MechDestroyedNat1ImpairedOverkillProcConsecutiveMissedAttacksNat20KnockedProneOverheatInflictedCriticalHitReactionUsedBarrage+SkirmishFree!BurnInflictedSystemDestroyedBurnClearedFull Tech+QuickTechBraceUsedExposedRepairSpentCorePowerSpentHit byBlastShreddedSystemActionLock-OnConsumedHit byConeStabilizeUsedStressUsedWeaponReloadedLockedOn ToStunnedCriticalSaveReliableHitTalentUsedProtocolUsedWeaponDestroyedBolsterUsedFailedSave1Round,MultipleStructures3+SimultaneousStatuses1d6+4OverchargeJammedElite orVeteran inEncounterImmobilizedDamagelessRoundTeammateDestroyed2-BoostMoveStructureLostSlowedMechDestroyedNat1ImpairedOverkillProcConsecutiveMissedAttacksNat20KnockedProneOverheatInflictedCriticalHitReactionUsedBarrage+SkirmishFree!BurnInflictedSystemDestroyedBurnClearedFull Tech+QuickTechBraceUsedExposedRepairSpentCorePowerSpentHit byBlastShreddedSystemActionLock-OnConsumedHit byConeStabilizeUsedStressUsedWeaponReloadedLockedOn ToStunnedCriticalSaveReliableHitTalentUsedProtocolUsedWeaponDestroyedBolsterUsedFailedSave1Round,MultipleStructures3+SimultaneousStatuses1d6+4OverchargeJammedElite orVeteran inEncounterImmobilizedDamagelessRoundTeammateDestroyed2-BoostMoveStructureLostSlowed

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Mech Destroyed
  2. Nat 1
  3. Impaired
  4. Overkill Proc
  5. Consecutive Missed Attacks
  6. Nat 20
  7. Knocked Prone
  8. Overheat Inflicted
  9. Critical Hit
  10. Reaction Used
  11. Barrage + Skirmish
  12. Free!
  13. Burn Inflicted
  14. System Destroyed
  15. Burn Cleared
  16. Full Tech + Quick Tech
  17. Brace Used
  18. Exposed
  19. Repair Spent
  20. Core Power Spent
  21. Hit by Blast
  22. Shredded
  23. System Action
  24. Lock-On Consumed
  25. Hit by Cone
  26. Stabilize Used
  27. Stress Used
  28. Weapon Reloaded
  29. Locked On To
  30. Stunned
  31. Critical Save
  32. Reliable Hit
  33. Talent Used
  34. Protocol Used
  35. Weapon Destroyed
  36. Bolster Used
  37. Failed Save
  38. 1Round, Multiple Structures
  39. 3+ Simultaneous Statuses
  40. 1d6+4 Overcharge
  41. Jammed
  42. Elite or Veteran in Encounter
  43. Immobilized
  44. Damageless Round
  45. Teammate Destroyed
  46. 2-Boost Move
  47. Structure Lost
  48. Slowed