Inclusion Accessible playground swings Audio description Talking scale Text alternative Audiobooks Tactile graphic Color identifier Accessibility Speech- to-text Accessible restroom Tactile paving Ramps Color contrast Curb cuts Talking alarm clock Headphones Large print Wide doorways and aisles Screen readers Disabilities Text-to- speech Accommodation Transcript Closed Captioning Distinctive textures Magnifiers Assistive technology Universal design Braille Handicap parking Voice recognition Inclusion Accessible playground swings Audio description Talking scale Text alternative Audiobooks Tactile graphic Color identifier Accessibility Speech- to-text Accessible restroom Tactile paving Ramps Color contrast Curb cuts Talking alarm clock Headphones Large print Wide doorways and aisles Screen readers Disabilities Text-to- speech Accommodation Transcript Closed Captioning Distinctive textures Magnifiers Assistive technology Universal design Braille Handicap parking Voice recognition
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Inclusion
O-Accessible playground swings
O-Audio description
O-Talking scale
B-Text
alternative
N-Audiobooks
I-Tactile graphic
G-Color
identifier
B-Accessibility
G-Speech-to-text
N-Accessible restroom
G-Tactile paving
G-Ramps
B-Color
contrast
I-Curb cuts
G-Talking alarm clock
I-Headphones
O-Large
print
I-Wide doorways and aisles
O-Screen readers
B-Disabilities
B-Text-to-speech
N-Accommodation
N-Transcript
I-Closed Captioning
I-Distinctive
textures
N-Magnifiers
O-Assistive technology
G-Universal
design
N-Braille
B-Handicap parking
B-Voice
recognition