CriticalHitSystemDestroyedBolsterUsedJammedDamagelessRoundStunnedBurnCleared1Round,MultipleStructuresStructureLostWeaponReloadedTalentUsedHit byBlastReliableHitSystemActionElite orVeteran inEncounterNat20ReactionUsedMechDestroyedConsecutiveMissedAttacksCorePowerSpentStressUsedOverheatInflictedLockedOn ToShreddedTeammateDestroyedRepairSpentSlowedFailedSaveProtocolUsedFree!WeaponDestroyedCriticalSaveFull Tech+QuickTechBurnInflictedBarrage+SkirmishHit byConeImpairedStabilizeUsedImmobilized3+SimultaneousStatuses2-BoostMoveOverkillProc1d6+4OverchargeBraceUsedExposedNat1Lock-OnConsumedKnockedProneCriticalHitSystemDestroyedBolsterUsedJammedDamagelessRoundStunnedBurnCleared1Round,MultipleStructuresStructureLostWeaponReloadedTalentUsedHit byBlastReliableHitSystemActionElite orVeteran inEncounterNat20ReactionUsedMechDestroyedConsecutiveMissedAttacksCorePowerSpentStressUsedOverheatInflictedLockedOn ToShreddedTeammateDestroyedRepairSpentSlowedFailedSaveProtocolUsedFree!WeaponDestroyedCriticalSaveFull Tech+QuickTechBurnInflictedBarrage+SkirmishHit byConeImpairedStabilizeUsedImmobilized3+SimultaneousStatuses2-BoostMoveOverkillProc1d6+4OverchargeBraceUsedExposedNat1Lock-OnConsumedKnockedProne

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Critical Hit
  2. System Destroyed
  3. Bolster Used
  4. Jammed
  5. Damageless Round
  6. Stunned
  7. Burn Cleared
  8. 1Round, Multiple Structures
  9. Structure Lost
  10. Weapon Reloaded
  11. Talent Used
  12. Hit by Blast
  13. Reliable Hit
  14. System Action
  15. Elite or Veteran in Encounter
  16. Nat 20
  17. Reaction Used
  18. Mech Destroyed
  19. Consecutive Missed Attacks
  20. Core Power Spent
  21. Stress Used
  22. Overheat Inflicted
  23. Locked On To
  24. Shredded
  25. Teammate Destroyed
  26. Repair Spent
  27. Slowed
  28. Failed Save
  29. Protocol Used
  30. Free!
  31. Weapon Destroyed
  32. Critical Save
  33. Full Tech + Quick Tech
  34. Burn Inflicted
  35. Barrage + Skirmish
  36. Hit by Cone
  37. Impaired
  38. Stabilize Used
  39. Immobilized
  40. 3+ Simultaneous Statuses
  41. 2-Boost Move
  42. Overkill Proc
  43. 1d6+4 Overcharge
  44. Brace Used
  45. Exposed
  46. Nat 1
  47. Lock-On Consumed
  48. Knocked Prone