ColorcontrastTalkingscaleDistinctivetexturesHeadphonesCurbcutsAccommodationAccessibleplaygroundswingsAudiodescriptionText-to-speechMagnifiersSpeech-to-textTextalternativeColoridentifierAssistivetechnologyRampsHandicapparkingLargeprintBrailleTactilepavingInclusionTactilegraphicVoicerecognition TalkingalarmclockAccessibilityAudiobooksDisabilitiesTranscriptAccessiblerestroomWidedoorwaysand aislesScreenreadersClosedCaptioningUniversaldesignColorcontrastTalkingscaleDistinctivetexturesHeadphonesCurbcutsAccommodationAccessibleplaygroundswingsAudiodescriptionText-to-speechMagnifiersSpeech-to-textTextalternativeColoridentifierAssistivetechnologyRampsHandicapparkingLargeprintBrailleTactilepavingInclusionTactilegraphicVoicerecognition TalkingalarmclockAccessibilityAudiobooksDisabilitiesTranscriptAccessiblerestroomWidedoorwaysand aislesScreenreadersClosedCaptioningUniversaldesign

Accessibility Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
I
5
I
6
N
7
O
8
O
9
B
10
N
11
G
12
B
13
G
14
O
15
G
16
B
17
O
18
N
19
G
20
I
21
I
22
B
23
G
24
B
25
N
26
B
27
N
28
N
29
I
30
O
31
I
32
G
  1. B-Color contrast
  2. O-Talking scale
  3. I-Distinctive textures
  4. I-Headphones
  5. I-Curb cuts
  6. N-Accommodation
  7. O-Accessible playground swings
  8. O-Audio description
  9. B-Text-to-speech
  10. N-Magnifiers
  11. G-Speech-to-text
  12. B-Text alternative
  13. G-Color identifier
  14. O-Assistive technology
  15. G-Ramps
  16. B-Handicap parking
  17. O-Large print
  18. N-Braille
  19. G-Tactile paving
  20. I-Inclusion
  21. I-Tactile graphic
  22. B-Voice recognition
  23. G-Talking alarm clock
  24. B-Accessibility
  25. N-Audiobooks
  26. B-Disabilities
  27. N-Transcript
  28. N-Accessible restroom
  29. I-Wide doorways and aisles
  30. O-Screen readers
  31. I-Closed Captioning
  32. G-Universal design