is switching from Unity wears a sponsor- branded hoodie mentions GDNative has a Godot pin or sticker uses C#, Rust, C++ or Swift talks about porting from Godot 3.x to 4.x has made a custom tool for game dev shows off a Godot mobile game works remotely or in a distributed team has created a custom shader etfect has participated in Global Game Jam is working on an educational game is an indie dev planning to launch on Steam has experience porting to consoles has never been to a GodotCon before wears a Godot mascot shirt does pixel art is a contributor or staff member says it's pronounced "Guh- dough" is working on 3rd- party tools is a GodotCon speaker has their laptop covered in stickers has made a cool Godot game jam project talks about funding indie games is working on a Godot multiplayer game is switching from Unity wears a sponsor- branded hoodie mentions GDNative has a Godot pin or sticker uses C#, Rust, C++ or Swift talks about porting from Godot 3.x to 4.x has made a custom tool for game dev shows off a Godot mobile game works remotely or in a distributed team has created a custom shader etfect has participated in Global Game Jam is working on an educational game is an indie dev planning to launch on Steam has experience porting to consoles has never been to a GodotCon before wears a Godot mascot shirt does pixel art is a contributor or staff member says it's pronounced "Guh- dough" is working on 3rd- party tools is a GodotCon speaker has their laptop covered in stickers has made a cool Godot game jam project talks about funding indie games is working on a Godot multiplayer game
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-is switching from Unity
O-wears a sponsor-branded hoodie
N-mentions GDNative
I-has a Godot pin or sticker
B-uses C#, Rust, C++ or Swift
O-talks about porting from Godot 3.x to 4.x
B-has made a custom tool for game dev
G-shows off a Godot mobile game
N-works remotely
or in a distributed team
N-has created a custom shader etfect
N-has participated in Global Game Jam
G-is working on an educational game
G-is an indie dev planning to launch on Steam
G-has experience porting to consoles
G-has never
been to a GodotCon before
B-wears a Godot mascot shirt
O-does pixel art
I-is a
contributor or staff member
I-says it's pronounced "Guh-dough"
I-is working on 3rd-party tools
N-is a GodotCon speaker
O-has their laptop covered in stickers
O-has made a cool Godot game jam project
B-talks about funding indie games
B-is working on
a Godot multiplayer game