5 rolls in arow undera 10MaxdamageCritSuccess"AWOOGA"in responseto an npcbeingrevealedZebbydoessomethingstupidRoll forinitiativeDualityof ManBackstorymention"Stamina"*gremlinnoises*CritFailSessiongetsderailed for15+ minutesSomeoneleaves midsession(doesnot comeback)Everyone isontime(within10 minutes)player loses50% plus insingledamageDmconsults"theoracle"MinimumdamageSomeoneasksbasic dndquestioSeriousmomentinterruptedby jokeGodlyInterventionSomethingBreaksPeopleforget tolevel upSamerolltwicePartyMemberdownedPlanfailsPlanSucceedsBrainrotDM rollsdicerandomlyDm is lateby 20+minutesSuccessfuldiplomacyDoes ax(absurdlyhighnumber) hitSomeoneforgets afeaturethey haveSomebodyflirts withan npcDm didn'texpectthatsolutionDm usesdice todecidesomething5 rolls in arow undera 10MaxdamageCritSuccess"AWOOGA"in responseto an npcbeingrevealedZebbydoessomethingstupidRoll forinitiativeDualityof ManBackstorymention"Stamina"*gremlinnoises*CritFailSessiongetsderailed for15+ minutesSomeoneleaves midsession(doesnot comeback)Everyone isontime(within10 minutes)player loses50% plus insingledamageDmconsults"theoracle"MinimumdamageSomeoneasksbasic dndquestioSeriousmomentinterruptedby jokeGodlyInterventionSomethingBreaksPeopleforget tolevel upSamerolltwicePartyMemberdownedPlanfailsPlanSucceedsBrainrotDM rollsdicerandomlyDm is lateby 20+minutesSuccessfuldiplomacyDoes ax(absurdlyhighnumber) hitSomeoneforgets afeaturethey haveSomebodyflirts withan npcDm didn'texpectthatsolutionDm usesdice todecidesomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 5 rolls in a row under a 10
  2. Max damage
  3. Crit Success
  4. "AWOOGA" in response to an npc being revealed
  5. Zebby does something stupid
  6. Roll for initiative
  7. Duality of Man
  8. Backstory mention
  9. "Stamina" *gremlin noises*
  10. Crit Fail
  11. Session gets derailed for 15+ minutes
  12. Someone leaves mid session(does not come back)
  13. Everyone is on time(within 10 minutes)
  14. player loses 50% plus in single damage
  15. Dm consults "the oracle"
  16. Minimum damage
  17. Someone asks basic dnd questio
  18. Serious moment interrupted by joke
  19. Godly Intervention
  20. Something Breaks
  21. People forget to level up
  22. Same roll twice
  23. Party Member downed
  24. Plan fails
  25. Plan Succeeds
  26. Brainrot
  27. DM rolls dice randomly
  28. Dm is late by 20+ minutes
  29. Successful diplomacy
  30. Does a x(absurdly high number) hit
  31. Someone forgets a feature they have
  32. Somebody flirts with an npc
  33. Dm didn't expect that solution
  34. Dm uses dice to decide something