SettingResolutionPersonificationDictionSymbolismForeshadowingImageryOnomatopoeiaAntagonistDenotationClimaxMetaphorMoodToneFigurativeLanguageProtagonistConflictConnotationAlliterationThemeIronySimileHyperboleContextCluesSettingResolutionPersonificationDictionSymbolismForeshadowingImageryOnomatopoeiaAntagonistDenotationClimaxMetaphorMoodToneFigurativeLanguageProtagonistConflictConnotationAlliterationThemeIronySimileHyperboleContextClues

RL.10.4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
I
4
O
5
B
6
O
7
B
8
O
9
G
10
I
11
G
12
B
13
I
14
O
15
N
16
N
17
B
18
G
19
O
20
I
21
G
22
G
23
N
24
N
  1. I-Setting
  2. B-Resolution
  3. I-Personification
  4. O-Diction
  5. B-Symbolism
  6. O-Foreshadowing
  7. B-Imagery
  8. O-Onomatopoeia
  9. G-Antagonist
  10. I-Denotation
  11. G-Climax
  12. B-Metaphor
  13. I-Mood
  14. O-Tone
  15. N-Figurative Language
  16. N-Protagonist
  17. B-Conflict
  18. G-Connotation
  19. O-Alliteration
  20. I-Theme
  21. G-Irony
  22. G-Simile
  23. N-Hyperbole
  24. N-Context Clues