HyperbolePuncutationinsidequotationmarksOnomatopoeiaStory isbased on 1of the picpromptsPropernouns arecapitalizedSoundimageryExternaldialoguePunctuationmark insidedialogueTouchimageryTimeperiod isintroduced(setting)CharacternamesareintroducedQuotationmarksarounddialoguePlace isintroduced(setting)Storyhas abeginningNO spell orgrammarcheckerrorsSightimageryTasteimageryNewdialogue =indentedMetaphorSmellimageryNewdialogue =new line1st words ofsentencesarecapitalizedSimileInternaldialogueHyperbolePuncutationinsidequotationmarksOnomatopoeiaStory isbased on 1of the picpromptsPropernouns arecapitalizedSoundimageryExternaldialoguePunctuationmark insidedialogueTouchimageryTimeperiod isintroduced(setting)CharacternamesareintroducedQuotationmarksarounddialoguePlace isintroduced(setting)Storyhas abeginningNO spell orgrammarcheckerrorsSightimageryTasteimageryNewdialogue =indentedMetaphorSmellimageryNewdialogue =new line1st words ofsentencesarecapitalizedSimileInternaldialogue

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hyperbole
  2. Puncutation inside quotation marks
  3. Onomatopoeia
  4. Story is based on 1 of the pic prompts
  5. Proper nouns are capitalized
  6. Sound imagery
  7. External dialogue
  8. Punctuation mark inside dialogue
  9. Touch imagery
  10. Time period is introduced (setting)
  11. Character names are introduced
  12. Quotation marks around dialogue
  13. Place is introduced (setting)
  14. Story has a beginning
  15. NO spell or grammar check errors
  16. Sight imagery
  17. Taste imagery
  18. New dialogue = indented
  19. Metaphor
  20. Smell imagery
  21. New dialogue = new line
  22. 1st words of sentences are capitalized
  23. Simile
  24. Internal dialogue