TasteimageryExternaldialogueTimeperiod isintroduced(setting)1st words ofsentencesarecapitalizedPuncutationinsidequotationmarksInternaldialogueHyperbolePlace isintroduced(setting)OnomatopoeiaPropernouns arecapitalizedSoundimageryNewdialogue =new lineMetaphorNewdialogue =indentedQuotationmarksarounddialogueTouchimageryStoryhas abeginningSmellimageryPunctuationmark insidedialogueCharacternamesareintroducedNO spell orgrammarcheckerrorsStory isbased on 1of the picpromptsSightimagerySimileTasteimageryExternaldialogueTimeperiod isintroduced(setting)1st words ofsentencesarecapitalizedPuncutationinsidequotationmarksInternaldialogueHyperbolePlace isintroduced(setting)OnomatopoeiaPropernouns arecapitalizedSoundimageryNewdialogue =new lineMetaphorNewdialogue =indentedQuotationmarksarounddialogueTouchimageryStoryhas abeginningSmellimageryPunctuationmark insidedialogueCharacternamesareintroducedNO spell orgrammarcheckerrorsStory isbased on 1of the picpromptsSightimagerySimile

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Taste imagery
  2. External dialogue
  3. Time period is introduced (setting)
  4. 1st words of sentences are capitalized
  5. Puncutation inside quotation marks
  6. Internal dialogue
  7. Hyperbole
  8. Place is introduced (setting)
  9. Onomatopoeia
  10. Proper nouns are capitalized
  11. Sound imagery
  12. New dialogue = new line
  13. Metaphor
  14. New dialogue = indented
  15. Quotation marks around dialogue
  16. Touch imagery
  17. Story has a beginning
  18. Smell imagery
  19. Punctuation mark inside dialogue
  20. Character names are introduced
  21. NO spell or grammar check errors
  22. Story is based on 1 of the pic prompts
  23. Sight imagery
  24. Simile