Talking scale Speech- to-text Disabilities Accessibility Voice recognition Handicap parking Text alternative Ramps Closed Captioning Tactile graphic Text-to- speech Color identifier Accommodation Screen readers Talking alarm clock Curb cuts Accessible restroom Headphones Assistive technology Audiobooks Distinctive textures Tactile paving Large print Accessible playground swings Braille Universal design Magnifiers Wide doorways and aisles Color contrast Inclusion Transcript Audio description Talking scale Speech- to-text Disabilities Accessibility Voice recognition Handicap parking Text alternative Ramps Closed Captioning Tactile graphic Text-to- speech Color identifier Accommodation Screen readers Talking alarm clock Curb cuts Accessible restroom Headphones Assistive technology Audiobooks Distinctive textures Tactile paving Large print Accessible playground swings Braille Universal design Magnifiers Wide doorways and aisles Color contrast Inclusion Transcript Audio description
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Talking scale
G-Speech-to-text
B-Disabilities
B-Accessibility
B-Voice
recognition
B-Handicap parking
B-Text
alternative
G-Ramps
I-Closed Captioning
I-Tactile graphic
B-Text-to-speech
G-Color
identifier
N-Accommodation
O-Screen readers
G-Talking alarm clock
I-Curb cuts
N-Accessible restroom
I-Headphones
O-Assistive technology
N-Audiobooks
I-Distinctive
textures
G-Tactile paving
O-Large
print
O-Accessible playground swings
N-Braille
G-Universal
design
N-Magnifiers
I-Wide doorways and aisles
B-Color
contrast
I-Inclusion
N-Transcript
O-Audio description