Color identifier Closed Captioning Magnifiers Voice recognition Ramps Text alternative Audiobooks Accommodation Accessibility Talking scale Disabilities Curb cuts Large print Universal design Tactile graphic Screen readers Assistive technology Braille Inclusion Audio description Handicap parking Wide doorways and aisles Text-to- speech Speech- to-text Tactile paving Accessible restroom Distinctive textures Transcript Talking alarm clock Color contrast Accessible playground swings Headphones Color identifier Closed Captioning Magnifiers Voice recognition Ramps Text alternative Audiobooks Accommodation Accessibility Talking scale Disabilities Curb cuts Large print Universal design Tactile graphic Screen readers Assistive technology Braille Inclusion Audio description Handicap parking Wide doorways and aisles Text-to- speech Speech- to-text Tactile paving Accessible restroom Distinctive textures Transcript Talking alarm clock Color contrast Accessible playground swings Headphones
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Color
identifier
I-Closed Captioning
N-Magnifiers
B-Voice
recognition
G-Ramps
B-Text
alternative
N-Audiobooks
N-Accommodation
B-Accessibility
O-Talking scale
B-Disabilities
I-Curb cuts
O-Large
print
G-Universal
design
I-Tactile graphic
O-Screen readers
O-Assistive technology
N-Braille
I-Inclusion
O-Audio description
B-Handicap parking
I-Wide doorways and aisles
B-Text-to-speech
G-Speech-to-text
G-Tactile paving
N-Accessible restroom
I-Distinctive
textures
N-Transcript
G-Talking alarm clock
B-Color
contrast
O-Accessible playground swings
I-Headphones