Color identifier Talking scale Inclusion Tactile graphic Transcript Accessibility Universal design Disabilities Wide doorways and aisles Handicap parking Closed Captioning Audiobooks Tactile paving Accommodation Voice recognition Audio description Screen readers Accessible playground swings Accessible restroom Magnifiers Color contrast Curb cuts Assistive technology Braille Talking alarm clock Speech- to-text Text-to- speech Ramps Text alternative Large print Distinctive textures Headphones Color identifier Talking scale Inclusion Tactile graphic Transcript Accessibility Universal design Disabilities Wide doorways and aisles Handicap parking Closed Captioning Audiobooks Tactile paving Accommodation Voice recognition Audio description Screen readers Accessible playground swings Accessible restroom Magnifiers Color contrast Curb cuts Assistive technology Braille Talking alarm clock Speech- to-text Text-to- speech Ramps Text alternative Large print Distinctive textures Headphones
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Color
identifier
O-Talking scale
I-Inclusion
I-Tactile graphic
N-Transcript
B-Accessibility
G-Universal
design
B-Disabilities
I-Wide doorways and aisles
B-Handicap parking
I-Closed Captioning
N-Audiobooks
G-Tactile paving
N-Accommodation
B-Voice
recognition
O-Audio description
O-Screen readers
O-Accessible playground swings
N-Accessible restroom
N-Magnifiers
B-Color
contrast
I-Curb cuts
O-Assistive technology
N-Braille
G-Talking alarm clock
G-Speech-to-text
B-Text-to-speech
G-Ramps
B-Text
alternative
O-Large
print
I-Distinctive
textures
I-Headphones