Flexibility in sitting Consistent praise and positive reinforcement Preferential seating Assign a buddy 1:1 Assistance Daily/Weekly Behavior Chart Prevent the student from becoming overstimulated Implement a classroom reward system Model appropriate behavior Rephrase and repeat directions Simplify steps/directions Free! Breaks Provide a copy of the written notes Frequent Redirection provide options for submitting work Teach/ Reteach Expectations Time out/Think Time opportunities Provide guided choices Visual Schedule Behavior Contract One paper/One task Implement a timer Extra time to transition Reduce assignment Flexibility in sitting Consistent praise and positive reinforcement Preferential seating Assign a buddy 1:1 Assistance Daily/Weekly Behavior Chart Prevent the student from becoming overstimulated Implement a classroom reward system Model appropriate behavior Rephrase and repeat directions Simplify steps/directions Free! Breaks Provide a copy of the written notes Frequent Redirection provide options for submitting work Teach/ Reteach Expectations Time out/Think Time opportunities Provide guided choices Visual Schedule Behavior Contract One paper/One task Implement a timer Extra time to transition Reduce assignment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flexibility in sitting
Consistent praise and positive reinforcement
Preferential seating
Assign a buddy
1:1 Assistance
Daily/Weekly Behavior Chart
Prevent the student from becoming overstimulated
Implement a classroom reward system
Model appropriate behavior
Rephrase and repeat directions
Simplify steps/directions
Free!
Breaks
Provide a copy of the written notes
Frequent Redirection
provide options for submitting work
Teach/ Reteach Expectations
Time out/Think Time opportunities
Provide guided choices
Visual Schedule
Behavior Contract
One paper/One task
Implement a timer
Extra time to transition
Reduce assignment