Assistive technology Transcript Accessibility Voice recognition Accommodation Magnifiers Audiobooks Talking alarm clock Tactile paving Color contrast Curb cuts Audio description Speech- to-text Distinctive textures Tactile graphic Screen readers Inclusion Wide doorways and aisles Talking scale Closed Captioning Universal design Disabilities Accessible playground swings Braille Color identifier Text alternative Handicap parking Large print Ramps Accessible restroom Text-to- speech Headphones Assistive technology Transcript Accessibility Voice recognition Accommodation Magnifiers Audiobooks Talking alarm clock Tactile paving Color contrast Curb cuts Audio description Speech- to-text Distinctive textures Tactile graphic Screen readers Inclusion Wide doorways and aisles Talking scale Closed Captioning Universal design Disabilities Accessible playground swings Braille Color identifier Text alternative Handicap parking Large print Ramps Accessible restroom Text-to- speech Headphones
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Assistive technology
N-Transcript
B-Accessibility
B-Voice
recognition
N-Accommodation
N-Magnifiers
N-Audiobooks
G-Talking alarm clock
G-Tactile paving
B-Color
contrast
I-Curb cuts
O-Audio description
G-Speech-to-text
I-Distinctive
textures
I-Tactile graphic
O-Screen readers
I-Inclusion
I-Wide doorways and aisles
O-Talking scale
I-Closed Captioning
G-Universal
design
B-Disabilities
O-Accessible playground swings
N-Braille
G-Color
identifier
B-Text
alternative
B-Handicap parking
O-Large
print
G-Ramps
N-Accessible restroom
B-Text-to-speech
I-Headphones