Indirect Characterization Allusion Hyperbole Tone Climax Onomatopoeia Narrative Protagonist Personification metaphor Narrative Voice Antagonist Personification Point of View Hyperbole Imagery/sensory language Exposition Symbolism Resolution Plot Onomatopoeia Connotation Second Person Allusion Reference. Passive voice metaphor First Person Reference. Theme Mood Simile Rising Action Third Person Limited Denotation Simile Point of View Tone Third Person Omniscient Mood Protagonist Conflict Symbolism Narrative Narrative Voice Passive voice Imagery/sensory language Falling Action Indirect Characterization Connotation Plot Theme Direct Characterization Antagonist Direct Characterization Indirect Characterization Allusion Hyperbole Tone Climax Onomatopoeia Narrative Protagonist Personification metaphor Narrative Voice Antagonist Personification Point of View Hyperbole Imagery/sensory language Exposition Symbolism Resolution Plot Onomatopoeia Connotation Second Person Allusion Reference. Passive voice metaphor First Person Reference. Theme Mood Simile Rising Action Third Person Limited Denotation Simile Point of View Tone Third Person Omniscient Mood Protagonist Conflict Symbolism Narrative Narrative Voice Passive voice Imagery/sensory language Falling Action Indirect Characterization Connotation Plot Theme Direct Characterization Antagonist Direct Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Allusion
Hyperbole
Tone
Climax
Onomatopoeia
Narrative
Protagonist
Personification
metaphor
Narrative Voice
Antagonist
Personification
Point of View
Hyperbole
Imagery/sensory language
Exposition
Symbolism
Resolution
Plot
Onomatopoeia
Connotation
Second Person
Allusion
Reference.
Passive voice
metaphor
First Person
Reference.
Theme
Mood
Simile
Rising Action
Third Person Limited
Denotation
Simile
Point of View
Tone
Third Person Omniscient
Mood
Protagonist
Conflict
Symbolism
Narrative
Narrative Voice
Passive voice
Imagery/sensory language
Falling Action
Indirect Characterization
Connotation
Plot
Theme
Direct Characterization
Antagonist
Direct Characterization