Mech Destroyed Nat 1 Impaired Overkill Proc Consecutive Missed Attacks Nat 20 Knocked Prone Overheat Inflicted Critical Hit Reaction Used Barrage + Skirmish Free! Burn Inflicted System Destroyed Burn Cleared Full Tech + Quick Tech Brace Used Exposed Repair Spent Core Power Spent Hit by Blast Shredded System Action Lock-On Consumed Hit by Cone Stabilize Used Stress Used Weapon Reloaded Locked On To Stunned Critical Save Reliable Hit Talent Used Protocol Used Weapon Destroyed Bolster Used Failed Save 1Round, Multiple Structures 3+ Simultaneous Statuses 1d6+4 Overcharge Jammed Elite or Veteran in Encounter Immobilized Damageless Round Teammate Destroyed 2- Boost Move Structure Lost Slowed Mech Destroyed Nat 1 Impaired Overkill Proc Consecutive Missed Attacks Nat 20 Knocked Prone Overheat Inflicted Critical Hit Reaction Used Barrage + Skirmish Free! Burn Inflicted System Destroyed Burn Cleared Full Tech + Quick Tech Brace Used Exposed Repair Spent Core Power Spent Hit by Blast Shredded System Action Lock-On Consumed Hit by Cone Stabilize Used Stress Used Weapon Reloaded Locked On To Stunned Critical Save Reliable Hit Talent Used Protocol Used Weapon Destroyed Bolster Used Failed Save 1Round, Multiple Structures 3+ Simultaneous Statuses 1d6+4 Overcharge Jammed Elite or Veteran in Encounter Immobilized Damageless Round Teammate Destroyed 2- Boost Move Structure Lost Slowed
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mech Destroyed
Nat 1
Impaired
Overkill
Proc
Consecutive Missed Attacks
Nat 20
Knocked Prone
Overheat
Inflicted
Critical Hit
Reaction Used
Barrage
+
Skirmish
Free!
Burn
Inflicted
System Destroyed
Burn Cleared
Full Tech
+
Quick Tech
Brace Used
Exposed
Repair
Spent
Core Power Spent
Hit by
Blast
Shredded
System
Action
Lock-On Consumed
Hit by Cone
Stabilize Used
Stress Used
Weapon Reloaded
Locked
On To
Stunned
Critical Save
Reliable Hit
Talent
Used
Protocol Used
Weapon Destroyed
Bolster Used
Failed Save
1Round,
Multiple
Structures
3+
Simultaneous Statuses
1d6+4 Overcharge
Jammed
Elite or Veteran in Encounter
Immobilized
Damageless
Round
Teammate Destroyed
2-Boost Move
Structure Lost
Slowed