Committing tothe bit leadstoconsequencesNat1FailedcharmspellFailing animportantskill checkGet in troublefor forgettingthat spell hada verbalcomponentJustin'scharactersays"Whatever..."MissedAC byoneSofiarogues allover theplaceOne shotsomeonein combatShep sadbackstoryBlakegoblinNPCLindymentions"The CartIncident..."Obvious DMforeshadowingCort makesupsomething inthe distanceShockingcharactertwist"Are yousure youwanna dothat"Elaborateplan failsimmediatelyHarassingtavernpatronsAccidentalMurderNat20The startof aninsidejokeCurseditem pickedup "For theNarrative"Makingfutureenemies insession oneLydia hasconceptsof a planCommitting tothe bit leadstoconsequencesNat1FailedcharmspellFailing animportantskill checkGet in troublefor forgettingthat spell hada verbalcomponentJustin'scharactersays"Whatever..."MissedAC byoneSofiarogues allover theplaceOne shotsomeonein combatShep sadbackstoryBlakegoblinNPCLindymentions"The CartIncident..."Obvious DMforeshadowingCort makesupsomething inthe distanceShockingcharactertwist"Are yousure youwanna dothat"Elaborateplan failsimmediatelyHarassingtavernpatronsAccidentalMurderNat20The startof aninsidejokeCurseditem pickedup "For theNarrative"Makingfutureenemies insession oneLydia hasconceptsof a plan

DND BINGO!!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Committing to the bit leads to consequences
  2. Nat 1
  3. Failed charm spell
  4. Failing an important skill check
  5. Get in trouble for forgetting that spell had a verbal component
  6. Justin's character says "Whatever..."
  7. Missed AC by one
  8. Sofia rogues all over the place
  9. One shot someone in combat
  10. Shep sad backstory
  11. Blake goblin NPC
  12. Lindy mentions "The Cart Incident..."
  13. Obvious DM foreshadowing
  14. Cort makes up something in the distance
  15. Shocking character twist
  16. "Are you sure you wanna do that"
  17. Elaborate plan fails immediately
  18. Harassing tavern patrons
  19. Accidental Murder
  20. Nat 20
  21. The start of an inside joke
  22. Cursed item picked up "For the Narrative"
  23. Making future enemies in session one
  24. Lydia has concepts of a plan