1Round,MultipleStructuresOverheatInflictedBurnInflictedJammedDamagelessRoundShreddedTeammateDestroyedFree!ProtocolUsedNat20BurnClearedConsecutiveMissedAttacksCorePowerSpentFull Tech+QuickTechNat1RepairSpentBraceUsedExposedCriticalSaveReactionUsedStabilizeUsed1d6+4OverchargeHit byConeLock-OnConsumedReliableHitOverkillProcSystemActionBarrage+Skirmish3+SimultaneousStatusesCriticalHitTalentUsedImmobilizedImpairedElite orVeteran inEncounterStunnedMechDestroyedStressUsedBolsterUsed2-BoostMoveSystemDestroyedWeaponDestroyedWeaponReloadedLockedOn ToSlowedHit byBlastStructureLostKnockedProneFailedSave1Round,MultipleStructuresOverheatInflictedBurnInflictedJammedDamagelessRoundShreddedTeammateDestroyedFree!ProtocolUsedNat20BurnClearedConsecutiveMissedAttacksCorePowerSpentFull Tech+QuickTechNat1RepairSpentBraceUsedExposedCriticalSaveReactionUsedStabilizeUsed1d6+4OverchargeHit byConeLock-OnConsumedReliableHitOverkillProcSystemActionBarrage+Skirmish3+SimultaneousStatusesCriticalHitTalentUsedImmobilizedImpairedElite orVeteran inEncounterStunnedMechDestroyedStressUsedBolsterUsed2-BoostMoveSystemDestroyedWeaponDestroyedWeaponReloadedLockedOn ToSlowedHit byBlastStructureLostKnockedProneFailedSave

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1Round, Multiple Structures
  2. Overheat Inflicted
  3. Burn Inflicted
  4. Jammed
  5. Damageless Round
  6. Shredded
  7. Teammate Destroyed
  8. Free!
  9. Protocol Used
  10. Nat 20
  11. Burn Cleared
  12. Consecutive Missed Attacks
  13. Core Power Spent
  14. Full Tech + Quick Tech
  15. Nat 1
  16. Repair Spent
  17. Brace Used
  18. Exposed
  19. Critical Save
  20. Reaction Used
  21. Stabilize Used
  22. 1d6+4 Overcharge
  23. Hit by Cone
  24. Lock-On Consumed
  25. Reliable Hit
  26. Overkill Proc
  27. System Action
  28. Barrage + Skirmish
  29. 3+ Simultaneous Statuses
  30. Critical Hit
  31. Talent Used
  32. Immobilized
  33. Impaired
  34. Elite or Veteran in Encounter
  35. Stunned
  36. Mech Destroyed
  37. Stress Used
  38. Bolster Used
  39. 2-Boost Move
  40. System Destroyed
  41. Weapon Destroyed
  42. Weapon Reloaded
  43. Locked On To
  44. Slowed
  45. Hit by Blast
  46. Structure Lost
  47. Knocked Prone
  48. Failed Save