ImaginationFigurativeLanguageIndividualityHumanNatureSelf-Management- AffectiveSkillsBiologyNarrativeAmbiguityCharacterPersonaIntuitionPsychologyIdentityMotiveRomanticismConflictPsychologicalAnalysisSociocultureGothicismInspirationSettingIdentities andRelationshipsSpeakerIdealismCognitionImaginationFigurativeLanguageIndividualityHumanNatureSelf-Management- AffectiveSkillsBiologyNarrativeAmbiguityCharacterPersonaIntuitionPsychologyIdentityMotiveRomanticismConflictPsychologicalAnalysisSociocultureGothicismInspirationSettingIdentities andRelationshipsSpeakerIdealismCognition

November: IBMYP Unit 2: Identity - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Imagination
  2. Figurative Language
  3. Individuality
  4. Human Nature
  5. Self-Management - Affective Skills
  6. Biology
  7. Narrative Ambiguity
  8. Character
  9. Persona
  10. Intuition
  11. Psychology
  12. Identity
  13. Motive
  14. Romanticism
  15. Conflict
  16. Psychological Analysis
  17. Socioculture
  18. Gothicism
  19. Inspiration
  20. Setting
  21. Identities and Relationships
  22. Speaker
  23. Idealism
  24. Cognition