Assistive technology Ramps Tactile paving Wide doorways and aisles Color contrast Talking alarm clock Accessible restroom Tactile graphic Inclusion Handicap parking Accommodation Color identifier Magnifiers Distinctive textures Universal design Disabilities Braille Accessible playground swings Curb cuts Audio description Talking scale Text-to- speech Closed Captioning Transcript Accessibility Screen readers Headphones Speech- to-text Audiobooks Large print Text alternative Voice recognition Assistive technology Ramps Tactile paving Wide doorways and aisles Color contrast Talking alarm clock Accessible restroom Tactile graphic Inclusion Handicap parking Accommodation Color identifier Magnifiers Distinctive textures Universal design Disabilities Braille Accessible playground swings Curb cuts Audio description Talking scale Text-to- speech Closed Captioning Transcript Accessibility Screen readers Headphones Speech- to-text Audiobooks Large print Text alternative Voice recognition
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Assistive technology
G-Ramps
G-Tactile paving
I-Wide doorways and aisles
B-Color
contrast
G-Talking alarm clock
N-Accessible restroom
I-Tactile graphic
I-Inclusion
B-Handicap parking
N-Accommodation
G-Color
identifier
N-Magnifiers
I-Distinctive
textures
G-Universal
design
B-Disabilities
N-Braille
O-Accessible playground swings
I-Curb cuts
O-Audio description
O-Talking scale
B-Text-to-speech
I-Closed Captioning
N-Transcript
B-Accessibility
O-Screen readers
I-Headphones
G-Speech-to-text
N-Audiobooks
O-Large
print
B-Text
alternative
B-Voice
recognition