Rephrase and repeat directions Preferential seating Daily/Weekly Behavior Chart Assign a buddy Free! Extra time to transition provide options for submitting work Time out/Think Time opportunities Consistent praise and positive reinforcement Flexibility in sitting Visual Schedule One paper/One task Simplify steps/directions Reduce assignment Implement a timer 1:1 Assistance Provide a copy of the written notes Provide guided choices Implement a classroom reward system Behavior Contract Teach/ Reteach Expectations Model appropriate behavior Frequent Redirection Prevent the student from becoming overstimulated Breaks Rephrase and repeat directions Preferential seating Daily/Weekly Behavior Chart Assign a buddy Free! Extra time to transition provide options for submitting work Time out/Think Time opportunities Consistent praise and positive reinforcement Flexibility in sitting Visual Schedule One paper/One task Simplify steps/directions Reduce assignment Implement a timer 1:1 Assistance Provide a copy of the written notes Provide guided choices Implement a classroom reward system Behavior Contract Teach/ Reteach Expectations Model appropriate behavior Frequent Redirection Prevent the student from becoming overstimulated Breaks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rephrase and repeat directions
Preferential seating
Daily/Weekly Behavior Chart
Assign a buddy
Free!
Extra time to transition
provide options for submitting work
Time out/Think Time opportunities
Consistent praise and positive reinforcement
Flexibility in sitting
Visual Schedule
One paper/One task
Simplify steps/directions
Reduce assignment
Implement a timer
1:1 Assistance
Provide a copy of the written notes
Provide guided choices
Implement a classroom reward system
Behavior Contract
Teach/ Reteach Expectations
Model appropriate behavior
Frequent Redirection
Prevent the student from becoming overstimulated
Breaks