Accessible restroom Speech- to-text Accommodation Talking alarm clock Text-to- speech Curb cuts Accessibility Audio description Text alternative Audiobooks Braille Handicap parking Talking scale Assistive technology Tactile paving Inclusion Closed Captioning Color contrast Tactile graphic Ramps Transcript Magnifiers Distinctive textures Headphones Wide doorways and aisles Color identifier Accessible playground swings Voice recognition Universal design Disabilities Screen readers Large print Accessible restroom Speech- to-text Accommodation Talking alarm clock Text-to- speech Curb cuts Accessibility Audio description Text alternative Audiobooks Braille Handicap parking Talking scale Assistive technology Tactile paving Inclusion Closed Captioning Color contrast Tactile graphic Ramps Transcript Magnifiers Distinctive textures Headphones Wide doorways and aisles Color identifier Accessible playground swings Voice recognition Universal design Disabilities Screen readers Large print
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Accessible restroom
G-Speech-to-text
N-Accommodation
G-Talking alarm clock
B-Text-to-speech
I-Curb cuts
B-Accessibility
O-Audio description
B-Text
alternative
N-Audiobooks
N-Braille
B-Handicap parking
O-Talking scale
O-Assistive technology
G-Tactile paving
I-Inclusion
I-Closed Captioning
B-Color
contrast
I-Tactile graphic
G-Ramps
N-Transcript
N-Magnifiers
I-Distinctive
textures
I-Headphones
I-Wide doorways and aisles
G-Color
identifier
O-Accessible playground swings
B-Voice
recognition
G-Universal
design
B-Disabilities
O-Screen readers
O-Large
print