Avoid Angler lockerless Die at Door >50/Win without items Enraged (Without gauntlet) Eat Wall Dweller meat Die on door 20 or less Get shot by the dive-suit Injured by hazard Collect the crystal Imaginary Friend :3 Die within the last 5 doors Mr. Lopee Steal a locker from another player Finish Searchlights Pt.1 without getting shocked Make a turret reload Get Squiddled by proximity Die to a void locker A-60 Pandemonium Die to a generator Nearly die to Searchlights Flash Sebastian Fall in a hole Be the first to open the starting keycard door Die at Door >50/Win without collecting data Avoid Angler lockerless Die at Door >50/Win without items Enraged (Without gauntlet) Eat Wall Dweller meat Die on door 20 or less Get shot by the dive-suit Injured by hazard Collect the crystal Imaginary Friend :3 Die within the last 5 doors Mr. Lopee Steal a locker from another player Finish Searchlights Pt.1 without getting shocked Make a turret reload Get Squiddled by proximity Die to a void locker A-60 Pandemonium Die to a generator Nearly die to Searchlights Flash Sebastian Fall in a hole Be the first to open the starting keycard door Die at Door >50/Win without collecting data
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Avoid Angler lockerless
Die at Door >50/Win without items
Enraged (Without gauntlet)
Eat Wall Dweller meat
Die on door 20 or less
Get shot by the dive-suit
Injured by hazard
Collect the crystal
Imaginary Friend :3
Die within the last 5 doors
Mr. Lopee
Steal a locker from another player
Finish Searchlights Pt.1 without getting shocked
Make a turret reload
Get Squiddled by proximity
Die to a void locker
A-60
Pandemonium
Die to a generator
Nearly die to Searchlights
Flash Sebastian
Fall in a hole
Be the first to open the starting keycard door
Die at Door >50/Win without collecting data