Free! Time out/Think Time opportunities Model appropriate behavior Simplify steps/directions Assign a buddy Rephrase and repeat directions One paper/One task Prevent the student from becoming overstimulated Breaks Extra time to transition Daily/Weekly Behavior Chart 1:1 Assistance Visual Schedule Frequent Redirection Reduce assignment Behavior Contract Provide a copy of the written notes Consistent praise and positive reinforcement Teach/ Reteach Expectations Implement a classroom reward system Provide guided choices Flexibility in sitting Implement a timer provide options for submitting work Preferential seating Free! Time out/Think Time opportunities Model appropriate behavior Simplify steps/directions Assign a buddy Rephrase and repeat directions One paper/One task Prevent the student from becoming overstimulated Breaks Extra time to transition Daily/Weekly Behavior Chart 1:1 Assistance Visual Schedule Frequent Redirection Reduce assignment Behavior Contract Provide a copy of the written notes Consistent praise and positive reinforcement Teach/ Reteach Expectations Implement a classroom reward system Provide guided choices Flexibility in sitting Implement a timer provide options for submitting work Preferential seating
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Free!
Time out/Think Time opportunities
Model appropriate behavior
Simplify steps/directions
Assign a buddy
Rephrase and repeat directions
One paper/One task
Prevent the student from becoming overstimulated
Breaks
Extra time to transition
Daily/Weekly Behavior Chart
1:1 Assistance
Visual Schedule
Frequent Redirection
Reduce assignment
Behavior Contract
Provide a copy of the written notes
Consistent praise and positive reinforcement
Teach/ Reteach Expectations
Implement a classroom reward system
Provide guided choices
Flexibility in sitting
Implement a timer
provide options for submitting work
Preferential seating