any playerkillsconsortradahntorrentdiespivotsgetstiltedgoes toCeruleanCoastgets OMotherquitsouta playerdoesn'tmark for10mgoes for a3+ squaresynergydies toan NPCinvadergoes toRauhAncientRuinsblocks a4 squareline5 squaresmarkedwithin thefirst 10minutesgetslocked outof squaregetssniped ona squaredies waypast the lastgrace got(1m+ loss)vitality isn'treal(doesn't dieon 1HP)pivotintopivotgame/streamcrashesgoes toEnirIlimgetsskipfirst trygoes toJaggedPeakdies tofalldamagekills abosssingsgoes toAbyssalWoodsgetslost/goesthe wrongwaysipsfromdrinkdies to amob enemy(respawning)givesup on askipdies toa bossdies to aunique non-respawningenemyany playerkillsconsortradahntorrentdiespivotsgetstiltedgoes toCeruleanCoastgets OMotherquitsouta playerdoesn'tmark for10mgoes for a3+ squaresynergydies toan NPCinvadergoes toRauhAncientRuinsblocks a4 squareline5 squaresmarkedwithin thefirst 10minutesgetslocked outof squaregetssniped ona squaredies waypast the lastgrace got(1m+ loss)vitality isn'treal(doesn't dieon 1HP)pivotintopivotgame/streamcrashesgoes toEnirIlimgetsskipfirst trygoes toJaggedPeakdies tofalldamagekills abosssingsgoes toAbyssalWoodsgetslost/goesthe wrongwaysipsfromdrinkdies to amob enemy(respawning)givesup on askipdies toa bossdies to aunique non-respawningenemy

Bingo Bongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. any player kills consort radahn
  2. torrent dies
  3. pivots
  4. gets tilted
  5. goes to Cerulean Coast
  6. gets O Mother
  7. quits out
  8. a player doesn't mark for 10m
  9. goes for a 3+ square synergy
  10. dies to an NPC invader
  11. goes to Rauh Ancient Ruins
  12. blocks a 4 square line
  13. 5 squares marked within the first 10 minutes
  14. gets locked out of square
  15. gets sniped on a square
  16. dies way past the last grace got (1m+ loss)
  17. vitality isn't real (doesn't die on 1HP)
  18. pivot into pivot
  19. game/stream crashes
  20. goes to Enir Ilim
  21. gets skip first try
  22. goes to Jagged Peak
  23. dies to fall damage
  24. kills a boss
  25. sings
  26. goes to Abyssal Woods
  27. gets lost/goes the wrong way
  28. sips from drink
  29. dies to a mob enemy (respawning)
  30. gives up on a skip
  31. dies to a boss
  32. dies to a unique non-respawning enemy