provideoptions forsubmittingworkFree!ReduceassignmentOnepaper/OnetaskRephraseandrepeatdirectionsVisualScheduleBreaksModelappropriatebehaviorConsistentpraise andpositivereinforcementAssignabuddyPreferentialseatingFrequentRedirectionBehaviorContract1:1AssistanceTeach/ReteachExpectationsImplementa classroomrewardsystemProvide acopy ofthe writtennotesProvideguidedchoicesTimeout/ThinkTimeopportunitiesPrevent thestudent frombecomingoverstimulatedFlexibilityin sittingImplementa timerDaily/WeeklyBehaviorChartExtratime totransitionSimplifysteps/directionsprovideoptions forsubmittingworkFree!ReduceassignmentOnepaper/OnetaskRephraseandrepeatdirectionsVisualScheduleBreaksModelappropriatebehaviorConsistentpraise andpositivereinforcementAssignabuddyPreferentialseatingFrequentRedirectionBehaviorContract1:1AssistanceTeach/ReteachExpectationsImplementa classroomrewardsystemProvide acopy ofthe writtennotesProvideguidedchoicesTimeout/ThinkTimeopportunitiesPrevent thestudent frombecomingoverstimulatedFlexibilityin sittingImplementa timerDaily/WeeklyBehaviorChartExtratime totransitionSimplifysteps/directions

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. provide options for submitting work
  2. Free!
  3. Reduce assignment
  4. One paper/One task
  5. Rephrase and repeat directions
  6. Visual Schedule
  7. Breaks
  8. Model appropriate behavior
  9. Consistent praise and positive reinforcement
  10. Assign a buddy
  11. Preferential seating
  12. Frequent Redirection
  13. Behavior Contract
  14. 1:1 Assistance
  15. Teach/ Reteach Expectations
  16. Implement a classroom reward system
  17. Provide a copy of the written notes
  18. Provide guided choices
  19. Time out/Think Time opportunities
  20. Prevent the student from becoming overstimulated
  21. Flexibility in sitting
  22. Implement a timer
  23. Daily/Weekly Behavior Chart
  24. Extra time to transition
  25. Simplify steps/directions