UnrecognizedlanguageMarchingorderasked forDarkvisioncheckPartyprogressstymied bybureaucracySomeonetakes falldamageFriendlyFirePC getsfrightenedconditionNewpersonaParty plansan ambush/ isambushedDesmondgetsrecognized(bad)Unlicensedspell useInsightchecksan NPCPerceptioncheckparanoiaThe "Beast"is a sentient,rationalbeingFightinterruptedbyHarmony'sCallNat1ToxicSundayspilloverPC takes50+damagein one hitNat20NewVandervolestockDecanterof EndlessWaterusedGets akill withGrazeActivelyhidesknighthoodEscape /chasesequenceUnrecognizedlanguageMarchingorderasked forDarkvisioncheckPartyprogressstymied bybureaucracySomeonetakes falldamageFriendlyFirePC getsfrightenedconditionNewpersonaParty plansan ambush/ isambushedDesmondgetsrecognized(bad)Unlicensedspell useInsightchecksan NPCPerceptioncheckparanoiaThe "Beast"is a sentient,rationalbeingFightinterruptedbyHarmony'sCallNat1ToxicSundayspilloverPC takes50+damagein one hitNat20NewVandervolestockDecanterof EndlessWaterusedGets akill withGrazeActivelyhidesknighthoodEscape /chasesequence

Sunforged Episode 45: Tunnel Vision - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unrecognized language
  2. Marching order asked for
  3. Darkvision check
  4. Party progress stymied by bureaucracy
  5. Someone takes fall damage
  6. Friendly Fire
  7. PC gets frightened condition
  8. New persona
  9. Party plans an ambush / is ambushed
  10. Desmond gets recognized (bad)
  11. Unlicensed spell use
  12. Insight checks an NPC
  13. Perception check paranoia
  14. The "Beast" is a sentient, rational being
  15. Fight interrupted by Harmony's Call
  16. Nat 1
  17. Toxic Sunday spillover
  18. PC takes 50+ damage in one hit
  19. Nat 20
  20. New Vandervole stock
  21. Decanter of Endless Water used
  22. Gets a kill with Graze
  23. Actively hides knighthood
  24. Escape / chase sequence