Audio description Screen readers Magnifiers Accessibility Ramps Assistive technology Text alternative Text-to- speech Closed Captioning Audiobooks Large print Braille Wide doorways and aisles Tactile paving Universal design Color contrast Accessible playground swings Accommodation Tactile graphic Talking scale Inclusion Voice recognition Talking alarm clock Distinctive textures Transcript Handicap parking Accessible restroom Disabilities Headphones Speech- to-text Color identifier Curb cuts Audio description Screen readers Magnifiers Accessibility Ramps Assistive technology Text alternative Text-to- speech Closed Captioning Audiobooks Large print Braille Wide doorways and aisles Tactile paving Universal design Color contrast Accessible playground swings Accommodation Tactile graphic Talking scale Inclusion Voice recognition Talking alarm clock Distinctive textures Transcript Handicap parking Accessible restroom Disabilities Headphones Speech- to-text Color identifier Curb cuts
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Audio description
O-Screen readers
N-Magnifiers
B-Accessibility
G-Ramps
O-Assistive technology
B-Text
alternative
B-Text-to-speech
I-Closed Captioning
N-Audiobooks
O-Large
print
N-Braille
I-Wide doorways and aisles
G-Tactile paving
G-Universal
design
B-Color
contrast
O-Accessible playground swings
N-Accommodation
I-Tactile graphic
O-Talking scale
I-Inclusion
B-Voice
recognition
G-Talking alarm clock
I-Distinctive
textures
N-Transcript
B-Handicap parking
N-Accessible restroom
B-Disabilities
I-Headphones
G-Speech-to-text
G-Color
identifier
I-Curb cuts