Extratime totransitionFrequentRedirectionPrevent thestudent frombecomingoverstimulatedFlexibilityin sittingSimplifysteps/directionsRephraseandrepeatdirectionsTeach/ReteachExpectationsModelappropriatebehaviorPreferentialseatingProvideguidedchoicesReduceassignmentImplementa timerAssignabuddyConsistentpraise andpositivereinforcementBehaviorContractVisualScheduleprovideoptions forsubmittingworkTimeout/ThinkTimeopportunitiesDaily/WeeklyBehaviorChartFree!Onepaper/OnetaskExtratime totransitionProvide acopy ofthe writtennotesImplementa classroomrewardsystem1:1AssistanceExtratime totransitionFrequentRedirectionPrevent thestudent frombecomingoverstimulatedFlexibilityin sittingSimplifysteps/directionsRephraseandrepeatdirectionsTeach/ReteachExpectationsModelappropriatebehaviorPreferentialseatingProvideguidedchoicesReduceassignmentImplementa timerAssignabuddyConsistentpraise andpositivereinforcementBehaviorContractVisualScheduleprovideoptions forsubmittingworkTimeout/ThinkTimeopportunitiesDaily/WeeklyBehaviorChartFree!Onepaper/OnetaskExtratime totransitionProvide acopy ofthe writtennotesImplementa classroomrewardsystem1:1Assistance

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Extra time to transition
  2. Frequent Redirection
  3. Prevent the student from becoming overstimulated
  4. Flexibility in sitting
  5. Simplify steps/directions
  6. Rephrase and repeat directions
  7. Teach/ Reteach Expectations
  8. Model appropriate behavior
  9. Preferential seating
  10. Provide guided choices
  11. Reduce assignment
  12. Implement a timer
  13. Assign a buddy
  14. Consistent praise and positive reinforcement
  15. Behavior Contract
  16. Visual Schedule
  17. provide options for submitting work
  18. Time out/Think Time opportunities
  19. Daily/Weekly Behavior Chart
  20. Free!
  21. One paper/One task
  22. Extra time to transition
  23. Provide a copy of the written notes
  24. Implement a classroom reward system
  25. 1:1 Assistance