Seasons(Summerto Winter)timelapseColonization:hospital toolsVillages/citiesColonization:org bannersSuper-highwaysonArcCorpColonization:door lockswithwhite/blacklistfor accessColonization:greenhouses(org)habsin civilizedcities, $$$Colonization:orgwhite/blacklistfor accessColonization:''self-sufficiency''Roads:truckstopsColonization:decay shownif leftabandonedColonization:Electric gridColonization:AnimalhusbandryPolariscomingto 4.0ROADNETWORKSArea01-39NyxsystemSpectrumAPI for(discord)bots/toolsDemo ofbigshipengineeringgameplaywith groupManufacturinggreatlyexpanded onColonization:DIYspaceportCommsreworkColonization:Furniture/WallcustomizationSeasons(Summerto Winter)timelapseColonization:hospital toolsVillages/citiesColonization:org bannersSuper-highwaysonArcCorpColonization:door lockswithwhite/blacklistfor accessColonization:greenhouses(org)habsin civilizedcities, $$$Colonization:orgwhite/blacklistfor accessColonization:''self-sufficiency''Roads:truckstopsColonization:decay shownif leftabandonedColonization:Electric gridColonization:AnimalhusbandryPolariscomingto 4.0ROADNETWORKSArea01-39NyxsystemSpectrumAPI for(discord)bots/toolsDemo ofbigshipengineeringgameplaywith groupManufacturinggreatlyexpanded onColonization:DIYspaceportCommsreworkColonization:Furniture/Wallcustomization

Scamper's predictions for CitCon - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Seasons (Summer to Winter) timelapse
  2. Colonization: hospital tools
  3. Villages/cities
  4. Colonization: org banners
  5. Super-highways on ArcCorp
  6. Colonization: door locks with white/blacklist for access
  7. Colonization: greenhouses
  8. (org)habs in civilized cities, $$$
  9. Colonization: org white/blacklist for access
  10. Colonization: ''self-sufficiency''
  11. Roads: truck stops
  12. Colonization: decay shown if left abandoned
  13. Colonization: Electric grid
  14. Colonization: Animal husbandry
  15. Polaris coming to 4.0
  16. ROAD NETWORKS
  17. Area01-39
  18. Nyx system
  19. Spectrum API for (discord) bots/tools
  20. Demo of bigship engineering gameplay with group
  21. Manufacturing greatly expanded on
  22. Colonization: DIY spaceport
  23. Comms rework
  24. Colonization: Furniture/Wall customization