DamagelessRoundConsecutiveMissedAttacks3+SimultaneousStatusesReactionUsedNat1StressUsedBurnInflictedElite orVeteran inEncounterSystemAction2-BoostMoveOverheatInflictedCriticalSaveProtocolUsedTalentUsedOverkillProcKnockedProneMechDestroyedStabilizeUsedLockedOn ToJammedImmobilizedStunnedImpairedBarrage+SkirmishShreddedCorePowerSpentFree!Lock-OnConsumedHit byBlastStructureLostFull Tech+QuickTech1Round,MultipleStructuresBraceUsedReliableHitFailedSaveBurnClearedNat20RepairSpentWeaponReloadedWeaponDestroyedBolsterUsedHit byConeSystemDestroyedSlowed1d6+4OverchargeExposedTeammateDestroyedCriticalHitDamagelessRoundConsecutiveMissedAttacks3+SimultaneousStatusesReactionUsedNat1StressUsedBurnInflictedElite orVeteran inEncounterSystemAction2-BoostMoveOverheatInflictedCriticalSaveProtocolUsedTalentUsedOverkillProcKnockedProneMechDestroyedStabilizeUsedLockedOn ToJammedImmobilizedStunnedImpairedBarrage+SkirmishShreddedCorePowerSpentFree!Lock-OnConsumedHit byBlastStructureLostFull Tech+QuickTech1Round,MultipleStructuresBraceUsedReliableHitFailedSaveBurnClearedNat20RepairSpentWeaponReloadedWeaponDestroyedBolsterUsedHit byConeSystemDestroyedSlowed1d6+4OverchargeExposedTeammateDestroyedCriticalHit

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Damageless Round
  2. Consecutive Missed Attacks
  3. 3+ Simultaneous Statuses
  4. Reaction Used
  5. Nat 1
  6. Stress Used
  7. Burn Inflicted
  8. Elite or Veteran in Encounter
  9. System Action
  10. 2-Boost Move
  11. Overheat Inflicted
  12. Critical Save
  13. Protocol Used
  14. Talent Used
  15. Overkill Proc
  16. Knocked Prone
  17. Mech Destroyed
  18. Stabilize Used
  19. Locked On To
  20. Jammed
  21. Immobilized
  22. Stunned
  23. Impaired
  24. Barrage + Skirmish
  25. Shredded
  26. Core Power Spent
  27. Free!
  28. Lock-On Consumed
  29. Hit by Blast
  30. Structure Lost
  31. Full Tech + Quick Tech
  32. 1Round, Multiple Structures
  33. Brace Used
  34. Reliable Hit
  35. Failed Save
  36. Burn Cleared
  37. Nat 20
  38. Repair Spent
  39. Weapon Reloaded
  40. Weapon Destroyed
  41. Bolster Used
  42. Hit by Cone
  43. System Destroyed
  44. Slowed
  45. 1d6+4 Overcharge
  46. Exposed
  47. Teammate Destroyed
  48. Critical Hit