Assign a buddy Extra time to transition Provide a copy of the written notes Preferential seating Provide guided choices Visual Schedule Flexibility in sitting Behavior Contract Daily/Weekly Behavior Chart One paper/One task Simplify steps/directions Frequent Redirection Reduce assignment Teach/ Reteach Expectations provide options for submitting work Extra time to transition Consistent praise and positive reinforcement 1:1 Assistance Prevent the student from becoming overstimulated Rephrase and repeat directions Time out/Think Time opportunities Model appropriate behavior Implement a timer Implement a classroom reward system Free! Assign a buddy Extra time to transition Provide a copy of the written notes Preferential seating Provide guided choices Visual Schedule Flexibility in sitting Behavior Contract Daily/Weekly Behavior Chart One paper/One task Simplify steps/directions Frequent Redirection Reduce assignment Teach/ Reteach Expectations provide options for submitting work Extra time to transition Consistent praise and positive reinforcement 1:1 Assistance Prevent the student from becoming overstimulated Rephrase and repeat directions Time out/Think Time opportunities Model appropriate behavior Implement a timer Implement a classroom reward system Free!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Assign a buddy
Extra time to transition
Provide a copy of the written notes
Preferential seating
Provide guided choices
Visual Schedule
Flexibility in sitting
Behavior Contract
Daily/Weekly Behavior Chart
One paper/One task
Simplify steps/directions
Frequent Redirection
Reduce assignment
Teach/ Reteach Expectations
provide options for submitting work
Extra time to transition
Consistent praise and positive reinforcement
1:1 Assistance
Prevent the student from becoming overstimulated
Rephrase and repeat directions
Time out/Think Time opportunities
Model appropriate behavior
Implement a timer
Implement a classroom reward system
Free!