Prevent thestudent frombecomingoverstimulatedFree!1:1AssistanceSimplifysteps/directionsProvide acopy ofthe writtennotesRephraseandrepeatdirectionsFlexibilityin sittingTimeout/ThinkTimeopportunitiesImplementa classroomrewardsystemprovideoptions forsubmittingworkFrequentRedirectionDaily/WeeklyBehaviorChartBehaviorContractProvideguidedchoicesReduceassignmentExtratime totransitionPreferentialseatingOnepaper/OnetaskConsistentpraise andpositivereinforcementAssignabuddyExtratime totransitionImplementa timerTeach/ReteachExpectationsModelappropriatebehaviorVisualSchedulePrevent thestudent frombecomingoverstimulatedFree!1:1AssistanceSimplifysteps/directionsProvide acopy ofthe writtennotesRephraseandrepeatdirectionsFlexibilityin sittingTimeout/ThinkTimeopportunitiesImplementa classroomrewardsystemprovideoptions forsubmittingworkFrequentRedirectionDaily/WeeklyBehaviorChartBehaviorContractProvideguidedchoicesReduceassignmentExtratime totransitionPreferentialseatingOnepaper/OnetaskConsistentpraise andpositivereinforcementAssignabuddyExtratime totransitionImplementa timerTeach/ReteachExpectationsModelappropriatebehaviorVisualSchedule

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prevent the student from becoming overstimulated
  2. Free!
  3. 1:1 Assistance
  4. Simplify steps/directions
  5. Provide a copy of the written notes
  6. Rephrase and repeat directions
  7. Flexibility in sitting
  8. Time out/Think Time opportunities
  9. Implement a classroom reward system
  10. provide options for submitting work
  11. Frequent Redirection
  12. Daily/Weekly Behavior Chart
  13. Behavior Contract
  14. Provide guided choices
  15. Reduce assignment
  16. Extra time to transition
  17. Preferential seating
  18. One paper/One task
  19. Consistent praise and positive reinforcement
  20. Assign a buddy
  21. Extra time to transition
  22. Implement a timer
  23. Teach/ Reteach Expectations
  24. Model appropriate behavior
  25. Visual Schedule