AvoidAnglerlockerlessDie at Door>50/WinwithoutitemsEnraged(Withoutgauntlet)Eat WallDwellermeatDie ondoor 20or lessGet shotby thedive-suitInjuredbyhazardCollectthecrystalImaginaryFriend :3Die withinthe last 5doorsMr.LopeeSteal alocker fromanotherplayerFinishSearchlightsPt.1 withoutgettingshockedMake aturretreloadGetSquiddledbyproximityDie toa voidlockerA-60PandemoniumDie to ageneratorNearly die toSearchlightsFlashSebastianFall ina holeBe the firstto open thestartingkeycard doorDie at Door>50/WinwithoutcollectingdataAvoidAnglerlockerlessDie at Door>50/WinwithoutitemsEnraged(Withoutgauntlet)Eat WallDwellermeatDie ondoor 20or lessGet shotby thedive-suitInjuredbyhazardCollectthecrystalImaginaryFriend :3Die withinthe last 5doorsMr.LopeeSteal alocker fromanotherplayerFinishSearchlightsPt.1 withoutgettingshockedMake aturretreloadGetSquiddledbyproximityDie toa voidlockerA-60PandemoniumDie to ageneratorNearly die toSearchlightsFlashSebastianFall ina holeBe the firstto open thestartingkeycard doorDie at Door>50/Winwithoutcollectingdata

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Avoid Angler lockerless
  2. Die at Door >50/Win without items
  3. Enraged (Without gauntlet)
  4. Eat Wall Dweller meat
  5. Die on door 20 or less
  6. Get shot by the dive-suit
  7. Injured by hazard
  8. Collect the crystal
  9. Imaginary Friend :3
  10. Die within the last 5 doors
  11. Mr. Lopee
  12. Steal a locker from another player
  13. Finish Searchlights Pt.1 without getting shocked
  14. Make a turret reload
  15. Get Squiddled by proximity
  16. Die to a void locker
  17. A-60
  18. Pandemonium
  19. Die to a generator
  20. Nearly die to Searchlights
  21. Flash Sebastian
  22. Fall in a hole
  23. Be the first to open the starting keycard door
  24. Die at Door >50/Win without collecting data