cast an x spell for 15+ win a game without losing life play a whole game without tutoring control a permanent of each type lose game by decking out flip 5+ coins in a turn sacrifice 3+ lands in a turn play keruga as your companion attack with 5+ creatures lose 30+ life in a turn destroy/exile a commander gain control of someone else's commander roll 5+ dice in a single turn make another player draw 3+ cards in a turn be the last person ko'd play a card from someone else graveyard have 25+ cards in exile control 7+ artifacts control 3+ planeswalkers have 20+ counters amongst all your permanents have delirium take control of another player's turn win a game without destroying a creature lose to commander damage cast an x spell for 15+ win a game without losing life play a whole game without tutoring control a permanent of each type lose game by decking out flip 5+ coins in a turn sacrifice 3+ lands in a turn play keruga as your companion attack with 5+ creatures lose 30+ life in a turn destroy/exile a commander gain control of someone else's commander roll 5+ dice in a single turn make another player draw 3+ cards in a turn be the last person ko'd play a card from someone else graveyard have 25+ cards in exile control 7+ artifacts control 3+ planeswalkers have 20+ counters amongst all your permanents have delirium take control of another player's turn win a game without destroying a creature lose to commander damage
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cast an x spell for 15+
win a game without losing life
play a whole game without tutoring
control a permanent of each type
lose game by decking out
flip 5+ coins in a turn
sacrifice 3+ lands in a turn
play keruga as your companion
attack with 5+ creatures
lose 30+ life in a turn
destroy/exile a commander
gain control of someone else's commander
roll 5+ dice in a single turn
make another player draw 3+ cards in a turn
be the last person ko'd
play a card from someone else graveyard
have 25+ cards in exile
control 7+ artifacts
control 3+ planeswalkers
have 20+ counters amongst all your permanents
have delirium
take control of another player's turn
win a game without destroying a creature
lose to commander damage