Transcript Braille Audiobooks Ramps Audio description Accessible playground swings Text alternative Voice recognition Disabilities Screen readers Text-to- speech Talking alarm clock Color identifier Magnifiers Handicap parking Curb cuts Headphones Wide doorways and aisles Accessible restroom Inclusion Color contrast Assistive technology Accessibility Speech- to-text Tactile graphic Universal design Talking scale Accommodation Closed Captioning Tactile paving Large print Distinctive textures Transcript Braille Audiobooks Ramps Audio description Accessible playground swings Text alternative Voice recognition Disabilities Screen readers Text-to- speech Talking alarm clock Color identifier Magnifiers Handicap parking Curb cuts Headphones Wide doorways and aisles Accessible restroom Inclusion Color contrast Assistive technology Accessibility Speech- to-text Tactile graphic Universal design Talking scale Accommodation Closed Captioning Tactile paving Large print Distinctive textures
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Transcript
N-Braille
N-Audiobooks
G-Ramps
O-Audio description
O-Accessible playground swings
B-Text
alternative
B-Voice
recognition
B-Disabilities
O-Screen readers
B-Text-to-speech
G-Talking alarm clock
G-Color
identifier
N-Magnifiers
B-Handicap parking
I-Curb cuts
I-Headphones
I-Wide doorways and aisles
N-Accessible restroom
I-Inclusion
B-Color
contrast
O-Assistive technology
B-Accessibility
G-Speech-to-text
I-Tactile graphic
G-Universal
design
O-Talking scale
N-Accommodation
I-Closed Captioning
G-Tactile paving
O-Large
print
I-Distinctive
textures