DualscreensHurricaneconfusionRoostpredict5 or moreGen 9Pokemonin a battleMove ofeverytype used>15 pointerKO'd by<10 pointerDiv 1plays theirbattleson timeF/W/Gcoreon bothsides<Pokemon>usedStruggle!Every(legal)pivotmovePastParadoxkills futureParadoxStickyWebs setup, andremovedRestTalksetPokemonheals>100%HPBeastBoostsweepBattleends beforeace hitsthe fieldWill o'MissFocusSash orSturdyBattleBondGreninjaMixedattacker4 ormorecritsThreedifferentstatusconditionsPR upset(>10places)DeathbyrecoilDualscreensHurricaneconfusionRoostpredict5 or moreGen 9Pokemonin a battleMove ofeverytype used>15 pointerKO'd by<10 pointerDiv 1plays theirbattleson timeF/W/Gcoreon bothsides<Pokemon>usedStruggle!Every(legal)pivotmovePastParadoxkills futureParadoxStickyWebs setup, andremovedRestTalksetPokemonheals>100%HPBeastBoostsweepBattleends beforeace hitsthe fieldWill o'MissFocusSash orSturdyBattleBondGreninjaMixedattacker4 ormorecritsThreedifferentstatusconditionsPR upset(>10places)Deathbyrecoil

C2GS Draft League Season 5 Week 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dual screens
  2. Hurricane confusion
  3. Roost predict
  4. 5 or more Gen 9 Pokemon in a battle
  5. Move of every type used
  6. >15 pointer KO'd by <10 pointer
  7. Div 1 plays their battles on time
  8. F/W/G core on both sides
  9. <Pokemon> used Struggle!
  10. Every (legal) pivot move
  11. Past Paradox kills future Paradox
  12. Sticky Webs set up, and removed
  13. RestTalk set
  14. Pokemon heals >100% HP
  15. Beast Boost sweep
  16. Battle ends before ace hits the field
  17. Will o' Miss
  18. Focus Sash or Sturdy
  19. Battle Bond Greninja
  20. Mixed attacker
  21. 4 or more crits
  22. Three different status conditions
  23. PR upset (>10 places)
  24. Death by recoil