Text-to- speech Audiobooks Magnifiers Assistive technology Audio description Tactile graphic Ramps Headphones Distinctive textures Text alternative Tactile paving Talking alarm clock Color identifier Curb cuts Voice recognition Disabilities Transcript Braille Handicap parking Accessible playground swings Universal design Color contrast Wide doorways and aisles Screen readers Inclusion Large print Talking scale Closed Captioning Accessible restroom Speech- to-text Accommodation Accessibility Text-to- speech Audiobooks Magnifiers Assistive technology Audio description Tactile graphic Ramps Headphones Distinctive textures Text alternative Tactile paving Talking alarm clock Color identifier Curb cuts Voice recognition Disabilities Transcript Braille Handicap parking Accessible playground swings Universal design Color contrast Wide doorways and aisles Screen readers Inclusion Large print Talking scale Closed Captioning Accessible restroom Speech- to-text Accommodation Accessibility
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Text-to-speech
N-Audiobooks
N-Magnifiers
O-Assistive technology
O-Audio description
I-Tactile graphic
G-Ramps
I-Headphones
I-Distinctive
textures
B-Text
alternative
G-Tactile paving
G-Talking alarm clock
G-Color
identifier
I-Curb cuts
B-Voice
recognition
B-Disabilities
N-Transcript
N-Braille
B-Handicap parking
O-Accessible playground swings
G-Universal
design
B-Color
contrast
I-Wide doorways and aisles
O-Screen readers
I-Inclusion
O-Large
print
O-Talking scale
I-Closed Captioning
N-Accessible restroom
G-Speech-to-text
N-Accommodation
B-Accessibility