ThemeToneSymbolismSettingOnomatopoeiaSimileDenotationDictionConflictConnotationContextCluesPersonificationAlliterationClimaxMetaphorAntagonistFigurativeLanguageIronyHyperboleProtagonistMoodForeshadowingResolutionImageryThemeToneSymbolismSettingOnomatopoeiaSimileDenotationDictionConflictConnotationContextCluesPersonificationAlliterationClimaxMetaphorAntagonistFigurativeLanguageIronyHyperboleProtagonistMoodForeshadowingResolutionImagery

RL.10.4 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
B
4
I
5
O
6
G
7
I
8
O
9
B
10
G
11
N
12
I
13
O
14
G
15
B
16
G
17
N
18
G
19
N
20
N
21
I
22
O
23
B
24
B
  1. I-Theme
  2. O-Tone
  3. B-Symbolism
  4. I-Setting
  5. O-Onomatopoeia
  6. G-Simile
  7. I-Denotation
  8. O-Diction
  9. B-Conflict
  10. G-Connotation
  11. N-Context Clues
  12. I-Personification
  13. O-Alliteration
  14. G-Climax
  15. B-Metaphor
  16. G-Antagonist
  17. N-Figurative Language
  18. G-Irony
  19. N-Hyperbole
  20. N-Protagonist
  21. I-Mood
  22. O-Foreshadowing
  23. B-Resolution
  24. B-Imagery