roll 5+ dice in a single turn win a game without losing life gain control of someone else's commander have delirium win a game without destroying a creature make another player draw 3+ cards in a turn control 7+ artifacts lose 30+ life in a turn control a permanent of each type play a whole game without tutoring take control of another player's turn lose game by decking out play keruga as your companion lose to commander damage flip 5+ coins in a turn cast an x spell for 15+ control 3+ planeswalkers sacrifice 3+ lands in a turn destroy/exile a commander attack with 5+ creatures have 20+ counters amongst all your permanents play a card from someone else graveyard have 25+ cards in exile be the last person ko'd roll 5+ dice in a single turn win a game without losing life gain control of someone else's commander have delirium win a game without destroying a creature make another player draw 3+ cards in a turn control 7+ artifacts lose 30+ life in a turn control a permanent of each type play a whole game without tutoring take control of another player's turn lose game by decking out play keruga as your companion lose to commander damage flip 5+ coins in a turn cast an x spell for 15+ control 3+ planeswalkers sacrifice 3+ lands in a turn destroy/exile a commander attack with 5+ creatures have 20+ counters amongst all your permanents play a card from someone else graveyard have 25+ cards in exile be the last person ko'd
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
roll 5+ dice in a single turn
win a game without losing life
gain control of someone else's commander
have delirium
win a game without destroying a creature
make another player draw 3+ cards in a turn
control 7+ artifacts
lose 30+ life in a turn
control a permanent of each type
play a whole game without tutoring
take control of another player's turn
lose game by decking out
play keruga as your companion
lose to commander damage
flip 5+ coins in a turn
cast an x spell for 15+
control 3+ planeswalkers
sacrifice 3+ lands in a turn
destroy/exile a commander
attack with 5+ creatures
have 20+ counters amongst all your permanents
play a card from someone else graveyard
have 25+ cards in exile
be the last person ko'd