Onepaper/OnetaskDaily/WeeklyBehaviorChartImplementa classroomrewardsystemSimplifysteps/directionsFree!BehaviorContractBreaksVisualScheduleReduceassignmentprovideoptions forsubmittingworkExtratime totransitionTimeout/ThinkTimeopportunitiesProvide acopy ofthe writtennotesAssignabuddyPrevent thestudent frombecomingoverstimulated1:1AssistancePreferentialseatingFrequentRedirectionTeach/ReteachExpectationsModelappropriatebehaviorImplementa timerConsistentpraise andpositivereinforcementRephraseandrepeatdirectionsFlexibilityin sittingProvideguidedchoicesOnepaper/OnetaskDaily/WeeklyBehaviorChartImplementa classroomrewardsystemSimplifysteps/directionsFree!BehaviorContractBreaksVisualScheduleReduceassignmentprovideoptions forsubmittingworkExtratime totransitionTimeout/ThinkTimeopportunitiesProvide acopy ofthe writtennotesAssignabuddyPrevent thestudent frombecomingoverstimulated1:1AssistancePreferentialseatingFrequentRedirectionTeach/ReteachExpectationsModelappropriatebehaviorImplementa timerConsistentpraise andpositivereinforcementRephraseandrepeatdirectionsFlexibilityin sittingProvideguidedchoices

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. One paper/One task
  2. Daily/Weekly Behavior Chart
  3. Implement a classroom reward system
  4. Simplify steps/directions
  5. Free!
  6. Behavior Contract
  7. Breaks
  8. Visual Schedule
  9. Reduce assignment
  10. provide options for submitting work
  11. Extra time to transition
  12. Time out/Think Time opportunities
  13. Provide a copy of the written notes
  14. Assign a buddy
  15. Prevent the student from becoming overstimulated
  16. 1:1 Assistance
  17. Preferential seating
  18. Frequent Redirection
  19. Teach/ Reteach Expectations
  20. Model appropriate behavior
  21. Implement a timer
  22. Consistent praise and positive reinforcement
  23. Rephrase and repeat directions
  24. Flexibility in sitting
  25. Provide guided choices