Provide acopy ofthe writtennotesReduceassignmentVisualScheduleTeach/ReteachExpectationsConsistentpraise andpositivereinforcementExtratime totransitionFlexibilityin sittingSimplifysteps/directionsExtratime totransitionFrequentRedirectionRephraseandrepeatdirectionsFree!Implementa classroomrewardsystemBehaviorContract1:1AssistanceOnepaper/OnetaskModelappropriatebehaviorAssignabuddyProvideguidedchoicesImplementa timerprovideoptions forsubmittingworkPreferentialseatingTimeout/ThinkTimeopportunitiesDaily/WeeklyBehaviorChartPrevent thestudent frombecomingoverstimulatedProvide acopy ofthe writtennotesReduceassignmentVisualScheduleTeach/ReteachExpectationsConsistentpraise andpositivereinforcementExtratime totransitionFlexibilityin sittingSimplifysteps/directionsExtratime totransitionFrequentRedirectionRephraseandrepeatdirectionsFree!Implementa classroomrewardsystemBehaviorContract1:1AssistanceOnepaper/OnetaskModelappropriatebehaviorAssignabuddyProvideguidedchoicesImplementa timerprovideoptions forsubmittingworkPreferentialseatingTimeout/ThinkTimeopportunitiesDaily/WeeklyBehaviorChartPrevent thestudent frombecomingoverstimulated

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Provide a copy of the written notes
  2. Reduce assignment
  3. Visual Schedule
  4. Teach/ Reteach Expectations
  5. Consistent praise and positive reinforcement
  6. Extra time to transition
  7. Flexibility in sitting
  8. Simplify steps/directions
  9. Extra time to transition
  10. Frequent Redirection
  11. Rephrase and repeat directions
  12. Free!
  13. Implement a classroom reward system
  14. Behavior Contract
  15. 1:1 Assistance
  16. One paper/One task
  17. Model appropriate behavior
  18. Assign a buddy
  19. Provide guided choices
  20. Implement a timer
  21. provide options for submitting work
  22. Preferential seating
  23. Time out/Think Time opportunities
  24. Daily/Weekly Behavior Chart
  25. Prevent the student from becoming overstimulated