Partyneedshelpleveling upFoodBreakSeductionof anNPCAarondoesn't knowhow to runthe gameSomeoneoutside of theparty walksinto the room(Brian)Someoneis lateSessionends onstart of anencounterSomeonedoesn't knowhow to playthe gamePeb findssoemthingshinyNewfriendadded tothe partyJokes aboutkillingparty/partymemberCriticalrole isbroughtupSomeonegoesdownCoco &SkinnerstartfightingSomeoneforgetssomeone’sturn oninitiativeNat20Claudeis tooshortCeciliadoesn'twant to bethereMusicstopsworkingNat1Skinnermissesan attack PopculturereferenceAaron goestoo intodetail aboutsomethingCompletelyunrelatedtangentPartyneedshelpleveling upFoodBreakSeductionof anNPCAarondoesn't knowhow to runthe gameSomeoneoutside of theparty walksinto the room(Brian)Someoneis lateSessionends onstart of anencounterSomeonedoesn't knowhow to playthe gamePeb findssoemthingshinyNewfriendadded tothe partyJokes aboutkillingparty/partymemberCriticalrole isbroughtupSomeonegoesdownCoco &SkinnerstartfightingSomeoneforgetssomeone’sturn oninitiativeNat20Claudeis tooshortCeciliadoesn'twant to bethereMusicstopsworkingNat1Skinnermissesan attack PopculturereferenceAaron goestoo intodetail aboutsomethingCompletelyunrelatedtangent

DnD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party needs help leveling up
  2. Food Break
  3. Seduction of an NPC
  4. Aaron doesn't know how to run the game
  5. Someone outside of the party walks into the room (Brian)
  6. Someone is late
  7. Session ends on start of an encounter
  8. Someone doesn't know how to play the game
  9. Peb finds soemthing shiny
  10. New friend added to the party
  11. Jokes about killing party/party member
  12. Critical role is brought up
  13. Someone goes down
  14. Coco & Skinner start fighting
  15. Someone forgets someone’s turn on initiative
  16. Nat 20
  17. Claude is too short
  18. Cecilia doesn't want to be there
  19. Music stops working
  20. Nat 1
  21. Skinner misses an attack
  22. Pop culture reference
  23. Aaron goes too into detail about something
  24. Completely unrelated tangent