is working on a Godot multiplayer game shows off a Godot mobile game has created a custom shader etfect is an indie dev planning to launch on Steam has experience porting to consoles is switching from Unity is working on an educational game wears a Godot mascot shirt has never been to a GodotCon before uses C#, Rust, C++ or Swift is working on 3rd- party tools works remotely or in a distributed team has made a custom tool for game dev is a contributor or staff member has their laptop covered in stickers says it's pronounced "Guh- dough" mentions GDNative has participated in Global Game Jam has made a cool Godot game jam project wears a sponsor- branded hoodie is a GodotCon speaker talks about funding indie games does pixel art has a Godot pin or sticker talks about porting from Godot 3.x to 4.x is working on a Godot multiplayer game shows off a Godot mobile game has created a custom shader etfect is an indie dev planning to launch on Steam has experience porting to consoles is switching from Unity is working on an educational game wears a Godot mascot shirt has never been to a GodotCon before uses C#, Rust, C++ or Swift is working on 3rd- party tools works remotely or in a distributed team has made a custom tool for game dev is a contributor or staff member has their laptop covered in stickers says it's pronounced "Guh- dough" mentions GDNative has participated in Global Game Jam has made a cool Godot game jam project wears a sponsor- branded hoodie is a GodotCon speaker talks about funding indie games does pixel art has a Godot pin or sticker talks about porting from Godot 3.x to 4.x
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-is working on
a Godot multiplayer game
G-shows off a Godot mobile game
N-has created a custom shader etfect
G-is an indie dev planning to launch on Steam
G-has experience porting to consoles
I-is switching from Unity
G-is working on an educational game
B-wears a Godot mascot shirt
G-has never
been to a GodotCon before
B-uses C#, Rust, C++ or Swift
I-is working on 3rd-party tools
N-works remotely
or in a distributed team
B-has made a custom tool for game dev
I-is a
contributor or staff member
O-has their laptop covered in stickers
I-says it's pronounced "Guh-dough"
N-mentions GDNative
N-has participated in Global Game Jam
O-has made a cool Godot game jam project
O-wears a sponsor-branded hoodie
N-is a GodotCon speaker
B-talks about funding indie games
O-does pixel art
I-has a Godot pin or sticker
O-talks about porting from Godot 3.x to 4.x