Transcript Audio description Audiobooks Tactile paving Headphones Color contrast Accommodation Braille Closed Captioning Universal design Ramps Text alternative Talking alarm clock Inclusion Accessible playground swings Handicap parking Tactile graphic Curb cuts Voice recognition Distinctive textures Accessible restroom Speech- to-text Assistive technology Large print Disabilities Text-to- speech Color identifier Wide doorways and aisles Magnifiers Accessibility Talking scale Screen readers Transcript Audio description Audiobooks Tactile paving Headphones Color contrast Accommodation Braille Closed Captioning Universal design Ramps Text alternative Talking alarm clock Inclusion Accessible playground swings Handicap parking Tactile graphic Curb cuts Voice recognition Distinctive textures Accessible restroom Speech- to-text Assistive technology Large print Disabilities Text-to- speech Color identifier Wide doorways and aisles Magnifiers Accessibility Talking scale Screen readers
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Transcript
O-Audio description
N-Audiobooks
G-Tactile paving
I-Headphones
B-Color
contrast
N-Accommodation
N-Braille
I-Closed Captioning
G-Universal
design
G-Ramps
B-Text
alternative
G-Talking alarm clock
I-Inclusion
O-Accessible playground swings
B-Handicap parking
I-Tactile graphic
I-Curb cuts
B-Voice
recognition
I-Distinctive
textures
N-Accessible restroom
G-Speech-to-text
O-Assistive technology
O-Large
print
B-Disabilities
B-Text-to-speech
G-Color
identifier
I-Wide doorways and aisles
N-Magnifiers
B-Accessibility
O-Talking scale
O-Screen readers