TeammateDestroyedImpairedFailedSaveConsecutiveMissedAttacksNat1OverkillProcLockedOn ToCriticalSave1Round,MultipleStructuresShreddedReliableHitElite orVeteran inEncounterLock-OnConsumedJammedKnockedProneImmobilizedWeaponDestroyedDamagelessRoundFull Tech+QuickTechProtocolUsedBurnInflictedStressUsedTalentUsedStabilizeUsedHit byCone1d6+4OverchargeOverheatInflictedCorePowerSpentFree!3+SimultaneousStatusesStunnedNat20WeaponReloadedHit byBlastBraceUsedSystemActionCriticalHitBurnCleared2-BoostMoveSlowedExposedSystemDestroyedStructureLostReactionUsedBarrage+SkirmishMechDestroyedRepairSpentBolsterUsedTeammateDestroyedImpairedFailedSaveConsecutiveMissedAttacksNat1OverkillProcLockedOn ToCriticalSave1Round,MultipleStructuresShreddedReliableHitElite orVeteran inEncounterLock-OnConsumedJammedKnockedProneImmobilizedWeaponDestroyedDamagelessRoundFull Tech+QuickTechProtocolUsedBurnInflictedStressUsedTalentUsedStabilizeUsedHit byCone1d6+4OverchargeOverheatInflictedCorePowerSpentFree!3+SimultaneousStatusesStunnedNat20WeaponReloadedHit byBlastBraceUsedSystemActionCriticalHitBurnCleared2-BoostMoveSlowedExposedSystemDestroyedStructureLostReactionUsedBarrage+SkirmishMechDestroyedRepairSpentBolsterUsed

LANCER Combat Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Teammate Destroyed
  2. Impaired
  3. Failed Save
  4. Consecutive Missed Attacks
  5. Nat 1
  6. Overkill Proc
  7. Locked On To
  8. Critical Save
  9. 1Round, Multiple Structures
  10. Shredded
  11. Reliable Hit
  12. Elite or Veteran in Encounter
  13. Lock-On Consumed
  14. Jammed
  15. Knocked Prone
  16. Immobilized
  17. Weapon Destroyed
  18. Damageless Round
  19. Full Tech + Quick Tech
  20. Protocol Used
  21. Burn Inflicted
  22. Stress Used
  23. Talent Used
  24. Stabilize Used
  25. Hit by Cone
  26. 1d6+4 Overcharge
  27. Overheat Inflicted
  28. Core Power Spent
  29. Free!
  30. 3+ Simultaneous Statuses
  31. Stunned
  32. Nat 20
  33. Weapon Reloaded
  34. Hit by Blast
  35. Brace Used
  36. System Action
  37. Critical Hit
  38. Burn Cleared
  39. 2-Boost Move
  40. Slowed
  41. Exposed
  42. System Destroyed
  43. Structure Lost
  44. Reaction Used
  45. Barrage + Skirmish
  46. Mech Destroyed
  47. Repair Spent
  48. Bolster Used