QuotationmarksarounddialogueTimeperiod isintroduced(setting)TasteimageryPuncutationinsidequotationmarksTouchimageryNewdialogue =new lineSmellimagery1st words ofsentencesarecapitalizedSightimageryCharacternamesareintroducedHyperboleMetaphorSimilePunctuationmark insidedialogueNO spell orgrammarcheckerrorsStoryhas abeginningStory isbased on 1of the picpromptsNewdialogue =indentedOnomatopoeiaPlace isintroduced(setting)SoundimageryPropernouns arecapitalizedInternaldialogueExternaldialogueQuotationmarksarounddialogueTimeperiod isintroduced(setting)TasteimageryPuncutationinsidequotationmarksTouchimageryNewdialogue =new lineSmellimagery1st words ofsentencesarecapitalizedSightimageryCharacternamesareintroducedHyperboleMetaphorSimilePunctuationmark insidedialogueNO spell orgrammarcheckerrorsStoryhas abeginningStory isbased on 1of the picpromptsNewdialogue =indentedOnomatopoeiaPlace isintroduced(setting)SoundimageryPropernouns arecapitalizedInternaldialogueExternaldialogue

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quotation marks around dialogue
  2. Time period is introduced (setting)
  3. Taste imagery
  4. Puncutation inside quotation marks
  5. Touch imagery
  6. New dialogue = new line
  7. Smell imagery
  8. 1st words of sentences are capitalized
  9. Sight imagery
  10. Character names are introduced
  11. Hyperbole
  12. Metaphor
  13. Simile
  14. Punctuation mark inside dialogue
  15. NO spell or grammar check errors
  16. Story has a beginning
  17. Story is based on 1 of the pic prompts
  18. New dialogue = indented
  19. Onomatopoeia
  20. Place is introduced (setting)
  21. Sound imagery
  22. Proper nouns are capitalized
  23. Internal dialogue
  24. External dialogue