Flexibilityin sittingConsistentpraise andpositivereinforcementPreferentialseatingAssignabuddy1:1AssistanceDaily/WeeklyBehaviorChartPrevent thestudent frombecomingoverstimulatedImplementa classroomrewardsystemModelappropriatebehaviorRephraseandrepeatdirectionsSimplifysteps/directionsFree!BreaksProvide acopy ofthe writtennotesFrequentRedirectionprovideoptions forsubmittingworkTeach/ReteachExpectationsTimeout/ThinkTimeopportunitiesProvideguidedchoicesVisualScheduleBehaviorContractOnepaper/OnetaskImplementa timerExtratime totransitionReduceassignmentFlexibilityin sittingConsistentpraise andpositivereinforcementPreferentialseatingAssignabuddy1:1AssistanceDaily/WeeklyBehaviorChartPrevent thestudent frombecomingoverstimulatedImplementa classroomrewardsystemModelappropriatebehaviorRephraseandrepeatdirectionsSimplifysteps/directionsFree!BreaksProvide acopy ofthe writtennotesFrequentRedirectionprovideoptions forsubmittingworkTeach/ReteachExpectationsTimeout/ThinkTimeopportunitiesProvideguidedchoicesVisualScheduleBehaviorContractOnepaper/OnetaskImplementa timerExtratime totransitionReduceassignment

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flexibility in sitting
  2. Consistent praise and positive reinforcement
  3. Preferential seating
  4. Assign a buddy
  5. 1:1 Assistance
  6. Daily/Weekly Behavior Chart
  7. Prevent the student from becoming overstimulated
  8. Implement a classroom reward system
  9. Model appropriate behavior
  10. Rephrase and repeat directions
  11. Simplify steps/directions
  12. Free!
  13. Breaks
  14. Provide a copy of the written notes
  15. Frequent Redirection
  16. provide options for submitting work
  17. Teach/ Reteach Expectations
  18. Time out/Think Time opportunities
  19. Provide guided choices
  20. Visual Schedule
  21. Behavior Contract
  22. One paper/One task
  23. Implement a timer
  24. Extra time to transition
  25. Reduce assignment