BehaviorContractProvideguidedchoicesAssignabuddyProvide acopy ofthe writtennotesprovideoptions forsubmittingworkConsistentpraise andpositivereinforcementSimplifysteps/directionsImplementa classroomrewardsystemTeach/ReteachExpectationsExtratime totransitionFrequentRedirectionOnepaper/OnetaskVisualScheduleImplementa timerPrevent thestudent frombecomingoverstimulatedExtratime totransitionReduceassignmentFlexibilityin sittingFree!Daily/WeeklyBehaviorChart1:1AssistanceRephraseandrepeatdirectionsPreferentialseatingTimeout/ThinkTimeopportunitiesModelappropriatebehaviorBehaviorContractProvideguidedchoicesAssignabuddyProvide acopy ofthe writtennotesprovideoptions forsubmittingworkConsistentpraise andpositivereinforcementSimplifysteps/directionsImplementa classroomrewardsystemTeach/ReteachExpectationsExtratime totransitionFrequentRedirectionOnepaper/OnetaskVisualScheduleImplementa timerPrevent thestudent frombecomingoverstimulatedExtratime totransitionReduceassignmentFlexibilityin sittingFree!Daily/WeeklyBehaviorChart1:1AssistanceRephraseandrepeatdirectionsPreferentialseatingTimeout/ThinkTimeopportunitiesModelappropriatebehavior

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Behavior Contract
  2. Provide guided choices
  3. Assign a buddy
  4. Provide a copy of the written notes
  5. provide options for submitting work
  6. Consistent praise and positive reinforcement
  7. Simplify steps/directions
  8. Implement a classroom reward system
  9. Teach/ Reteach Expectations
  10. Extra time to transition
  11. Frequent Redirection
  12. One paper/One task
  13. Visual Schedule
  14. Implement a timer
  15. Prevent the student from becoming overstimulated
  16. Extra time to transition
  17. Reduce assignment
  18. Flexibility in sitting
  19. Free!
  20. Daily/Weekly Behavior Chart
  21. 1:1 Assistance
  22. Rephrase and repeat directions
  23. Preferential seating
  24. Time out/Think Time opportunities
  25. Model appropriate behavior