ModelappropriatebehaviorDaily/WeeklyBehaviorChart1:1AssistanceAssignabuddyOnepaper/OnetaskRephraseandrepeatdirectionsBehaviorContractTeach/ReteachExpectationsVisualScheduleSimplifysteps/directionsImplementa timerReduceassignmentImplementa classroomrewardsystemFrequentRedirectionTimeout/ThinkTimeopportunitiesExtratime totransitionPreferentialseatingProvide acopy ofthe writtennotesProvideguidedchoicesFree!Extratime totransitionprovideoptions forsubmittingworkFlexibilityin sittingPrevent thestudent frombecomingoverstimulatedConsistentpraise andpositivereinforcementModelappropriatebehaviorDaily/WeeklyBehaviorChart1:1AssistanceAssignabuddyOnepaper/OnetaskRephraseandrepeatdirectionsBehaviorContractTeach/ReteachExpectationsVisualScheduleSimplifysteps/directionsImplementa timerReduceassignmentImplementa classroomrewardsystemFrequentRedirectionTimeout/ThinkTimeopportunitiesExtratime totransitionPreferentialseatingProvide acopy ofthe writtennotesProvideguidedchoicesFree!Extratime totransitionprovideoptions forsubmittingworkFlexibilityin sittingPrevent thestudent frombecomingoverstimulatedConsistentpraise andpositivereinforcement

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Model appropriate behavior
  2. Daily/Weekly Behavior Chart
  3. 1:1 Assistance
  4. Assign a buddy
  5. One paper/One task
  6. Rephrase and repeat directions
  7. Behavior Contract
  8. Teach/ Reteach Expectations
  9. Visual Schedule
  10. Simplify steps/directions
  11. Implement a timer
  12. Reduce assignment
  13. Implement a classroom reward system
  14. Frequent Redirection
  15. Time out/Think Time opportunities
  16. Extra time to transition
  17. Preferential seating
  18. Provide a copy of the written notes
  19. Provide guided choices
  20. Free!
  21. Extra time to transition
  22. provide options for submitting work
  23. Flexibility in sitting
  24. Prevent the student from becoming overstimulated
  25. Consistent praise and positive reinforcement