AssignabuddyModelappropriatebehaviorProvide acopy ofthe writtennotesFrequentRedirectionTimeout/ThinkTimeopportunitiesBehaviorContractPreferentialseatingConsistentpraise andpositivereinforcementDaily/WeeklyBehaviorChartOnepaper/Onetask1:1AssistanceImplementa classroomrewardsystemFlexibilityin sittingFree!Extratime totransitionTeach/ReteachExpectationsPrevent thestudent frombecomingoverstimulatedprovideoptions forsubmittingworkImplementa timerSimplifysteps/directionsRephraseandrepeatdirectionsProvideguidedchoicesExtratime totransitionVisualScheduleReduceassignmentAssignabuddyModelappropriatebehaviorProvide acopy ofthe writtennotesFrequentRedirectionTimeout/ThinkTimeopportunitiesBehaviorContractPreferentialseatingConsistentpraise andpositivereinforcementDaily/WeeklyBehaviorChartOnepaper/Onetask1:1AssistanceImplementa classroomrewardsystemFlexibilityin sittingFree!Extratime totransitionTeach/ReteachExpectationsPrevent thestudent frombecomingoverstimulatedprovideoptions forsubmittingworkImplementa timerSimplifysteps/directionsRephraseandrepeatdirectionsProvideguidedchoicesExtratime totransitionVisualScheduleReduceassignment

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assign a buddy
  2. Model appropriate behavior
  3. Provide a copy of the written notes
  4. Frequent Redirection
  5. Time out/Think Time opportunities
  6. Behavior Contract
  7. Preferential seating
  8. Consistent praise and positive reinforcement
  9. Daily/Weekly Behavior Chart
  10. One paper/One task
  11. 1:1 Assistance
  12. Implement a classroom reward system
  13. Flexibility in sitting
  14. Free!
  15. Extra time to transition
  16. Teach/ Reteach Expectations
  17. Prevent the student from becoming overstimulated
  18. provide options for submitting work
  19. Implement a timer
  20. Simplify steps/directions
  21. Rephrase and repeat directions
  22. Provide guided choices
  23. Extra time to transition
  24. Visual Schedule
  25. Reduce assignment