Preferential seating Provide a copy of the written notes Teach/ Reteach Expectations Simplify steps/directions Daily/Weekly Behavior Chart provide options for submitting work Consistent praise and positive reinforcement Free! Prevent the student from becoming overstimulated Rephrase and repeat directions Extra time to transition Provide guided choices Model appropriate behavior Reduce assignment Visual Schedule Frequent Redirection Flexibility in sitting Time out/Think Time opportunities Behavior Contract Implement a timer Implement a classroom reward system Assign a buddy One paper/One task Extra time to transition 1:1 Assistance Preferential seating Provide a copy of the written notes Teach/ Reteach Expectations Simplify steps/directions Daily/Weekly Behavior Chart provide options for submitting work Consistent praise and positive reinforcement Free! Prevent the student from becoming overstimulated Rephrase and repeat directions Extra time to transition Provide guided choices Model appropriate behavior Reduce assignment Visual Schedule Frequent Redirection Flexibility in sitting Time out/Think Time opportunities Behavior Contract Implement a timer Implement a classroom reward system Assign a buddy One paper/One task Extra time to transition 1:1 Assistance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Preferential seating
Provide a copy of the written notes
Teach/ Reteach Expectations
Simplify steps/directions
Daily/Weekly Behavior Chart
provide options for submitting work
Consistent praise and positive reinforcement
Free!
Prevent the student from becoming overstimulated
Rephrase and repeat directions
Extra time to transition
Provide guided choices
Model appropriate behavior
Reduce assignment
Visual Schedule
Frequent Redirection
Flexibility in sitting
Time out/Think Time opportunities
Behavior Contract
Implement a timer
Implement a classroom reward system
Assign a buddy
One paper/One task
Extra time to transition
1:1 Assistance