Aaron goestoo intodetail aboutsomethingSomeonegoesdownClaudeis tooshortMusicstopsworkingAarondoesn't knowhow to runthe gameSomeonedoesn't knowhow to playthe gamePartyneedshelpleveling upSkinnermissesan attack Nat1CompletelyunrelatedtangentSeductionof anNPCCriticalrole isbroughtupPopculturereferenceJokes aboutkillingparty/partymemberNat20Newfriendadded tothe partyFoodBreakSessionends onstart of anencounterCeciliadoesn'twant to bethereCoco &SkinnerstartfightingSomeoneoutside of theparty walksinto the room(Brian)Peb findssoemthingshinySomeoneforgetssomeone’sturn oninitiativeSomeoneis lateAaron goestoo intodetail aboutsomethingSomeonegoesdownClaudeis tooshortMusicstopsworkingAarondoesn't knowhow to runthe gameSomeonedoesn't knowhow to playthe gamePartyneedshelpleveling upSkinnermissesan attack Nat1CompletelyunrelatedtangentSeductionof anNPCCriticalrole isbroughtupPopculturereferenceJokes aboutkillingparty/partymemberNat20Newfriendadded tothe partyFoodBreakSessionends onstart of anencounterCeciliadoesn'twant to bethereCoco &SkinnerstartfightingSomeoneoutside of theparty walksinto the room(Brian)Peb findssoemthingshinySomeoneforgetssomeone’sturn oninitiativeSomeoneis late

DnD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Aaron goes too into detail about something
  2. Someone goes down
  3. Claude is too short
  4. Music stops working
  5. Aaron doesn't know how to run the game
  6. Someone doesn't know how to play the game
  7. Party needs help leveling up
  8. Skinner misses an attack
  9. Nat 1
  10. Completely unrelated tangent
  11. Seduction of an NPC
  12. Critical role is brought up
  13. Pop culture reference
  14. Jokes about killing party/party member
  15. Nat 20
  16. New friend added to the party
  17. Food Break
  18. Session ends on start of an encounter
  19. Cecilia doesn't want to be there
  20. Coco & Skinner start fighting
  21. Someone outside of the party walks into the room (Brian)
  22. Peb finds soemthing shiny
  23. Someone forgets someone’s turn on initiative
  24. Someone is late