Antagonist Imagery/sensory language Simile Second Person Plot Theme Protagonist Narrative Voice Exposition Plot First Person Passive voice Hyperbole Narrative Voice Third Person Omniscient metaphor Antagonist Allusion Falling Action Mood metaphor Tone Personification Symbolism Connotation Passive voice Tone Point of View Reference. Third Person Limited Hyperbole Imagery/sensory language Onomatopoeia Theme Climax Narrative Indirect Characterization Resolution Point of View Reference. Protagonist Narrative Direct Characterization Mood Connotation Onomatopoeia Conflict Allusion Indirect Characterization Denotation Symbolism Direct Characterization Personification Simile Rising Action Antagonist Imagery/sensory language Simile Second Person Plot Theme Protagonist Narrative Voice Exposition Plot First Person Passive voice Hyperbole Narrative Voice Third Person Omniscient metaphor Antagonist Allusion Falling Action Mood metaphor Tone Personification Symbolism Connotation Passive voice Tone Point of View Reference. Third Person Limited Hyperbole Imagery/sensory language Onomatopoeia Theme Climax Narrative Indirect Characterization Resolution Point of View Reference. Protagonist Narrative Direct Characterization Mood Connotation Onomatopoeia Conflict Allusion Indirect Characterization Denotation Symbolism Direct Characterization Personification Simile Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Imagery/sensory language
Simile
Second Person
Plot
Theme
Protagonist
Narrative Voice
Exposition
Plot
First Person
Passive voice
Hyperbole
Narrative Voice
Third Person Omniscient
metaphor
Antagonist
Allusion
Falling Action
Mood
metaphor
Tone
Personification
Symbolism
Connotation
Passive voice
Tone
Point of View
Reference.
Third Person Limited
Hyperbole
Imagery/sensory language
Onomatopoeia
Theme
Climax
Narrative
Indirect Characterization
Resolution
Point of View
Reference.
Protagonist
Narrative
Direct Characterization
Mood
Connotation
Onomatopoeia
Conflict
Allusion
Indirect Characterization
Denotation
Symbolism
Direct Characterization
Personification
Simile
Rising Action