Ramps Braille Inclusion Handicap parking Wide doorways and aisles Tactile graphic Audiobooks Disabilities Screen readers Transcript Color identifier Tactile paving Voice recognition Distinctive textures Headphones Text alternative Closed Captioning Color contrast Assistive technology Accessibility Text-to- speech Talking alarm clock Accessible restroom Accommodation Audio description Magnifiers Universal design Talking scale Curb cuts Accessible playground swings Speech- to-text Large print Ramps Braille Inclusion Handicap parking Wide doorways and aisles Tactile graphic Audiobooks Disabilities Screen readers Transcript Color identifier Tactile paving Voice recognition Distinctive textures Headphones Text alternative Closed Captioning Color contrast Assistive technology Accessibility Text-to- speech Talking alarm clock Accessible restroom Accommodation Audio description Magnifiers Universal design Talking scale Curb cuts Accessible playground swings Speech- to-text Large print
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Ramps
N-Braille
I-Inclusion
B-Handicap parking
I-Wide doorways and aisles
I-Tactile graphic
N-Audiobooks
B-Disabilities
O-Screen readers
N-Transcript
G-Color
identifier
G-Tactile paving
B-Voice
recognition
I-Distinctive
textures
I-Headphones
B-Text
alternative
I-Closed Captioning
B-Color
contrast
O-Assistive technology
B-Accessibility
B-Text-to-speech
G-Talking alarm clock
N-Accessible restroom
N-Accommodation
O-Audio description
N-Magnifiers
G-Universal
design
O-Talking scale
I-Curb cuts
O-Accessible playground swings
G-Speech-to-text
O-Large
print