Flexibilityin sittingProvideguidedchoicesExtratime totransitionModelappropriatebehaviorProvide acopy ofthe writtennotesBehaviorContractRephraseandrepeatdirectionsOnepaper/OnetaskFree!provideoptions forsubmittingworkPrevent thestudent frombecomingoverstimulated1:1AssistanceConsistentpraise andpositivereinforcementImplementa classroomrewardsystemAssignabuddySimplifysteps/directionsTimeout/ThinkTimeopportunitiesPreferentialseatingReduceassignmentImplementa timerDaily/WeeklyBehaviorChartVisualScheduleFrequentRedirectionExtratime totransitionTeach/ReteachExpectationsFlexibilityin sittingProvideguidedchoicesExtratime totransitionModelappropriatebehaviorProvide acopy ofthe writtennotesBehaviorContractRephraseandrepeatdirectionsOnepaper/OnetaskFree!provideoptions forsubmittingworkPrevent thestudent frombecomingoverstimulated1:1AssistanceConsistentpraise andpositivereinforcementImplementa classroomrewardsystemAssignabuddySimplifysteps/directionsTimeout/ThinkTimeopportunitiesPreferentialseatingReduceassignmentImplementa timerDaily/WeeklyBehaviorChartVisualScheduleFrequentRedirectionExtratime totransitionTeach/ReteachExpectations

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flexibility in sitting
  2. Provide guided choices
  3. Extra time to transition
  4. Model appropriate behavior
  5. Provide a copy of the written notes
  6. Behavior Contract
  7. Rephrase and repeat directions
  8. One paper/One task
  9. Free!
  10. provide options for submitting work
  11. Prevent the student from becoming overstimulated
  12. 1:1 Assistance
  13. Consistent praise and positive reinforcement
  14. Implement a classroom reward system
  15. Assign a buddy
  16. Simplify steps/directions
  17. Time out/Think Time opportunities
  18. Preferential seating
  19. Reduce assignment
  20. Implement a timer
  21. Daily/Weekly Behavior Chart
  22. Visual Schedule
  23. Frequent Redirection
  24. Extra time to transition
  25. Teach/ Reteach Expectations