Daily/Weekly Behavior Chart Provide a copy of the written notes Implement a timer Model appropriate behavior Free! Simplify steps/directions Flexibility in sitting Time out/Think Time opportunities Consistent praise and positive reinforcement Rephrase and repeat directions provide options for submitting work Teach/ Reteach Expectations Provide guided choices Behavior Contract One paper/One task Implement a classroom reward system Breaks 1:1 Assistance Visual Schedule Extra time to transition Reduce assignment Prevent the student from becoming overstimulated Preferential seating Frequent Redirection Assign a buddy Daily/Weekly Behavior Chart Provide a copy of the written notes Implement a timer Model appropriate behavior Free! Simplify steps/directions Flexibility in sitting Time out/Think Time opportunities Consistent praise and positive reinforcement Rephrase and repeat directions provide options for submitting work Teach/ Reteach Expectations Provide guided choices Behavior Contract One paper/One task Implement a classroom reward system Breaks 1:1 Assistance Visual Schedule Extra time to transition Reduce assignment Prevent the student from becoming overstimulated Preferential seating Frequent Redirection Assign a buddy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Daily/Weekly Behavior Chart
Provide a copy of the written notes
Implement a timer
Model appropriate behavior
Free!
Simplify steps/directions
Flexibility in sitting
Time out/Think Time opportunities
Consistent praise and positive reinforcement
Rephrase and repeat directions
provide options for submitting work
Teach/ Reteach Expectations
Provide guided choices
Behavior Contract
One paper/One task
Implement a classroom reward system
Breaks
1:1 Assistance
Visual Schedule
Extra time to transition
Reduce assignment
Prevent the student from becoming overstimulated
Preferential seating
Frequent Redirection
Assign a buddy