Get in trouble for forgetting that spell had a verbal component Shocking character twist Justin's character says "Whatever..." Harassing tavern patrons Sofia rogues all over the place One shot someone in combat Lydia has concepts of a plan "Are you sure you wanna do that" Committing to the bit leads to consequences Lindy mentions "The Cart Incident..." Blake goblin NPC Missed AC by one Nat 1 Elaborate plan fails immediately Cursed item picked up "For the Narrative" Failing an important skill check The start of an inside joke Accidental Murder Cort makes up something in the distance Shep sad backstory Failed charm spell Making future enemies in session one Nat 20 Obvious DM foreshadowing Get in trouble for forgetting that spell had a verbal component Shocking character twist Justin's character says "Whatever..." Harassing tavern patrons Sofia rogues all over the place One shot someone in combat Lydia has concepts of a plan "Are you sure you wanna do that" Committing to the bit leads to consequences Lindy mentions "The Cart Incident..." Blake goblin NPC Missed AC by one Nat 1 Elaborate plan fails immediately Cursed item picked up "For the Narrative" Failing an important skill check The start of an inside joke Accidental Murder Cort makes up something in the distance Shep sad backstory Failed charm spell Making future enemies in session one Nat 20 Obvious DM foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Get in trouble for forgetting that spell had a verbal component
Shocking character twist
Justin's character says "Whatever..."
Harassing tavern patrons
Sofia rogues all over the place
One shot someone in combat
Lydia has concepts of a plan
"Are you sure you wanna do that"
Committing to the bit leads to consequences
Lindy mentions "The Cart Incident..."
Blake goblin NPC
Missed AC by one
Nat 1
Elaborate plan fails immediately
Cursed item picked up "For the Narrative"
Failing an important skill check
The start of an inside joke
Accidental Murder
Cort makes up something in the distance
Shep sad backstory
Failed charm spell
Making future enemies in session one
Nat 20
Obvious DM foreshadowing