PartyMemberdownedCritSuccessPeopleforget tolevel upPlanfailsSomethingBreaksDM rollsdicerandomlyRoll forinitiativeDm is lateby 20+minutesGodlyInterventionEveryone isontime(within10 minutes)Dm didn'texpectthatsolutionSuccessfuldiplomacySomeoneforgets afeaturethey haveMinimumdamagePlanSucceedsCritFail5 rolls in arow undera 10Someoneleaves midsession(doesnot comeback)BrainrotZebbydoessomethingstupidSessiongetsderailed for15+ minutesBackstorymentionMaxdamageplayer loses50% plus insingledamage"Stamina"*gremlinnoises*Someoneasksbasic dndquestioDmconsults"theoracle"Does ax(absurdlyhighnumber) hitSomebodyflirts withan npcSeriousmomentinterruptedby jokeSamerolltwice"AWOOGA"in responseto an npcbeingrevealedDualityof ManDm usesdice todecidesomethingPartyMemberdownedCritSuccessPeopleforget tolevel upPlanfailsSomethingBreaksDM rollsdicerandomlyRoll forinitiativeDm is lateby 20+minutesGodlyInterventionEveryone isontime(within10 minutes)Dm didn'texpectthatsolutionSuccessfuldiplomacySomeoneforgets afeaturethey haveMinimumdamagePlanSucceedsCritFail5 rolls in arow undera 10Someoneleaves midsession(doesnot comeback)BrainrotZebbydoessomethingstupidSessiongetsderailed for15+ minutesBackstorymentionMaxdamageplayer loses50% plus insingledamage"Stamina"*gremlinnoises*Someoneasksbasic dndquestioDmconsults"theoracle"Does ax(absurdlyhighnumber) hitSomebodyflirts withan npcSeriousmomentinterruptedby jokeSamerolltwice"AWOOGA"in responseto an npcbeingrevealedDualityof ManDm usesdice todecidesomething

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party Member downed
  2. Crit Success
  3. People forget to level up
  4. Plan fails
  5. Something Breaks
  6. DM rolls dice randomly
  7. Roll for initiative
  8. Dm is late by 20+ minutes
  9. Godly Intervention
  10. Everyone is on time(within 10 minutes)
  11. Dm didn't expect that solution
  12. Successful diplomacy
  13. Someone forgets a feature they have
  14. Minimum damage
  15. Plan Succeeds
  16. Crit Fail
  17. 5 rolls in a row under a 10
  18. Someone leaves mid session(does not come back)
  19. Brainrot
  20. Zebby does something stupid
  21. Session gets derailed for 15+ minutes
  22. Backstory mention
  23. Max damage
  24. player loses 50% plus in single damage
  25. "Stamina" *gremlin noises*
  26. Someone asks basic dnd questio
  27. Dm consults "the oracle"
  28. Does a x(absurdly high number) hit
  29. Somebody flirts with an npc
  30. Serious moment interrupted by joke
  31. Same roll twice
  32. "AWOOGA" in response to an npc being revealed
  33. Duality of Man
  34. Dm uses dice to decide something