SystemDestroyedBurnInflictedImmobilizedTeammateDestroyedElite orVeteran inEncounterOverkillProc1d6+4Overcharge3+SimultaneousStatusesBraceUsedFull Tech+QuickTechOverheatInflictedReliableHitKnockedProneLockedOn ToBolsterUsedTalentUsedLock-OnConsumedStructureLostNat1CriticalHitFree!1Round,MultipleStructures2-BoostMoveWeaponReloadedDamagelessRoundStunnedMechDestroyedStabilizeUsedCriticalSaveExposedCorePowerSpentRepairSpentFailedSaveNat20ProtocolUsedStressUsedBurnClearedShreddedBarrage+SkirmishHit byConeReactionUsedImpairedHit byBlastJammedConsecutiveMissedAttacksWeaponDestroyedSlowedSystemActionSystemDestroyedBurnInflictedImmobilizedTeammateDestroyedElite orVeteran inEncounterOverkillProc1d6+4Overcharge3+SimultaneousStatusesBraceUsedFull Tech+QuickTechOverheatInflictedReliableHitKnockedProneLockedOn ToBolsterUsedTalentUsedLock-OnConsumedStructureLostNat1CriticalHitFree!1Round,MultipleStructures2-BoostMoveWeaponReloadedDamagelessRoundStunnedMechDestroyedStabilizeUsedCriticalSaveExposedCorePowerSpentRepairSpentFailedSaveNat20ProtocolUsedStressUsedBurnClearedShreddedBarrage+SkirmishHit byConeReactionUsedImpairedHit byBlastJammedConsecutiveMissedAttacksWeaponDestroyedSlowedSystemAction

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. System Destroyed
  2. Burn Inflicted
  3. Immobilized
  4. Teammate Destroyed
  5. Elite or Veteran in Encounter
  6. Overkill Proc
  7. 1d6+4 Overcharge
  8. 3+ Simultaneous Statuses
  9. Brace Used
  10. Full Tech + Quick Tech
  11. Overheat Inflicted
  12. Reliable Hit
  13. Knocked Prone
  14. Locked On To
  15. Bolster Used
  16. Talent Used
  17. Lock-On Consumed
  18. Structure Lost
  19. Nat 1
  20. Critical Hit
  21. Free!
  22. 1Round, Multiple Structures
  23. 2-Boost Move
  24. Weapon Reloaded
  25. Damageless Round
  26. Stunned
  27. Mech Destroyed
  28. Stabilize Used
  29. Critical Save
  30. Exposed
  31. Core Power Spent
  32. Repair Spent
  33. Failed Save
  34. Nat 20
  35. Protocol Used
  36. Stress Used
  37. Burn Cleared
  38. Shredded
  39. Barrage + Skirmish
  40. Hit by Cone
  41. Reaction Used
  42. Impaired
  43. Hit by Blast
  44. Jammed
  45. Consecutive Missed Attacks
  46. Weapon Destroyed
  47. Slowed
  48. System Action