5 squaresmarkedwithin thefirst 10minutesgetstilteddies toa bossgame/streamcrashesgetslocked outof squaredies tofalldamagedies toan NPCinvadergoes toEnirIlima playerdoesn'tmark for10mquitsoutgets OMothergoes toRauhAncientRuinsgoes toJaggedPeakpivotintopivotgoes toAbyssalWoodssipsfromdrinkdies waypast the lastgrace got(1m+ loss)getsskipfirst trykills abossgetssniped ona squaresingsdies to amob enemy(respawning)vitality isn'treal(doesn't dieon 1HP)goes toCeruleanCoastblocks a4 squarelinegetslost/goesthe wrongwaygivesup on askipgoes for a3+ squaresynergydies to aunique non-respawningenemytorrentdiesany playerkillsconsortradahnpivots5 squaresmarkedwithin thefirst 10minutesgetstilteddies toa bossgame/streamcrashesgetslocked outof squaredies tofalldamagedies toan NPCinvadergoes toEnirIlima playerdoesn'tmark for10mquitsoutgets OMothergoes toRauhAncientRuinsgoes toJaggedPeakpivotintopivotgoes toAbyssalWoodssipsfromdrinkdies waypast the lastgrace got(1m+ loss)getsskipfirst trykills abossgetssniped ona squaresingsdies to amob enemy(respawning)vitality isn'treal(doesn't dieon 1HP)goes toCeruleanCoastblocks a4 squarelinegetslost/goesthe wrongwaygivesup on askipgoes for a3+ squaresynergydies to aunique non-respawningenemytorrentdiesany playerkillsconsortradahnpivots

Bingo Bongo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 squares marked within the first 10 minutes
  2. gets tilted
  3. dies to a boss
  4. game/stream crashes
  5. gets locked out of square
  6. dies to fall damage
  7. dies to an NPC invader
  8. goes to Enir Ilim
  9. a player doesn't mark for 10m
  10. quits out
  11. gets O Mother
  12. goes to Rauh Ancient Ruins
  13. goes to Jagged Peak
  14. pivot into pivot
  15. goes to Abyssal Woods
  16. sips from drink
  17. dies way past the last grace got (1m+ loss)
  18. gets skip first try
  19. kills a boss
  20. gets sniped on a square
  21. sings
  22. dies to a mob enemy (respawning)
  23. vitality isn't real (doesn't die on 1HP)
  24. goes to Cerulean Coast
  25. blocks a 4 square line
  26. gets lost/goes the wrong way
  27. gives up on a skip
  28. goes for a 3+ square synergy
  29. dies to a unique non-respawning enemy
  30. torrent dies
  31. any player kills consort radahn
  32. pivots