Protagonist Denotation Tone Tone Protagonist Mood Theme Mood Personification Direct Characterization Personification Simile Plot Imagery/sensory language Allusion First Person Rising Action Point of View metaphor Imagery/sensory language Direct Characterization Onomatopoeia Indirect Characterization Narrative Voice Theme Indirect Characterization Hyperbole Third Person Omniscient Symbolism Allusion Connotation Reference. metaphor Narrative Onomatopoeia Point of View Second Person Conflict Narrative Voice Antagonist Climax Simile Antagonist Hyperbole Passive voice Resolution Plot Connotation Reference. Symbolism Narrative Passive voice Falling Action Third Person Limited Exposition Protagonist Denotation Tone Tone Protagonist Mood Theme Mood Personification Direct Characterization Personification Simile Plot Imagery/sensory language Allusion First Person Rising Action Point of View metaphor Imagery/sensory language Direct Characterization Onomatopoeia Indirect Characterization Narrative Voice Theme Indirect Characterization Hyperbole Third Person Omniscient Symbolism Allusion Connotation Reference. metaphor Narrative Onomatopoeia Point of View Second Person Conflict Narrative Voice Antagonist Climax Simile Antagonist Hyperbole Passive voice Resolution Plot Connotation Reference. Symbolism Narrative Passive voice Falling Action Third Person Limited Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Denotation
Tone
Tone
Protagonist
Mood
Theme
Mood
Personification
Direct Characterization
Personification
Simile
Plot
Imagery/sensory language
Allusion
First Person
Rising Action
Point of View
metaphor
Imagery/sensory language
Direct Characterization
Onomatopoeia
Indirect Characterization
Narrative Voice
Theme
Indirect Characterization
Hyperbole
Third Person Omniscient
Symbolism
Allusion
Connotation
Reference.
metaphor
Narrative
Onomatopoeia
Point of View
Second Person
Conflict
Narrative Voice
Antagonist
Climax
Simile
Antagonist
Hyperbole
Passive voice
Resolution
Plot
Connotation
Reference.
Symbolism
Narrative
Passive voice
Falling Action
Third Person Limited
Exposition