Extratime totransitionVisualScheduleBreaksprovideoptions forsubmittingworkProvide acopy ofthe writtennotesProvideguidedchoicesTeach/ReteachExpectationsFree!ModelappropriatebehaviorDaily/WeeklyBehaviorChartReduceassignmentImplementa classroomrewardsystemTimeout/ThinkTimeopportunitiesImplementa timerSimplifysteps/directionsBehaviorContractFlexibilityin sittingRephraseandrepeatdirections1:1AssistanceFrequentRedirectionAssignabuddyPreferentialseatingPrevent thestudent frombecomingoverstimulatedOnepaper/OnetaskConsistentpraise andpositivereinforcementExtratime totransitionVisualScheduleBreaksprovideoptions forsubmittingworkProvide acopy ofthe writtennotesProvideguidedchoicesTeach/ReteachExpectationsFree!ModelappropriatebehaviorDaily/WeeklyBehaviorChartReduceassignmentImplementa classroomrewardsystemTimeout/ThinkTimeopportunitiesImplementa timerSimplifysteps/directionsBehaviorContractFlexibilityin sittingRephraseandrepeatdirections1:1AssistanceFrequentRedirectionAssignabuddyPreferentialseatingPrevent thestudent frombecomingoverstimulatedOnepaper/OnetaskConsistentpraise andpositivereinforcement

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extra time to transition
  2. Visual Schedule
  3. Breaks
  4. provide options for submitting work
  5. Provide a copy of the written notes
  6. Provide guided choices
  7. Teach/ Reteach Expectations
  8. Free!
  9. Model appropriate behavior
  10. Daily/Weekly Behavior Chart
  11. Reduce assignment
  12. Implement a classroom reward system
  13. Time out/Think Time opportunities
  14. Implement a timer
  15. Simplify steps/directions
  16. Behavior Contract
  17. Flexibility in sitting
  18. Rephrase and repeat directions
  19. 1:1 Assistance
  20. Frequent Redirection
  21. Assign a buddy
  22. Preferential seating
  23. Prevent the student from becoming overstimulated
  24. One paper/One task
  25. Consistent praise and positive reinforcement