Prevent the student from becoming overstimulated Free! 1:1 Assistance Simplify steps/directions Provide a copy of the written notes Rephrase and repeat directions Flexibility in sitting Time out/Think Time opportunities Implement a classroom reward system provide options for submitting work Frequent Redirection Daily/Weekly Behavior Chart Behavior Contract Provide guided choices Reduce assignment Extra time to transition Preferential seating One paper/One task Consistent praise and positive reinforcement Assign a buddy Extra time to transition Implement a timer Teach/ Reteach Expectations Model appropriate behavior Visual Schedule Prevent the student from becoming overstimulated Free! 1:1 Assistance Simplify steps/directions Provide a copy of the written notes Rephrase and repeat directions Flexibility in sitting Time out/Think Time opportunities Implement a classroom reward system provide options for submitting work Frequent Redirection Daily/Weekly Behavior Chart Behavior Contract Provide guided choices Reduce assignment Extra time to transition Preferential seating One paper/One task Consistent praise and positive reinforcement Assign a buddy Extra time to transition Implement a timer Teach/ Reteach Expectations Model appropriate behavior Visual Schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prevent the student from becoming overstimulated
Free!
1:1 Assistance
Simplify steps/directions
Provide a copy of the written notes
Rephrase and repeat directions
Flexibility in sitting
Time out/Think Time opportunities
Implement a classroom reward system
provide options for submitting work
Frequent Redirection
Daily/Weekly Behavior Chart
Behavior Contract
Provide guided choices
Reduce assignment
Extra time to transition
Preferential seating
One paper/One task
Consistent praise and positive reinforcement
Assign a buddy
Extra time to transition
Implement a timer
Teach/ Reteach Expectations
Model appropriate behavior
Visual Schedule