Die atDoor<20Collect500goldStep on aSnare andsurviveBe thelastaliveGetTimothy:3UsetheCrucifixDie at Door>50 or Winwithoutusing itemsUse aLockpickDie toFigureGetDupedLeadFigure toanotherplayerDie at Door>50 or WinwithoutcollectinggoldDo real callouts forSeek chasethe wholetimeGet toDoor100Get aCandleSurviveA-90 3timesUse thegreenherbCollect4 booksyourselfSurviveHaltTake nodamageup to Jeff'sShopSurvivean A-120reboundSurviveRush/Ambushwithout ahiding spotBe the firstto openthe startingkey doorSteal ahidingspotDie atDoor<20Collect500goldStep on aSnare andsurviveBe thelastaliveGetTimothy:3UsetheCrucifixDie at Door>50 or Winwithoutusing itemsUse aLockpickDie toFigureGetDupedLeadFigure toanotherplayerDie at Door>50 or WinwithoutcollectinggoldDo real callouts forSeek chasethe wholetimeGet toDoor100Get aCandleSurviveA-90 3timesUse thegreenherbCollect4 booksyourselfSurviveHaltTake nodamageup to Jeff'sShopSurvivean A-120reboundSurviveRush/Ambushwithout ahiding spotBe the firstto openthe startingkey doorSteal ahidingspot

Doors Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Die at Door <20
  2. Collect 500 gold
  3. Step on a Snare and survive
  4. Be the last alive
  5. Get Timothy :3
  6. Use the Crucifix
  7. Die at Door >50 or Win without using items
  8. Use a Lockpick
  9. Die to Figure
  10. Get Duped
  11. Lead Figure to another player
  12. Die at Door >50 or Win without collecting gold
  13. Do real call outs for Seek chase the whole time
  14. Get to Door 100
  15. Get a Candle
  16. Survive A-90 3 times
  17. Use the green herb
  18. Collect 4 books yourself
  19. Survive Halt
  20. Take no damage up to Jeff's Shop
  21. Survive an A-120 rebound
  22. Survive Rush/Ambush without a hiding spot
  23. Be the first to open the starting key door
  24. Steal a hiding spot