BreaksOnepaper/OnetaskBehaviorContractFrequentRedirectionRephraseandrepeatdirectionsAssignabuddyModelappropriatebehaviorConsistentpraise andpositivereinforcementDaily/WeeklyBehaviorChartFree!Provide acopy ofthe writtennotesProvideguidedchoicesVisualSchedulePrevent thestudent frombecomingoverstimulated1:1AssistancePreferentialseatingReduceassignmentImplementa classroomrewardsystemImplementa timerExtratime totransitionTeach/ReteachExpectationsprovideoptions forsubmittingworkSimplifysteps/directionsFlexibilityin sittingTimeout/ThinkTimeopportunitiesBreaksOnepaper/OnetaskBehaviorContractFrequentRedirectionRephraseandrepeatdirectionsAssignabuddyModelappropriatebehaviorConsistentpraise andpositivereinforcementDaily/WeeklyBehaviorChartFree!Provide acopy ofthe writtennotesProvideguidedchoicesVisualSchedulePrevent thestudent frombecomingoverstimulated1:1AssistancePreferentialseatingReduceassignmentImplementa classroomrewardsystemImplementa timerExtratime totransitionTeach/ReteachExpectationsprovideoptions forsubmittingworkSimplifysteps/directionsFlexibilityin sittingTimeout/ThinkTimeopportunities

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Breaks
  2. One paper/One task
  3. Behavior Contract
  4. Frequent Redirection
  5. Rephrase and repeat directions
  6. Assign a buddy
  7. Model appropriate behavior
  8. Consistent praise and positive reinforcement
  9. Daily/Weekly Behavior Chart
  10. Free!
  11. Provide a copy of the written notes
  12. Provide guided choices
  13. Visual Schedule
  14. Prevent the student from becoming overstimulated
  15. 1:1 Assistance
  16. Preferential seating
  17. Reduce assignment
  18. Implement a classroom reward system
  19. Implement a timer
  20. Extra time to transition
  21. Teach/ Reteach Expectations
  22. provide options for submitting work
  23. Simplify steps/directions
  24. Flexibility in sitting
  25. Time out/Think Time opportunities