Color contrast Talking scale Distinctive textures Headphones Curb cuts Accommodation Accessible playground swings Audio description Text-to- speech Magnifiers Speech- to-text Text alternative Color identifier Assistive technology Ramps Handicap parking Large print Braille Tactile paving Inclusion Tactile graphic Voice recognition Talking alarm clock Accessibility Audiobooks Disabilities Transcript Accessible restroom Wide doorways and aisles Screen readers Closed Captioning Universal design Color contrast Talking scale Distinctive textures Headphones Curb cuts Accommodation Accessible playground swings Audio description Text-to- speech Magnifiers Speech- to-text Text alternative Color identifier Assistive technology Ramps Handicap parking Large print Braille Tactile paving Inclusion Tactile graphic Voice recognition Talking alarm clock Accessibility Audiobooks Disabilities Transcript Accessible restroom Wide doorways and aisles Screen readers Closed Captioning Universal design
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Color
contrast
O-Talking scale
I-Distinctive
textures
I-Headphones
I-Curb cuts
N-Accommodation
O-Accessible playground swings
O-Audio description
B-Text-to-speech
N-Magnifiers
G-Speech-to-text
B-Text
alternative
G-Color
identifier
O-Assistive technology
G-Ramps
B-Handicap parking
O-Large
print
N-Braille
G-Tactile paving
I-Inclusion
I-Tactile graphic
B-Voice
recognition
G-Talking alarm clock
B-Accessibility
N-Audiobooks
B-Disabilities
N-Transcript
N-Accessible restroom
I-Wide doorways and aisles
O-Screen readers
I-Closed Captioning
G-Universal
design