AssignabuddyDaily/WeeklyBehaviorChartPreferentialseatingTimeout/ThinkTimeopportunitiesSimplifysteps/directionsTeach/ReteachExpectationsExtratime totransitionConsistentpraise andpositivereinforcementRephraseandrepeatdirections1:1Assistanceprovideoptions forsubmittingworkProvide acopy ofthe writtennotesBehaviorContractReduceassignmentPrevent thestudent frombecomingoverstimulatedModelappropriatebehaviorOnepaper/OnetaskVisualScheduleFlexibilityin sittingExtratime totransitionFree!Implementa timerProvideguidedchoicesFrequentRedirectionImplementa classroomrewardsystemAssignabuddyDaily/WeeklyBehaviorChartPreferentialseatingTimeout/ThinkTimeopportunitiesSimplifysteps/directionsTeach/ReteachExpectationsExtratime totransitionConsistentpraise andpositivereinforcementRephraseandrepeatdirections1:1Assistanceprovideoptions forsubmittingworkProvide acopy ofthe writtennotesBehaviorContractReduceassignmentPrevent thestudent frombecomingoverstimulatedModelappropriatebehaviorOnepaper/OnetaskVisualScheduleFlexibilityin sittingExtratime totransitionFree!Implementa timerProvideguidedchoicesFrequentRedirectionImplementa classroomrewardsystem

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Assign a buddy
  2. Daily/Weekly Behavior Chart
  3. Preferential seating
  4. Time out/Think Time opportunities
  5. Simplify steps/directions
  6. Teach/ Reteach Expectations
  7. Extra time to transition
  8. Consistent praise and positive reinforcement
  9. Rephrase and repeat directions
  10. 1:1 Assistance
  11. provide options for submitting work
  12. Provide a copy of the written notes
  13. Behavior Contract
  14. Reduce assignment
  15. Prevent the student from becoming overstimulated
  16. Model appropriate behavior
  17. One paper/One task
  18. Visual Schedule
  19. Flexibility in sitting
  20. Extra time to transition
  21. Free!
  22. Implement a timer
  23. Provide guided choices
  24. Frequent Redirection
  25. Implement a classroom reward system