AssignabuddyExtratime totransitionProvide acopy ofthe writtennotesPreferentialseatingProvideguidedchoicesVisualScheduleFlexibilityin sittingBehaviorContractDaily/WeeklyBehaviorChartOnepaper/OnetaskSimplifysteps/directionsFrequentRedirectionReduceassignmentTeach/ReteachExpectationsprovideoptions forsubmittingworkExtratime totransitionConsistentpraise andpositivereinforcement1:1AssistancePrevent thestudent frombecomingoverstimulatedRephraseandrepeatdirectionsTimeout/ThinkTimeopportunitiesModelappropriatebehaviorImplementa timerImplementa classroomrewardsystemFree!AssignabuddyExtratime totransitionProvide acopy ofthe writtennotesPreferentialseatingProvideguidedchoicesVisualScheduleFlexibilityin sittingBehaviorContractDaily/WeeklyBehaviorChartOnepaper/OnetaskSimplifysteps/directionsFrequentRedirectionReduceassignmentTeach/ReteachExpectationsprovideoptions forsubmittingworkExtratime totransitionConsistentpraise andpositivereinforcement1:1AssistancePrevent thestudent frombecomingoverstimulatedRephraseandrepeatdirectionsTimeout/ThinkTimeopportunitiesModelappropriatebehaviorImplementa timerImplementa classroomrewardsystemFree!

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assign a buddy
  2. Extra time to transition
  3. Provide a copy of the written notes
  4. Preferential seating
  5. Provide guided choices
  6. Visual Schedule
  7. Flexibility in sitting
  8. Behavior Contract
  9. Daily/Weekly Behavior Chart
  10. One paper/One task
  11. Simplify steps/directions
  12. Frequent Redirection
  13. Reduce assignment
  14. Teach/ Reteach Expectations
  15. provide options for submitting work
  16. Extra time to transition
  17. Consistent praise and positive reinforcement
  18. 1:1 Assistance
  19. Prevent the student from becoming overstimulated
  20. Rephrase and repeat directions
  21. Time out/Think Time opportunities
  22. Model appropriate behavior
  23. Implement a timer
  24. Implement a classroom reward system
  25. Free!