TunedpercussionSynthesisers,samplers, &electronicsSpectralmusicNon-Westernrhythms/metresPolymetreInteractiveelementsDissonanceText-basedinstructionsNon-WesternscalesComplextimesignaturesMultiphonicsPreparedinstrumentsSingingthroughinstrumentwhile playingOpenformAdditiverhythmPre-recordedsoundsPhaseshiftingCollegnoSerialismPolyrhythmsModesMicrotonalityElectroniceffectsNon-tertianharmonyUnconventionalcombinations ofinstrumentsPitchclustersAleatoricismDroneAlternativetuningsOtherunorthodoxmethods ofproducingsoundStaticharmonyAtonalityMetricmodulationNon-WesterninstrumentationGraphicscoresIndeterminatenotationHarmonicsKeyclicksPolytonalityMixedmetreTunedpercussionSynthesisers,samplers, &electronicsSpectralmusicNon-Westernrhythms/metresPolymetreInteractiveelementsDissonanceText-basedinstructionsNon-WesternscalesComplextimesignaturesMultiphonicsPreparedinstrumentsSingingthroughinstrumentwhile playingOpenformAdditiverhythmPre-recordedsoundsPhaseshiftingCollegnoSerialismPolyrhythmsModesMicrotonalityElectroniceffectsNon-tertianharmonyUnconventionalcombinations ofinstrumentsPitchclustersAleatoricismDroneAlternativetuningsOtherunorthodoxmethods ofproducingsoundStaticharmonyAtonalityMetricmodulationNon-WesterninstrumentationGraphicscoresIndeterminatenotationHarmonicsKeyclicksPolytonalityMixedmetre

Contemporary classical features - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tuned percussion
  2. Synthesisers, samplers, & electronics
  3. Spectral music
  4. Non-Western rhythms/metres
  5. Polymetre
  6. Interactive elements
  7. Dissonance
  8. Text-based instructions
  9. Non-Western scales
  10. Complex time signatures
  11. Multiphonics
  12. Prepared instruments
  13. Singing through instrument while playing
  14. Open form
  15. Additive rhythm
  16. Pre-recorded sounds
  17. Phase shifting
  18. Col legno
  19. Serialism
  20. Polyrhythms
  21. Modes
  22. Microtonality
  23. Electronic effects
  24. Non-tertian harmony
  25. Unconventional combinations of instruments
  26. Pitch clusters
  27. Aleatoricism
  28. Drone
  29. Alternative tunings
  30. Other unorthodox methods of producing sound
  31. Static harmony
  32. Atonality
  33. Metric modulation
  34. Non-Western instrumentation
  35. Graphic scores
  36. Indeterminate notation
  37. Harmonics
  38. Key clicks
  39. Polytonality
  40. Mixed metre