Accessible playground swings Ramps Closed Captioning Disabilities Transcript Text-to- speech Talking alarm clock Assistive technology Tactile graphic Color identifier Magnifiers Handicap parking Voice recognition Large print Curb cuts Speech- to-text Inclusion Headphones Accommodation Audio description Braille Screen readers Text alternative Audiobooks Accessible restroom Wide doorways and aisles Talking scale Accessibility Distinctive textures Universal design Color contrast Tactile paving Accessible playground swings Ramps Closed Captioning Disabilities Transcript Text-to- speech Talking alarm clock Assistive technology Tactile graphic Color identifier Magnifiers Handicap parking Voice recognition Large print Curb cuts Speech- to-text Inclusion Headphones Accommodation Audio description Braille Screen readers Text alternative Audiobooks Accessible restroom Wide doorways and aisles Talking scale Accessibility Distinctive textures Universal design Color contrast Tactile paving
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Accessible playground swings
G-Ramps
I-Closed Captioning
B-Disabilities
N-Transcript
B-Text-to-speech
G-Talking alarm clock
O-Assistive technology
I-Tactile graphic
G-Color
identifier
N-Magnifiers
B-Handicap parking
B-Voice
recognition
O-Large
print
I-Curb cuts
G-Speech-to-text
I-Inclusion
I-Headphones
N-Accommodation
O-Audio description
N-Braille
O-Screen readers
B-Text
alternative
N-Audiobooks
N-Accessible restroom
I-Wide doorways and aisles
O-Talking scale
B-Accessibility
I-Distinctive
textures
G-Universal
design
B-Color
contrast
G-Tactile paving