Free!Timeout/ThinkTimeopportunitiesModelappropriatebehaviorSimplifysteps/directionsAssignabuddyRephraseandrepeatdirectionsOnepaper/OnetaskPrevent thestudent frombecomingoverstimulatedBreaksExtratime totransitionDaily/WeeklyBehaviorChart1:1AssistanceVisualScheduleFrequentRedirectionReduceassignmentBehaviorContractProvide acopy ofthe writtennotesConsistentpraise andpositivereinforcementTeach/ReteachExpectationsImplementa classroomrewardsystemProvideguidedchoicesFlexibilityin sittingImplementa timerprovideoptions forsubmittingworkPreferentialseatingFree!Timeout/ThinkTimeopportunitiesModelappropriatebehaviorSimplifysteps/directionsAssignabuddyRephraseandrepeatdirectionsOnepaper/OnetaskPrevent thestudent frombecomingoverstimulatedBreaksExtratime totransitionDaily/WeeklyBehaviorChart1:1AssistanceVisualScheduleFrequentRedirectionReduceassignmentBehaviorContractProvide acopy ofthe writtennotesConsistentpraise andpositivereinforcementTeach/ReteachExpectationsImplementa classroomrewardsystemProvideguidedchoicesFlexibilityin sittingImplementa timerprovideoptions forsubmittingworkPreferentialseating

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Time out/Think Time opportunities
  3. Model appropriate behavior
  4. Simplify steps/directions
  5. Assign a buddy
  6. Rephrase and repeat directions
  7. One paper/One task
  8. Prevent the student from becoming overstimulated
  9. Breaks
  10. Extra time to transition
  11. Daily/Weekly Behavior Chart
  12. 1:1 Assistance
  13. Visual Schedule
  14. Frequent Redirection
  15. Reduce assignment
  16. Behavior Contract
  17. Provide a copy of the written notes
  18. Consistent praise and positive reinforcement
  19. Teach/ Reteach Expectations
  20. Implement a classroom reward system
  21. Provide guided choices
  22. Flexibility in sitting
  23. Implement a timer
  24. provide options for submitting work
  25. Preferential seating