has made a cool Godot game jam project does pixel art uses C#, Rust, C++ or Swift works remotely or in a distributed team talks about porting from Godot 3.x to 4.x is working on an educational game is switching from Unity has their laptop covered in stickers has created a custom shader etfect wears a Godot mascot shirt has never been to a GodotCon before has made a custom tool for game dev has a Godot pin or sticker has experience porting to consoles is a GodotCon speaker is working on a Godot multiplayer game shows off a Godot mobile game has participated in Global Game Jam wears a sponsor- branded hoodie says it's pronounced "Guh- dough" is an indie dev planning to launch on Steam is working on 3rd- party tools mentions GDNative is a contributor or staff member talks about funding indie games has made a cool Godot game jam project does pixel art uses C#, Rust, C++ or Swift works remotely or in a distributed team talks about porting from Godot 3.x to 4.x is working on an educational game is switching from Unity has their laptop covered in stickers has created a custom shader etfect wears a Godot mascot shirt has never been to a GodotCon before has made a custom tool for game dev has a Godot pin or sticker has experience porting to consoles is a GodotCon speaker is working on a Godot multiplayer game shows off a Godot mobile game has participated in Global Game Jam wears a sponsor- branded hoodie says it's pronounced "Guh- dough" is an indie dev planning to launch on Steam is working on 3rd- party tools mentions GDNative is a contributor or staff member talks about funding indie games
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-has made a cool Godot game jam project
O-does pixel art
B-uses C#, Rust, C++ or Swift
N-works remotely
or in a distributed team
O-talks about porting from Godot 3.x to 4.x
G-is working on an educational game
I-is switching from Unity
O-has their laptop covered in stickers
N-has created a custom shader etfect
B-wears a Godot mascot shirt
G-has never
been to a GodotCon before
B-has made a custom tool for game dev
I-has a Godot pin or sticker
G-has experience porting to consoles
N-is a GodotCon speaker
B-is working on
a Godot multiplayer game
G-shows off a Godot mobile game
N-has participated in Global Game Jam
O-wears a sponsor-branded hoodie
I-says it's pronounced "Guh-dough"
G-is an indie dev planning to launch on Steam
I-is working on 3rd-party tools
N-mentions GDNative
I-is a
contributor or staff member
B-talks about funding indie games