PreferentialseatingProvide acopy ofthe writtennotesTeach/ReteachExpectationsSimplifysteps/directionsDaily/WeeklyBehaviorChartprovideoptions forsubmittingworkConsistentpraise andpositivereinforcementFree!Prevent thestudent frombecomingoverstimulatedRephraseandrepeatdirectionsExtratime totransitionProvideguidedchoicesModelappropriatebehaviorReduceassignmentVisualScheduleFrequentRedirectionFlexibilityin sittingTimeout/ThinkTimeopportunitiesBehaviorContractImplementa timerImplementa classroomrewardsystemAssignabuddyOnepaper/OnetaskExtratime totransition1:1AssistancePreferentialseatingProvide acopy ofthe writtennotesTeach/ReteachExpectationsSimplifysteps/directionsDaily/WeeklyBehaviorChartprovideoptions forsubmittingworkConsistentpraise andpositivereinforcementFree!Prevent thestudent frombecomingoverstimulatedRephraseandrepeatdirectionsExtratime totransitionProvideguidedchoicesModelappropriatebehaviorReduceassignmentVisualScheduleFrequentRedirectionFlexibilityin sittingTimeout/ThinkTimeopportunitiesBehaviorContractImplementa timerImplementa classroomrewardsystemAssignabuddyOnepaper/OnetaskExtratime totransition1:1Assistance

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Preferential seating
  2. Provide a copy of the written notes
  3. Teach/ Reteach Expectations
  4. Simplify steps/directions
  5. Daily/Weekly Behavior Chart
  6. provide options for submitting work
  7. Consistent praise and positive reinforcement
  8. Free!
  9. Prevent the student from becoming overstimulated
  10. Rephrase and repeat directions
  11. Extra time to transition
  12. Provide guided choices
  13. Model appropriate behavior
  14. Reduce assignment
  15. Visual Schedule
  16. Frequent Redirection
  17. Flexibility in sitting
  18. Time out/Think Time opportunities
  19. Behavior Contract
  20. Implement a timer
  21. Implement a classroom reward system
  22. Assign a buddy
  23. One paper/One task
  24. Extra time to transition
  25. 1:1 Assistance