Free!Daily/WeeklyBehaviorChartPrevent thestudent frombecomingoverstimulatedAssignabuddyprovideoptions forsubmittingworkBreaksProvide acopy ofthe writtennotesImplementa classroomrewardsystemExtratime totransition1:1AssistanceModelappropriatebehaviorVisualScheduleSimplifysteps/directionsImplementa timerTimeout/ThinkTimeopportunitiesPreferentialseatingBehaviorContractOnepaper/OnetaskRephraseandrepeatdirectionsFrequentRedirectionTeach/ReteachExpectationsProvideguidedchoicesFlexibilityin sittingConsistentpraise andpositivereinforcementReduceassignmentFree!Daily/WeeklyBehaviorChartPrevent thestudent frombecomingoverstimulatedAssignabuddyprovideoptions forsubmittingworkBreaksProvide acopy ofthe writtennotesImplementa classroomrewardsystemExtratime totransition1:1AssistanceModelappropriatebehaviorVisualScheduleSimplifysteps/directionsImplementa timerTimeout/ThinkTimeopportunitiesPreferentialseatingBehaviorContractOnepaper/OnetaskRephraseandrepeatdirectionsFrequentRedirectionTeach/ReteachExpectationsProvideguidedchoicesFlexibilityin sittingConsistentpraise andpositivereinforcementReduceassignment

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Daily/Weekly Behavior Chart
  3. Prevent the student from becoming overstimulated
  4. Assign a buddy
  5. provide options for submitting work
  6. Breaks
  7. Provide a copy of the written notes
  8. Implement a classroom reward system
  9. Extra time to transition
  10. 1:1 Assistance
  11. Model appropriate behavior
  12. Visual Schedule
  13. Simplify steps/directions
  14. Implement a timer
  15. Time out/Think Time opportunities
  16. Preferential seating
  17. Behavior Contract
  18. One paper/One task
  19. Rephrase and repeat directions
  20. Frequent Redirection
  21. Teach/ Reteach Expectations
  22. Provide guided choices
  23. Flexibility in sitting
  24. Consistent praise and positive reinforcement
  25. Reduce assignment