Extratime totransitionProvideguidedchoicesVisualScheduleSimplifysteps/directionsImplementa classroomrewardsystemprovideoptions forsubmittingworkFlexibilityin sittingPreferentialseatingPrevent thestudent frombecomingoverstimulatedConsistentpraise andpositivereinforcementTeach/ReteachExpectationsOnepaper/OnetaskAssignabuddyImplementa timerBreaksFrequentRedirection1:1AssistanceBehaviorContractRephraseandrepeatdirectionsTimeout/ThinkTimeopportunitiesReduceassignmentDaily/WeeklyBehaviorChartModelappropriatebehaviorProvide acopy ofthe writtennotesFree!Extratime totransitionProvideguidedchoicesVisualScheduleSimplifysteps/directionsImplementa classroomrewardsystemprovideoptions forsubmittingworkFlexibilityin sittingPreferentialseatingPrevent thestudent frombecomingoverstimulatedConsistentpraise andpositivereinforcementTeach/ReteachExpectationsOnepaper/OnetaskAssignabuddyImplementa timerBreaksFrequentRedirection1:1AssistanceBehaviorContractRephraseandrepeatdirectionsTimeout/ThinkTimeopportunitiesReduceassignmentDaily/WeeklyBehaviorChartModelappropriatebehaviorProvide acopy ofthe writtennotesFree!

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extra time to transition
  2. Provide guided choices
  3. Visual Schedule
  4. Simplify steps/directions
  5. Implement a classroom reward system
  6. provide options for submitting work
  7. Flexibility in sitting
  8. Preferential seating
  9. Prevent the student from becoming overstimulated
  10. Consistent praise and positive reinforcement
  11. Teach/ Reteach Expectations
  12. One paper/One task
  13. Assign a buddy
  14. Implement a timer
  15. Breaks
  16. Frequent Redirection
  17. 1:1 Assistance
  18. Behavior Contract
  19. Rephrase and repeat directions
  20. Time out/Think Time opportunities
  21. Reduce assignment
  22. Daily/Weekly Behavior Chart
  23. Model appropriate behavior
  24. Provide a copy of the written notes
  25. Free!