestroyedBraceUsed3+SimultaneousStatusesSystemDestroyedCorePowerSpentNat20Elite orVeteran inEncounterTalentUsedExposedFailedSaveSystemActionCriticalHitBurnClearedStructureLostKnockedProneFull Tech+QuickTechBolsterUsedDamagelessRound1d6+4OverchargeHit byBlastStunnedSlowedReliableHitImmobilizedNat1StressUsed2-BoostMoveBurnInflictedLockedOn To1Round,MultipleStructuresOverheatInflictedProtocolUsedJammedFree!ImpairedReactionUsedConsecutiveMissedAttacksCriticalSaveHit byConeRepairSpentMechDestroyedOverkillProcStabilizeUsedWeaponReloadedBarrage+SkirmishLock-OnConsumedShreddedTeammateDestroyedWeaponDestroyedBraceUsed3+SimultaneousStatusesSystemDestroyedCorePowerSpentNat20Elite orVeteran inEncounterTalentUsed

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Exposed
  2. Failed Save
  3. System Action
  4. Critical Hit
  5. Burn Cleared
  6. Structure Lost
  7. Knocked Prone
  8. Full Tech + Quick Tech
  9. Bolster Used
  10. Damageless Round
  11. 1d6+4 Overcharge
  12. Hit by Blast
  13. Stunned
  14. Slowed
  15. Reliable Hit
  16. Immobilized
  17. Nat 1
  18. Stress Used
  19. 2-Boost Move
  20. Burn Inflicted
  21. Locked On To
  22. 1Round, Multiple Structures
  23. Overheat Inflicted
  24. Protocol Used
  25. Jammed
  26. Free!
  27. Impaired
  28. Reaction Used
  29. Consecutive Missed Attacks
  30. Critical Save
  31. Hit by Cone
  32. Repair Spent
  33. Mech Destroyed
  34. Overkill Proc
  35. Stabilize Used
  36. Weapon Reloaded
  37. Barrage + Skirmish
  38. Lock-On Consumed
  39. Shredded
  40. Teammate Destroyed
  41. Weapon Destroyed
  42. Brace Used
  43. 3+ Simultaneous Statuses
  44. System Destroyed
  45. Core Power Spent
  46. Nat 20
  47. Elite or Veteran in Encounter
  48. Talent Used