Steal ahidingspotBe thelastaliveStep on aSnare andsurviveUse aLockpickDie at Door>50 or WinwithoutcollectinggoldDie at Door>50 or Winwithoutusing itemsLeadFigure toanotherplayerGet aCandleTake nodamageup to Jeff'sShopUsetheCrucifixUse thegreenherbSurvivean A-120reboundGetTimothy:3GetDupedCollect500goldCollect4 booksyourselfSurviveHaltSurviveA-90 3timesDo real callouts forSeek chasethe wholetimeDie atDoor<20Be the firstto openthe startingkey doorGet toDoor100Die toFigureSurviveRush/Ambushwithout ahiding spotSteal ahidingspotBe thelastaliveStep on aSnare andsurviveUse aLockpickDie at Door>50 or WinwithoutcollectinggoldDie at Door>50 or Winwithoutusing itemsLeadFigure toanotherplayerGet aCandleTake nodamageup to Jeff'sShopUsetheCrucifixUse thegreenherbSurvivean A-120reboundGetTimothy:3GetDupedCollect500goldCollect4 booksyourselfSurviveHaltSurviveA-90 3timesDo real callouts forSeek chasethe wholetimeDie atDoor<20Be the firstto openthe startingkey doorGet toDoor100Die toFigureSurviveRush/Ambushwithout ahiding spot

Doors Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Steal a hiding spot
  2. Be the last alive
  3. Step on a Snare and survive
  4. Use a Lockpick
  5. Die at Door >50 or Win without collecting gold
  6. Die at Door >50 or Win without using items
  7. Lead Figure to another player
  8. Get a Candle
  9. Take no damage up to Jeff's Shop
  10. Use the Crucifix
  11. Use the green herb
  12. Survive an A-120 rebound
  13. Get Timothy :3
  14. Get Duped
  15. Collect 500 gold
  16. Collect 4 books yourself
  17. Survive Halt
  18. Survive A-90 3 times
  19. Do real call outs for Seek chase the whole time
  20. Die at Door <20
  21. Be the first to open the starting key door
  22. Get to Door 100
  23. Die to Figure
  24. Survive Rush/Ambush without a hiding spot