Implementa timerAssignabuddyProvideguidedchoicesVisualScheduleBehaviorContractConsistentpraise andpositivereinforcementFree!Timeout/ThinkTimeopportunitiesSimplifysteps/directionsRephraseandrepeatdirectionsExtratime totransitionFrequentRedirection1:1AssistanceReduceassignmentDaily/WeeklyBehaviorChartModelappropriatebehaviorPrevent thestudent frombecomingoverstimulatedPreferentialseatingImplementa classroomrewardsystemProvide acopy ofthe writtennotesTeach/ReteachExpectationsFlexibilityin sittingOnepaper/OnetaskExtratime totransitionprovideoptions forsubmittingworkImplementa timerAssignabuddyProvideguidedchoicesVisualScheduleBehaviorContractConsistentpraise andpositivereinforcementFree!Timeout/ThinkTimeopportunitiesSimplifysteps/directionsRephraseandrepeatdirectionsExtratime totransitionFrequentRedirection1:1AssistanceReduceassignmentDaily/WeeklyBehaviorChartModelappropriatebehaviorPrevent thestudent frombecomingoverstimulatedPreferentialseatingImplementa classroomrewardsystemProvide acopy ofthe writtennotesTeach/ReteachExpectationsFlexibilityin sittingOnepaper/OnetaskExtratime totransitionprovideoptions forsubmittingwork

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implement a timer
  2. Assign a buddy
  3. Provide guided choices
  4. Visual Schedule
  5. Behavior Contract
  6. Consistent praise and positive reinforcement
  7. Free!
  8. Time out/Think Time opportunities
  9. Simplify steps/directions
  10. Rephrase and repeat directions
  11. Extra time to transition
  12. Frequent Redirection
  13. 1:1 Assistance
  14. Reduce assignment
  15. Daily/Weekly Behavior Chart
  16. Model appropriate behavior
  17. Prevent the student from becoming overstimulated
  18. Preferential seating
  19. Implement a classroom reward system
  20. Provide a copy of the written notes
  21. Teach/ Reteach Expectations
  22. Flexibility in sitting
  23. One paper/One task
  24. Extra time to transition
  25. provide options for submitting work