Distinctive textures Color identifier Braille Closed Captioning Accessible playground swings Talking scale Assistive technology Accessible restroom Curb cuts Audio description Headphones Accessibility Text-to- speech Talking alarm clock Audiobooks Large print Universal design Speech- to-text Voice recognition Disabilities Magnifiers Ramps Handicap parking Text alternative Accommodation Transcript Tactile graphic Wide doorways and aisles Tactile paving Inclusion Screen readers Color contrast Distinctive textures Color identifier Braille Closed Captioning Accessible playground swings Talking scale Assistive technology Accessible restroom Curb cuts Audio description Headphones Accessibility Text-to- speech Talking alarm clock Audiobooks Large print Universal design Speech- to-text Voice recognition Disabilities Magnifiers Ramps Handicap parking Text alternative Accommodation Transcript Tactile graphic Wide doorways and aisles Tactile paving Inclusion Screen readers Color contrast
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Distinctive
textures
G-Color
identifier
N-Braille
I-Closed Captioning
O-Accessible playground swings
O-Talking scale
O-Assistive technology
N-Accessible restroom
I-Curb cuts
O-Audio description
I-Headphones
B-Accessibility
B-Text-to-speech
G-Talking alarm clock
N-Audiobooks
O-Large
print
G-Universal
design
G-Speech-to-text
B-Voice
recognition
B-Disabilities
N-Magnifiers
G-Ramps
B-Handicap parking
B-Text
alternative
N-Accommodation
N-Transcript
I-Tactile graphic
I-Wide doorways and aisles
G-Tactile paving
I-Inclusion
O-Screen readers
B-Color
contrast