Consistentpraise andpositivereinforcementImplementa timerImplementa classroomrewardsystemRephraseandrepeatdirectionsPreferentialseatingDaily/WeeklyBehaviorChartFree!Extratime totransitionSimplifysteps/directionsprovideoptions forsubmittingworkTimeout/ThinkTimeopportunitiesTeach/ReteachExpectationsAssignabuddyFrequentRedirectionProvideguidedchoicesBehaviorContractBreaksVisualScheduleModelappropriatebehaviorProvide acopy ofthe writtennotesReduceassignmentPrevent thestudent frombecomingoverstimulated1:1AssistanceOnepaper/OnetaskFlexibilityin sittingConsistentpraise andpositivereinforcementImplementa timerImplementa classroomrewardsystemRephraseandrepeatdirectionsPreferentialseatingDaily/WeeklyBehaviorChartFree!Extratime totransitionSimplifysteps/directionsprovideoptions forsubmittingworkTimeout/ThinkTimeopportunitiesTeach/ReteachExpectationsAssignabuddyFrequentRedirectionProvideguidedchoicesBehaviorContractBreaksVisualScheduleModelappropriatebehaviorProvide acopy ofthe writtennotesReduceassignmentPrevent thestudent frombecomingoverstimulated1:1AssistanceOnepaper/OnetaskFlexibilityin sitting

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consistent praise and positive reinforcement
  2. Implement a timer
  3. Implement a classroom reward system
  4. Rephrase and repeat directions
  5. Preferential seating
  6. Daily/Weekly Behavior Chart
  7. Free!
  8. Extra time to transition
  9. Simplify steps/directions
  10. provide options for submitting work
  11. Time out/Think Time opportunities
  12. Teach/ Reteach Expectations
  13. Assign a buddy
  14. Frequent Redirection
  15. Provide guided choices
  16. Behavior Contract
  17. Breaks
  18. Visual Schedule
  19. Model appropriate behavior
  20. Provide a copy of the written notes
  21. Reduce assignment
  22. Prevent the student from becoming overstimulated
  23. 1:1 Assistance
  24. One paper/One task
  25. Flexibility in sitting