Committing to the bit leads to consequences Nat 1 Failed charm spell Failing an important skill check Get in trouble for forgetting that spell had a verbal component Justin's character says "Whatever..." Missed AC by one Sofia rogues all over the place One shot someone in combat Shep sad backstory Blake goblin NPC Lindy mentions "The Cart Incident..." Obvious DM foreshadowing Cort makes up something in the distance Shocking character twist "Are you sure you wanna do that" Elaborate plan fails immediately Harassing tavern patrons Accidental Murder Nat 20 The start of an inside joke Cursed item picked up "For the Narrative" Making future enemies in session one Lydia has concepts of a plan Committing to the bit leads to consequences Nat 1 Failed charm spell Failing an important skill check Get in trouble for forgetting that spell had a verbal component Justin's character says "Whatever..." Missed AC by one Sofia rogues all over the place One shot someone in combat Shep sad backstory Blake goblin NPC Lindy mentions "The Cart Incident..." Obvious DM foreshadowing Cort makes up something in the distance Shocking character twist "Are you sure you wanna do that" Elaborate plan fails immediately Harassing tavern patrons Accidental Murder Nat 20 The start of an inside joke Cursed item picked up "For the Narrative" Making future enemies in session one Lydia has concepts of a plan
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Committing to the bit leads to consequences
Nat 1
Failed charm spell
Failing an important skill check
Get in trouble for forgetting that spell had a verbal component
Justin's character says "Whatever..."
Missed AC by one
Sofia rogues all over the place
One shot someone in combat
Shep sad backstory
Blake goblin NPC
Lindy mentions "The Cart Incident..."
Obvious DM foreshadowing
Cort makes up something in the distance
Shocking character twist
"Are you sure you wanna do that"
Elaborate plan fails immediately
Harassing tavern patrons
Accidental Murder
Nat 20
The start of an inside joke
Cursed item picked up "For the Narrative"
Making future enemies in session one
Lydia has concepts of a plan