Win without collecting data Die to a void locker Be the first to open the starting keycard door Pandemonium Nearly die to Searchlights A-60 Imaginary Friend :3 Make a turret reload Avoid Angler lockerless Enraged+ Get squished by a Trenchbleeder Eat Wall Dweller meat Win without items Get Squiddled by proximity Mr. Lopee Beat the game Find a Classified Document Die on door 20 or less Die to a generator Steal a locker from another player Die within the last 5 doors Flash Sebastian Man from Mindscape Finish Searchlights Pt.1 without getting shocked Win without collecting data Die to a void locker Be the first to open the starting keycard door Pandemonium Nearly die to Searchlights A-60 Imaginary Friend :3 Make a turret reload Avoid Angler lockerless Enraged+ Get squished by a Trenchbleeder Eat Wall Dweller meat Win without items Get Squiddled by proximity Mr. Lopee Beat the game Find a Classified Document Die on door 20 or less Die to a generator Steal a locker from another player Die within the last 5 doors Flash Sebastian Man from Mindscape Finish Searchlights Pt.1 without getting shocked
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Win without collecting data
Die to a void locker
Be the first to open the starting keycard door
Pandemonium
Nearly die to Searchlights
A-60
Imaginary Friend :3
Make a turret reload
Avoid Angler lockerless
Enraged+
Get squished by a Trenchbleeder
Eat Wall Dweller meat
Win without items
Get Squiddled by proximity
Mr. Lopee
Beat the game
Find a Classified Document
Die on door 20 or less
Die to a generator
Steal a locker from another player
Die within the last 5 doors
Flash Sebastian
Man from Mindscape
Finish Searchlights Pt.1 without getting shocked