Full Tech+QuickTechTeammateDestroyedBolsterUsedMechDestroyedBurnCleared2-BoostMoveBraceUsedSlowedHit byBlastProtocolUsedImpairedLock-OnConsumedStructureLost3+SimultaneousStatusesExposedFree!BurnInflictedElite orVeteran inEncounterStabilizeUsedReliableHitJammedRepairSpentCorePowerSpentTalentUsedDamagelessRoundFailedSave1d6+4Overcharge1Round,MultipleStructuresNat20ReactionUsedWeaponDestroyedImmobilizedHit byConeWeaponReloadedCriticalSaveOverkillProcSystemActionConsecutiveMissedAttacksNat1KnockedProneCriticalHitSystemDestroyedShreddedStressUsedOverheatInflictedBarrage+SkirmishLockedOn ToStunnedFull Tech+QuickTechTeammateDestroyedBolsterUsedMechDestroyedBurnCleared2-BoostMoveBraceUsedSlowedHit byBlastProtocolUsedImpairedLock-OnConsumedStructureLost3+SimultaneousStatusesExposedFree!BurnInflictedElite orVeteran inEncounterStabilizeUsedReliableHitJammedRepairSpentCorePowerSpentTalentUsedDamagelessRoundFailedSave1d6+4Overcharge1Round,MultipleStructuresNat20ReactionUsedWeaponDestroyedImmobilizedHit byConeWeaponReloadedCriticalSaveOverkillProcSystemActionConsecutiveMissedAttacksNat1KnockedProneCriticalHitSystemDestroyedShreddedStressUsedOverheatInflictedBarrage+SkirmishLockedOn ToStunned

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Full Tech + Quick Tech
  2. Teammate Destroyed
  3. Bolster Used
  4. Mech Destroyed
  5. Burn Cleared
  6. 2-Boost Move
  7. Brace Used
  8. Slowed
  9. Hit by Blast
  10. Protocol Used
  11. Impaired
  12. Lock-On Consumed
  13. Structure Lost
  14. 3+ Simultaneous Statuses
  15. Exposed
  16. Free!
  17. Burn Inflicted
  18. Elite or Veteran in Encounter
  19. Stabilize Used
  20. Reliable Hit
  21. Jammed
  22. Repair Spent
  23. Core Power Spent
  24. Talent Used
  25. Damageless Round
  26. Failed Save
  27. 1d6+4 Overcharge
  28. 1Round, Multiple Structures
  29. Nat 20
  30. Reaction Used
  31. Weapon Destroyed
  32. Immobilized
  33. Hit by Cone
  34. Weapon Reloaded
  35. Critical Save
  36. Overkill Proc
  37. System Action
  38. Consecutive Missed Attacks
  39. Nat 1
  40. Knocked Prone
  41. Critical Hit
  42. System Destroyed
  43. Shredded
  44. Stress Used
  45. Overheat Inflicted
  46. Barrage + Skirmish
  47. Locked On To
  48. Stunned