Headphones Voice recognition Magnifiers Braille Disabilities Accessible playground swings Text alternative Distinctive textures Audio description Talking alarm clock Accessible restroom Curb cuts Speech- to-text Color contrast Closed Captioning Tactile graphic Large print Wide doorways and aisles Handicap parking Inclusion Tactile paving Accessibility Assistive technology Accommodation Universal design Text-to- speech Color identifier Talking scale Audiobooks Screen readers Transcript Ramps Headphones Voice recognition Magnifiers Braille Disabilities Accessible playground swings Text alternative Distinctive textures Audio description Talking alarm clock Accessible restroom Curb cuts Speech- to-text Color contrast Closed Captioning Tactile graphic Large print Wide doorways and aisles Handicap parking Inclusion Tactile paving Accessibility Assistive technology Accommodation Universal design Text-to- speech Color identifier Talking scale Audiobooks Screen readers Transcript Ramps
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Headphones
B-Voice
recognition
N-Magnifiers
N-Braille
B-Disabilities
O-Accessible playground swings
B-Text
alternative
I-Distinctive
textures
O-Audio description
G-Talking alarm clock
N-Accessible restroom
I-Curb cuts
G-Speech-to-text
B-Color
contrast
I-Closed Captioning
I-Tactile graphic
O-Large
print
I-Wide doorways and aisles
B-Handicap parking
I-Inclusion
G-Tactile paving
B-Accessibility
O-Assistive technology
N-Accommodation
G-Universal
design
B-Text-to-speech
G-Color
identifier
O-Talking scale
N-Audiobooks
O-Screen readers
N-Transcript
G-Ramps