Someoneis latePartyneedshelpleveling upPopculturereferenceCeciliadoesn'twant to bethereSomeoneoutside of theparty walksinto the room(Brian)Criticalrole isbroughtupAarondoesn't knowhow to runthe gameNewfriendadded tothe partySkinnermissesan attack Nat20Coco &SkinnerstartfightingNat1Seductionof anNPCJokes aboutkillingparty/partymemberCompletelyunrelatedtangentSomeonedoesn't knowhow to playthe gameFoodBreakPeb findssoemthingshinySomeoneforgetssomeone’sturn oninitiativeSomeonegoesdownMusicstopsworkingClaudeis tooshortAaron goestoo intodetail aboutsomethingSessionends onstart of anencounterSomeoneis latePartyneedshelpleveling upPopculturereferenceCeciliadoesn'twant to bethereSomeoneoutside of theparty walksinto the room(Brian)Criticalrole isbroughtupAarondoesn't knowhow to runthe gameNewfriendadded tothe partySkinnermissesan attack Nat20Coco &SkinnerstartfightingNat1Seductionof anNPCJokes aboutkillingparty/partymemberCompletelyunrelatedtangentSomeonedoesn't knowhow to playthe gameFoodBreakPeb findssoemthingshinySomeoneforgetssomeone’sturn oninitiativeSomeonegoesdownMusicstopsworkingClaudeis tooshortAaron goestoo intodetail aboutsomethingSessionends onstart of anencounter

DnD - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone is late
  2. Party needs help leveling up
  3. Pop culture reference
  4. Cecilia doesn't want to be there
  5. Someone outside of the party walks into the room (Brian)
  6. Critical role is brought up
  7. Aaron doesn't know how to run the game
  8. New friend added to the party
  9. Skinner misses an attack
  10. Nat 20
  11. Coco & Skinner start fighting
  12. Nat 1
  13. Seduction of an NPC
  14. Jokes about killing party/party member
  15. Completely unrelated tangent
  16. Someone doesn't know how to play the game
  17. Food Break
  18. Peb finds soemthing shiny
  19. Someone forgets someone’s turn on initiative
  20. Someone goes down
  21. Music stops working
  22. Claude is too short
  23. Aaron goes too into detail about something
  24. Session ends on start of an encounter