Text alternative Text-to- speech Talking scale Distinctive textures Wide doorways and aisles Large print Magnifiers Universal design Handicap parking Headphones Tactile paving Talking alarm clock Curb cuts Color identifier Inclusion Ramps Disabilities Speech- to-text Screen readers Voice recognition Assistive technology Accommodation Color contrast Tactile graphic Accessible playground swings Audio description Audiobooks Closed Captioning Accessibility Braille Transcript Accessible restroom Text alternative Text-to- speech Talking scale Distinctive textures Wide doorways and aisles Large print Magnifiers Universal design Handicap parking Headphones Tactile paving Talking alarm clock Curb cuts Color identifier Inclusion Ramps Disabilities Speech- to-text Screen readers Voice recognition Assistive technology Accommodation Color contrast Tactile graphic Accessible playground swings Audio description Audiobooks Closed Captioning Accessibility Braille Transcript Accessible restroom
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Text
alternative
B-Text-to-speech
O-Talking scale
I-Distinctive
textures
I-Wide doorways and aisles
O-Large
print
N-Magnifiers
G-Universal
design
B-Handicap parking
I-Headphones
G-Tactile paving
G-Talking alarm clock
I-Curb cuts
G-Color
identifier
I-Inclusion
G-Ramps
B-Disabilities
G-Speech-to-text
O-Screen readers
B-Voice
recognition
O-Assistive technology
N-Accommodation
B-Color
contrast
I-Tactile graphic
O-Accessible playground swings
O-Audio description
N-Audiobooks
I-Closed Captioning
B-Accessibility
N-Braille
N-Transcript
N-Accessible restroom