Consistentpraise andpositivereinforcementprovideoptions forsubmittingworkFlexibilityin sittingSimplifysteps/directionsImplementa timer1:1AssistanceImplementa classroomrewardsystemFrequentRedirectionFree!PreferentialseatingAssignabuddyOnepaper/OnetaskModelappropriatebehaviorRephraseandrepeatdirectionsTeach/ReteachExpectationsDaily/WeeklyBehaviorChartProvide acopy ofthe writtennotesTimeout/ThinkTimeopportunitiesProvideguidedchoicesPrevent thestudent frombecomingoverstimulatedVisualScheduleBehaviorContractBreaksExtratime totransitionReduceassignmentConsistentpraise andpositivereinforcementprovideoptions forsubmittingworkFlexibilityin sittingSimplifysteps/directionsImplementa timer1:1AssistanceImplementa classroomrewardsystemFrequentRedirectionFree!PreferentialseatingAssignabuddyOnepaper/OnetaskModelappropriatebehaviorRephraseandrepeatdirectionsTeach/ReteachExpectationsDaily/WeeklyBehaviorChartProvide acopy ofthe writtennotesTimeout/ThinkTimeopportunitiesProvideguidedchoicesPrevent thestudent frombecomingoverstimulatedVisualScheduleBehaviorContractBreaksExtratime totransitionReduceassignment

Tier 1 Attention/Behavior Accommodations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Consistent praise and positive reinforcement
  2. provide options for submitting work
  3. Flexibility in sitting
  4. Simplify steps/directions
  5. Implement a timer
  6. 1:1 Assistance
  7. Implement a classroom reward system
  8. Frequent Redirection
  9. Free!
  10. Preferential seating
  11. Assign a buddy
  12. One paper/One task
  13. Model appropriate behavior
  14. Rephrase and repeat directions
  15. Teach/ Reteach Expectations
  16. Daily/Weekly Behavior Chart
  17. Provide a copy of the written notes
  18. Time out/Think Time opportunities
  19. Provide guided choices
  20. Prevent the student from becoming overstimulated
  21. Visual Schedule
  22. Behavior Contract
  23. Breaks
  24. Extra time to transition
  25. Reduce assignment