Extratime totransitionRephraseandrepeatdirectionsPrevent thestudent frombecomingoverstimulatedConsistentpraise andpositivereinforcementModelappropriatebehaviorOnepaper/OnetaskSimplifysteps/directionsProvide acopy ofthe writtennotesImplementa classroomrewardsystemReduceassignmentVisualScheduleAssignabuddyImplementa timer1:1AssistanceDaily/WeeklyBehaviorChartExtratime totransitionTeach/ReteachExpectationsPreferentialseatingFree!BehaviorContractprovideoptions forsubmittingworkTimeout/ThinkTimeopportunitiesFlexibilityin sittingFrequentRedirectionProvideguidedchoicesExtratime totransitionRephraseandrepeatdirectionsPrevent thestudent frombecomingoverstimulatedConsistentpraise andpositivereinforcementModelappropriatebehaviorOnepaper/OnetaskSimplifysteps/directionsProvide acopy ofthe writtennotesImplementa classroomrewardsystemReduceassignmentVisualScheduleAssignabuddyImplementa timer1:1AssistanceDaily/WeeklyBehaviorChartExtratime totransitionTeach/ReteachExpectationsPreferentialseatingFree!BehaviorContractprovideoptions forsubmittingworkTimeout/ThinkTimeopportunitiesFlexibilityin sittingFrequentRedirectionProvideguidedchoices

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Extra time to transition
  2. Rephrase and repeat directions
  3. Prevent the student from becoming overstimulated
  4. Consistent praise and positive reinforcement
  5. Model appropriate behavior
  6. One paper/One task
  7. Simplify steps/directions
  8. Provide a copy of the written notes
  9. Implement a classroom reward system
  10. Reduce assignment
  11. Visual Schedule
  12. Assign a buddy
  13. Implement a timer
  14. 1:1 Assistance
  15. Daily/Weekly Behavior Chart
  16. Extra time to transition
  17. Teach/ Reteach Expectations
  18. Preferential seating
  19. Free!
  20. Behavior Contract
  21. provide options for submitting work
  22. Time out/Think Time opportunities
  23. Flexibility in sitting
  24. Frequent Redirection
  25. Provide guided choices