CriticalHitImmobilizedHit byBlastImpairedWeaponReloadedStunnedLockedOn ToTalentUsed1Round,MultipleStructuresMechDestroyedTeammateDestroyedCriticalSave1d6+4OverchargeElite orVeteran inEncounterOverkillProcFailedSaveFree!Nat1RepairSpentShreddedFull Tech+QuickTechStructureLostBolsterUsedSystemAction2-BoostMoveSystemDestroyedWeaponDestroyedBurnClearedLock-OnConsumedProtocolUsedExposedCorePowerSpentJammedOverheatInflictedDamagelessRoundBraceUsed3+SimultaneousStatusesBarrage+SkirmishHit byConeKnockedProneReactionUsedStressUsedNat20ConsecutiveMissedAttacksBurnInflictedStabilizeUsedReliableHitSlowedCriticalHitImmobilizedHit byBlastImpairedWeaponReloadedStunnedLockedOn ToTalentUsed1Round,MultipleStructuresMechDestroyedTeammateDestroyedCriticalSave1d6+4OverchargeElite orVeteran inEncounterOverkillProcFailedSaveFree!Nat1RepairSpentShreddedFull Tech+QuickTechStructureLostBolsterUsedSystemAction2-BoostMoveSystemDestroyedWeaponDestroyedBurnClearedLock-OnConsumedProtocolUsedExposedCorePowerSpentJammedOverheatInflictedDamagelessRoundBraceUsed3+SimultaneousStatusesBarrage+SkirmishHit byConeKnockedProneReactionUsedStressUsedNat20ConsecutiveMissedAttacksBurnInflictedStabilizeUsedReliableHitSlowed

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical Hit
  2. Immobilized
  3. Hit by Blast
  4. Impaired
  5. Weapon Reloaded
  6. Stunned
  7. Locked On To
  8. Talent Used
  9. 1Round, Multiple Structures
  10. Mech Destroyed
  11. Teammate Destroyed
  12. Critical Save
  13. 1d6+4 Overcharge
  14. Elite or Veteran in Encounter
  15. Overkill Proc
  16. Failed Save
  17. Free!
  18. Nat 1
  19. Repair Spent
  20. Shredded
  21. Full Tech + Quick Tech
  22. Structure Lost
  23. Bolster Used
  24. System Action
  25. 2-Boost Move
  26. System Destroyed
  27. Weapon Destroyed
  28. Burn Cleared
  29. Lock-On Consumed
  30. Protocol Used
  31. Exposed
  32. Core Power Spent
  33. Jammed
  34. Overheat Inflicted
  35. Damageless Round
  36. Brace Used
  37. 3+ Simultaneous Statuses
  38. Barrage + Skirmish
  39. Hit by Cone
  40. Knocked Prone
  41. Reaction Used
  42. Stress Used
  43. Nat 20
  44. Consecutive Missed Attacks
  45. Burn Inflicted
  46. Stabilize Used
  47. Reliable Hit
  48. Slowed