says it's pronounced "Guh- dough" wears a Godot mascot shirt does pixel art is a contributor or staff member has a Godot pin or sticker uses C#, Rust, C++ or Swift wears a sponsor- branded hoodie has participated in Global Game Jam mentions GDNative has made a cool Godot game jam project has never been to a GodotCon before shows off a Godot mobile game is working on 3rd- party tools is a GodotCon speaker talks about porting from Godot 3.x to 4.x is working on a Godot multiplayer game has made a custom tool for game dev has experience porting to consoles talks about funding indie games has their laptop covered in stickers is working on an educational game works remotely or in a distributed team has created a custom shader etfect is switching from Unity is an indie dev planning to launch on Steam says it's pronounced "Guh- dough" wears a Godot mascot shirt does pixel art is a contributor or staff member has a Godot pin or sticker uses C#, Rust, C++ or Swift wears a sponsor- branded hoodie has participated in Global Game Jam mentions GDNative has made a cool Godot game jam project has never been to a GodotCon before shows off a Godot mobile game is working on 3rd- party tools is a GodotCon speaker talks about porting from Godot 3.x to 4.x is working on a Godot multiplayer game has made a custom tool for game dev has experience porting to consoles talks about funding indie games has their laptop covered in stickers is working on an educational game works remotely or in a distributed team has created a custom shader etfect is switching from Unity is an indie dev planning to launch on Steam
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-says it's pronounced "Guh-dough"
B-wears a Godot mascot shirt
O-does pixel art
I-is a
contributor or staff member
I-has a Godot pin or sticker
B-uses C#, Rust, C++ or Swift
O-wears a sponsor-branded hoodie
N-has participated in Global Game Jam
N-mentions GDNative
O-has made a cool Godot game jam project
G-has never
been to a GodotCon before
G-shows off a Godot mobile game
I-is working on 3rd-party tools
N-is a GodotCon speaker
O-talks about porting from Godot 3.x to 4.x
B-is working on
a Godot multiplayer game
B-has made a custom tool for game dev
G-has experience porting to consoles
B-talks about funding indie games
O-has their laptop covered in stickers
G-is working on an educational game
N-works remotely
or in a distributed team
N-has created a custom shader etfect
I-is switching from Unity
G-is an indie dev planning to launch on Steam