Extratime totransitionModelappropriatebehaviorTeach/ReteachExpectationsImplementa timerProvide acopy ofthe writtennotes1:1AssistanceConsistentpraise andpositivereinforcementPrevent thestudent frombecomingoverstimulatedBehaviorContractFree!Implementa classroomrewardsystemSimplifysteps/directionsFrequentRedirectionProvideguidedchoicesOnepaper/OnetaskAssignabuddyFlexibilityin sittingTimeout/ThinkTimeopportunitiesprovideoptions forsubmittingworkExtratime totransitionPreferentialseatingRephraseandrepeatdirectionsVisualScheduleReduceassignmentDaily/WeeklyBehaviorChartExtratime totransitionModelappropriatebehaviorTeach/ReteachExpectationsImplementa timerProvide acopy ofthe writtennotes1:1AssistanceConsistentpraise andpositivereinforcementPrevent thestudent frombecomingoverstimulatedBehaviorContractFree!Implementa classroomrewardsystemSimplifysteps/directionsFrequentRedirectionProvideguidedchoicesOnepaper/OnetaskAssignabuddyFlexibilityin sittingTimeout/ThinkTimeopportunitiesprovideoptions forsubmittingworkExtratime totransitionPreferentialseatingRephraseandrepeatdirectionsVisualScheduleReduceassignmentDaily/WeeklyBehaviorChart

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extra time to transition
  2. Model appropriate behavior
  3. Teach/ Reteach Expectations
  4. Implement a timer
  5. Provide a copy of the written notes
  6. 1:1 Assistance
  7. Consistent praise and positive reinforcement
  8. Prevent the student from becoming overstimulated
  9. Behavior Contract
  10. Free!
  11. Implement a classroom reward system
  12. Simplify steps/directions
  13. Frequent Redirection
  14. Provide guided choices
  15. One paper/One task
  16. Assign a buddy
  17. Flexibility in sitting
  18. Time out/Think Time opportunities
  19. provide options for submitting work
  20. Extra time to transition
  21. Preferential seating
  22. Rephrase and repeat directions
  23. Visual Schedule
  24. Reduce assignment
  25. Daily/Weekly Behavior Chart