Ramps Tactile paving Talking scale Text alternative Large print Wide doorways and aisles Screen readers Headphones Color contrast Talking alarm clock Accessible restroom Color identifier Audio description Braille Speech- to-text Text-to- speech Accessible playground swings Handicap parking Distinctive textures Assistive technology Closed Captioning Audiobooks Inclusion Tactile graphic Transcript Universal design Voice recognition Accessibility Curb cuts Magnifiers Disabilities Accommodation Ramps Tactile paving Talking scale Text alternative Large print Wide doorways and aisles Screen readers Headphones Color contrast Talking alarm clock Accessible restroom Color identifier Audio description Braille Speech- to-text Text-to- speech Accessible playground swings Handicap parking Distinctive textures Assistive technology Closed Captioning Audiobooks Inclusion Tactile graphic Transcript Universal design Voice recognition Accessibility Curb cuts Magnifiers Disabilities Accommodation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Ramps
G-Tactile paving
O-Talking scale
B-Text
alternative
O-Large
print
I-Wide doorways and aisles
O-Screen readers
I-Headphones
B-Color
contrast
G-Talking alarm clock
N-Accessible restroom
G-Color
identifier
O-Audio description
N-Braille
G-Speech-to-text
B-Text-to-speech
O-Accessible playground swings
B-Handicap parking
I-Distinctive
textures
O-Assistive technology
I-Closed Captioning
N-Audiobooks
I-Inclusion
I-Tactile graphic
N-Transcript
G-Universal
design
B-Voice
recognition
B-Accessibility
I-Curb cuts
N-Magnifiers
B-Disabilities
N-Accommodation