Assign a buddy Daily/Weekly Behavior Chart Preferential seating Time out/Think Time opportunities Simplify steps/directions Teach/ Reteach Expectations Extra time to transition Consistent praise and positive reinforcement Rephrase and repeat directions 1:1 Assistance provide options for submitting work Provide a copy of the written notes Behavior Contract Reduce assignment Prevent the student from becoming overstimulated Model appropriate behavior One paper/One task Visual Schedule Flexibility in sitting Extra time to transition Free! Implement a timer Provide guided choices Frequent Redirection Implement a classroom reward system Assign a buddy Daily/Weekly Behavior Chart Preferential seating Time out/Think Time opportunities Simplify steps/directions Teach/ Reteach Expectations Extra time to transition Consistent praise and positive reinforcement Rephrase and repeat directions 1:1 Assistance provide options for submitting work Provide a copy of the written notes Behavior Contract Reduce assignment Prevent the student from becoming overstimulated Model appropriate behavior One paper/One task Visual Schedule Flexibility in sitting Extra time to transition Free! Implement a timer Provide guided choices Frequent Redirection Implement a classroom reward system
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Assign a buddy
Daily/Weekly Behavior Chart
Preferential seating
Time out/Think Time opportunities
Simplify steps/directions
Teach/ Reteach Expectations
Extra time to transition
Consistent praise and positive reinforcement
Rephrase and repeat directions
1:1 Assistance
provide options for submitting work
Provide a copy of the written notes
Behavior Contract
Reduce assignment
Prevent the student from becoming overstimulated
Model appropriate behavior
One paper/One task
Visual Schedule
Flexibility in sitting
Extra time to transition
Free!
Implement a timer
Provide guided choices
Frequent Redirection
Implement a classroom reward system