Narrative Narrative Voice Conflict Connotation Mood Indirect Characterization Simile Third Person Limited Point of View Simile Connotation Direct Characterization Imagery/sensory language Falling Action Antagonist Denotation Resolution Indirect Characterization Passive voice Symbolism Tone Hyperbole Personification Passive voice Reference. Hyperbole Narrative Voice Plot Imagery/sensory language Onomatopoeia Point of View Plot Protagonist Onomatopoeia Second Person Personification Direct Characterization metaphor First Person Allusion Protagonist Theme Antagonist Exposition Narrative Theme Climax Third Person Omniscient Mood Tone metaphor Allusion Rising Action Reference. Symbolism Narrative Narrative Voice Conflict Connotation Mood Indirect Characterization Simile Third Person Limited Point of View Simile Connotation Direct Characterization Imagery/sensory language Falling Action Antagonist Denotation Resolution Indirect Characterization Passive voice Symbolism Tone Hyperbole Personification Passive voice Reference. Hyperbole Narrative Voice Plot Imagery/sensory language Onomatopoeia Point of View Plot Protagonist Onomatopoeia Second Person Personification Direct Characterization metaphor First Person Allusion Protagonist Theme Antagonist Exposition Narrative Theme Climax Third Person Omniscient Mood Tone metaphor Allusion Rising Action Reference. Symbolism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative
Narrative Voice
Conflict
Connotation
Mood
Indirect Characterization
Simile
Third Person Limited
Point of View
Simile
Connotation
Direct Characterization
Imagery/sensory language
Falling Action
Antagonist
Denotation
Resolution
Indirect Characterization
Passive voice
Symbolism
Tone
Hyperbole
Personification
Passive voice
Reference.
Hyperbole
Narrative Voice
Plot
Imagery/sensory language
Onomatopoeia
Point of View
Plot
Protagonist
Onomatopoeia
Second Person
Personification
Direct Characterization
metaphor
First Person
Allusion
Protagonist
Theme
Antagonist
Exposition
Narrative
Theme
Climax
Third Person Omniscient
Mood
Tone
metaphor
Allusion
Rising Action
Reference.
Symbolism