SoundimageryPlace isintroduced(setting)NO spell orgrammarcheckerrorsHyperboleSmellimageryMetaphorPuncutationinsidequotationmarksNewdialogue =new lineNewdialogue =indentedPropernouns arecapitalizedStoryhas abeginningStory isbased on 1of the picpromptsExternaldialogueTouchimageryTasteimageryCharacternamesareintroduced1st words ofsentencesarecapitalizedSightimageryTimeperiod isintroduced(setting)InternaldialogueQuotationmarksarounddialogueSimilePunctuationmark insidedialogueOnomatopoeiaSoundimageryPlace isintroduced(setting)NO spell orgrammarcheckerrorsHyperboleSmellimageryMetaphorPuncutationinsidequotationmarksNewdialogue =new lineNewdialogue =indentedPropernouns arecapitalizedStoryhas abeginningStory isbased on 1of the picpromptsExternaldialogueTouchimageryTasteimageryCharacternamesareintroduced1st words ofsentencesarecapitalizedSightimageryTimeperiod isintroduced(setting)InternaldialogueQuotationmarksarounddialogueSimilePunctuationmark insidedialogueOnomatopoeia

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound imagery
  2. Place is introduced (setting)
  3. NO spell or grammar check errors
  4. Hyperbole
  5. Smell imagery
  6. Metaphor
  7. Puncutation inside quotation marks
  8. New dialogue = new line
  9. New dialogue = indented
  10. Proper nouns are capitalized
  11. Story has a beginning
  12. Story is based on 1 of the pic prompts
  13. External dialogue
  14. Touch imagery
  15. Taste imagery
  16. Character names are introduced
  17. 1st words of sentences are capitalized
  18. Sight imagery
  19. Time period is introduced (setting)
  20. Internal dialogue
  21. Quotation marks around dialogue
  22. Simile
  23. Punctuation mark inside dialogue
  24. Onomatopoeia