StabilizeUsedTeammateDestroyedSystemActionWeaponReloadedBolsterUsedRepairSpentStressUsed2-BoostMoveReliableHit1d6+4OverchargeSlowedKnockedProneBurnClearedLock-OnConsumedMechDestroyed3+SimultaneousStatusesProtocolUsedOverheatInflictedStunnedHit byBlastSystemDestroyedBarrage+SkirmishOverkillProcTalentUsedDamagelessRoundFree!ExposedBraceUsedConsecutiveMissedAttacksNat1CorePowerSpentHit byCone1Round,MultipleStructuresReactionUsedFull Tech+QuickTechJammedCriticalHitElite orVeteran inEncounterStructureLostBurnInflictedLockedOn ToWeaponDestroyedImmobilizedCriticalSaveNat20FailedSaveShreddedImpairedStabilizeUsedTeammateDestroyedSystemActionWeaponReloadedBolsterUsedRepairSpentStressUsed2-BoostMoveReliableHit1d6+4OverchargeSlowedKnockedProneBurnClearedLock-OnConsumedMechDestroyed3+SimultaneousStatusesProtocolUsedOverheatInflictedStunnedHit byBlastSystemDestroyedBarrage+SkirmishOverkillProcTalentUsedDamagelessRoundFree!ExposedBraceUsedConsecutiveMissedAttacksNat1CorePowerSpentHit byCone1Round,MultipleStructuresReactionUsedFull Tech+QuickTechJammedCriticalHitElite orVeteran inEncounterStructureLostBurnInflictedLockedOn ToWeaponDestroyedImmobilizedCriticalSaveNat20FailedSaveShreddedImpaired

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stabilize Used
  2. Teammate Destroyed
  3. System Action
  4. Weapon Reloaded
  5. Bolster Used
  6. Repair Spent
  7. Stress Used
  8. 2-Boost Move
  9. Reliable Hit
  10. 1d6+4 Overcharge
  11. Slowed
  12. Knocked Prone
  13. Burn Cleared
  14. Lock-On Consumed
  15. Mech Destroyed
  16. 3+ Simultaneous Statuses
  17. Protocol Used
  18. Overheat Inflicted
  19. Stunned
  20. Hit by Blast
  21. System Destroyed
  22. Barrage + Skirmish
  23. Overkill Proc
  24. Talent Used
  25. Damageless Round
  26. Free!
  27. Exposed
  28. Brace Used
  29. Consecutive Missed Attacks
  30. Nat 1
  31. Core Power Spent
  32. Hit by Cone
  33. 1Round, Multiple Structures
  34. Reaction Used
  35. Full Tech + Quick Tech
  36. Jammed
  37. Critical Hit
  38. Elite or Veteran in Encounter
  39. Structure Lost
  40. Burn Inflicted
  41. Locked On To
  42. Weapon Destroyed
  43. Immobilized
  44. Critical Save
  45. Nat 20
  46. Failed Save
  47. Shredded
  48. Impaired