Timeperiod isintroduced(setting)Storyhas abeginningPlace isintroduced(setting)InternaldialoguePuncutationinsidequotationmarksCharacternamesareintroducedStory isbased on 1of the picprompts1st words ofsentencesarecapitalizedSoundimagerySmellimageryNewdialogue =indentedTouchimageryQuotationmarksarounddialogueSightimageryExternaldialogueOnomatopoeiaNewdialogue =new lineHyperboleSimileNO spell orgrammarcheckerrorsPropernouns arecapitalizedMetaphorTasteimageryPunctuationmark insidedialogueTimeperiod isintroduced(setting)Storyhas abeginningPlace isintroduced(setting)InternaldialoguePuncutationinsidequotationmarksCharacternamesareintroducedStory isbased on 1of the picprompts1st words ofsentencesarecapitalizedSoundimagerySmellimageryNewdialogue =indentedTouchimageryQuotationmarksarounddialogueSightimageryExternaldialogueOnomatopoeiaNewdialogue =new lineHyperboleSimileNO spell orgrammarcheckerrorsPropernouns arecapitalizedMetaphorTasteimageryPunctuationmark insidedialogue

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time period is introduced (setting)
  2. Story has a beginning
  3. Place is introduced (setting)
  4. Internal dialogue
  5. Puncutation inside quotation marks
  6. Character names are introduced
  7. Story is based on 1 of the pic prompts
  8. 1st words of sentences are capitalized
  9. Sound imagery
  10. Smell imagery
  11. New dialogue = indented
  12. Touch imagery
  13. Quotation marks around dialogue
  14. Sight imagery
  15. External dialogue
  16. Onomatopoeia
  17. New dialogue = new line
  18. Hyperbole
  19. Simile
  20. NO spell or grammar check errors
  21. Proper nouns are capitalized
  22. Metaphor
  23. Taste imagery
  24. Punctuation mark inside dialogue