RephraseandrepeatdirectionsBehaviorContract1:1AssistanceExtratime totransitionFlexibilityin sittingConsistentpraise andpositivereinforcementProvide acopy ofthe writtennotesPrevent thestudent frombecomingoverstimulatedExtratime totransitionTeach/ReteachExpectationsOnepaper/OnetaskSimplifysteps/directionsReduceassignmentVisualScheduleDaily/WeeklyBehaviorChartImplementa classroomrewardsystemTimeout/ThinkTimeopportunitiesPreferentialseatingAssignabuddyFree!Implementa timerModelappropriatebehaviorProvideguidedchoicesFrequentRedirectionprovideoptions forsubmittingworkRephraseandrepeatdirectionsBehaviorContract1:1AssistanceExtratime totransitionFlexibilityin sittingConsistentpraise andpositivereinforcementProvide acopy ofthe writtennotesPrevent thestudent frombecomingoverstimulatedExtratime totransitionTeach/ReteachExpectationsOnepaper/OnetaskSimplifysteps/directionsReduceassignmentVisualScheduleDaily/WeeklyBehaviorChartImplementa classroomrewardsystemTimeout/ThinkTimeopportunitiesPreferentialseatingAssignabuddyFree!Implementa timerModelappropriatebehaviorProvideguidedchoicesFrequentRedirectionprovideoptions forsubmittingwork

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rephrase and repeat directions
  2. Behavior Contract
  3. 1:1 Assistance
  4. Extra time to transition
  5. Flexibility in sitting
  6. Consistent praise and positive reinforcement
  7. Provide a copy of the written notes
  8. Prevent the student from becoming overstimulated
  9. Extra time to transition
  10. Teach/ Reteach Expectations
  11. One paper/One task
  12. Simplify steps/directions
  13. Reduce assignment
  14. Visual Schedule
  15. Daily/Weekly Behavior Chart
  16. Implement a classroom reward system
  17. Time out/Think Time opportunities
  18. Preferential seating
  19. Assign a buddy
  20. Free!
  21. Implement a timer
  22. Model appropriate behavior
  23. Provide guided choices
  24. Frequent Redirection
  25. provide options for submitting work