ReliableHitReactionUsedCriticalHitExposedOverheatInflictedCorePowerSpentHit byConeImpairedBolsterUsedLock-OnConsumedBarrage+SkirmishImmobilizedCriticalSaveStunnedRepairSpentNat20WeaponDestroyedDamagelessRoundSlowed2-BoostMoveBraceUsedKnockedProneNat1LockedOn ToFailedSaveStabilizeUsedTalentUsedConsecutiveMissedAttacks1Round,MultipleStructuresSystemDestroyedFull Tech+QuickTech3+SimultaneousStatusesHit byBlastProtocolUsedElite orVeteran inEncounterShreddedOverkillProcMechDestroyedStructureLostWeaponReloadedStressUsedBurnClearedBurnInflictedTeammateDestroyed1d6+4OverchargeJammedFree!SystemActionReliableHitReactionUsedCriticalHitExposedOverheatInflictedCorePowerSpentHit byConeImpairedBolsterUsedLock-OnConsumedBarrage+SkirmishImmobilizedCriticalSaveStunnedRepairSpentNat20WeaponDestroyedDamagelessRoundSlowed2-BoostMoveBraceUsedKnockedProneNat1LockedOn ToFailedSaveStabilizeUsedTalentUsedConsecutiveMissedAttacks1Round,MultipleStructuresSystemDestroyedFull Tech+QuickTech3+SimultaneousStatusesHit byBlastProtocolUsedElite orVeteran inEncounterShreddedOverkillProcMechDestroyedStructureLostWeaponReloadedStressUsedBurnClearedBurnInflictedTeammateDestroyed1d6+4OverchargeJammedFree!SystemAction

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reliable Hit
  2. Reaction Used
  3. Critical Hit
  4. Exposed
  5. Overheat Inflicted
  6. Core Power Spent
  7. Hit by Cone
  8. Impaired
  9. Bolster Used
  10. Lock-On Consumed
  11. Barrage + Skirmish
  12. Immobilized
  13. Critical Save
  14. Stunned
  15. Repair Spent
  16. Nat 20
  17. Weapon Destroyed
  18. Damageless Round
  19. Slowed
  20. 2-Boost Move
  21. Brace Used
  22. Knocked Prone
  23. Nat 1
  24. Locked On To
  25. Failed Save
  26. Stabilize Used
  27. Talent Used
  28. Consecutive Missed Attacks
  29. 1Round, Multiple Structures
  30. System Destroyed
  31. Full Tech + Quick Tech
  32. 3+ Simultaneous Statuses
  33. Hit by Blast
  34. Protocol Used
  35. Elite or Veteran in Encounter
  36. Shredded
  37. Overkill Proc
  38. Mech Destroyed
  39. Structure Lost
  40. Weapon Reloaded
  41. Stress Used
  42. Burn Cleared
  43. Burn Inflicted
  44. Teammate Destroyed
  45. 1d6+4 Overcharge
  46. Jammed
  47. Free!
  48. System Action