Wide doorways and aisles Audio description Text alternative Text-to- speech Accessibility Speech- to-text Magnifiers Tactile paving Accessible playground swings Headphones Talking alarm clock Handicap parking Ramps Voice recognition Closed Captioning Disabilities Distinctive textures Color contrast Color identifier Large print Braille Transcript Accessible restroom Curb cuts Talking scale Audiobooks Tactile graphic Screen readers Assistive technology Universal design Inclusion Accommodation Wide doorways and aisles Audio description Text alternative Text-to- speech Accessibility Speech- to-text Magnifiers Tactile paving Accessible playground swings Headphones Talking alarm clock Handicap parking Ramps Voice recognition Closed Captioning Disabilities Distinctive textures Color contrast Color identifier Large print Braille Transcript Accessible restroom Curb cuts Talking scale Audiobooks Tactile graphic Screen readers Assistive technology Universal design Inclusion Accommodation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Wide doorways and aisles
O-Audio description
B-Text
alternative
B-Text-to-speech
B-Accessibility
G-Speech-to-text
N-Magnifiers
G-Tactile paving
O-Accessible playground swings
I-Headphones
G-Talking alarm clock
B-Handicap parking
G-Ramps
B-Voice
recognition
I-Closed Captioning
B-Disabilities
I-Distinctive
textures
B-Color
contrast
G-Color
identifier
O-Large
print
N-Braille
N-Transcript
N-Accessible restroom
I-Curb cuts
O-Talking scale
N-Audiobooks
I-Tactile graphic
O-Screen readers
O-Assistive technology
G-Universal
design
I-Inclusion
N-Accommodation