is a GodotCon speaker is working on 3rd- party tools is an indie dev planning to launch on Steam has created a custom shader etfect works remotely or in a distributed team talks about porting from Godot 3.x to 4.x mentions GDNative does pixel art is switching from Unity has made a cool Godot game jam project has never been to a GodotCon before is a contributor or staff member has experience porting to consoles has their laptop covered in stickers talks about funding indie games is working on a Godot multiplayer game wears a sponsor- branded hoodie is working on an educational game has made a custom tool for game dev has a Godot pin or sticker uses C#, Rust, C++ or Swift has participated in Global Game Jam wears a Godot mascot shirt shows off a Godot mobile game says it's pronounced "Guh- dough" is a GodotCon speaker is working on 3rd- party tools is an indie dev planning to launch on Steam has created a custom shader etfect works remotely or in a distributed team talks about porting from Godot 3.x to 4.x mentions GDNative does pixel art is switching from Unity has made a cool Godot game jam project has never been to a GodotCon before is a contributor or staff member has experience porting to consoles has their laptop covered in stickers talks about funding indie games is working on a Godot multiplayer game wears a sponsor- branded hoodie is working on an educational game has made a custom tool for game dev has a Godot pin or sticker uses C#, Rust, C++ or Swift has participated in Global Game Jam wears a Godot mascot shirt shows off a Godot mobile game says it's pronounced "Guh- dough"
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-is a GodotCon speaker
I-is working on 3rd-party tools
G-is an indie dev planning to launch on Steam
N-has created a custom shader etfect
N-works remotely
or in a distributed team
O-talks about porting from Godot 3.x to 4.x
N-mentions GDNative
O-does pixel art
I-is switching from Unity
O-has made a cool Godot game jam project
G-has never
been to a GodotCon before
I-is a
contributor or staff member
G-has experience porting to consoles
O-has their laptop covered in stickers
B-talks about funding indie games
B-is working on
a Godot multiplayer game
O-wears a sponsor-branded hoodie
G-is working on an educational game
B-has made a custom tool for game dev
I-has a Godot pin or sticker
B-uses C#, Rust, C++ or Swift
N-has participated in Global Game Jam
B-wears a Godot mascot shirt
G-shows off a Godot mobile game
I-says it's pronounced "Guh-dough"