Punctuationmark insidedialogueSimileInternaldialogueTouchimageryStory isbased on 1of the picpromptsSoundimageryMetaphorCharacternamesareintroducedNewdialogue =new linePlace isintroduced(setting)Timeperiod isintroduced(setting)NO spell orgrammarcheckerrorsHyperboleTasteimageryOnomatopoeiaPropernouns arecapitalizedQuotationmarksarounddialogue1st words ofsentencesarecapitalizedStoryhas abeginningSmellimageryNewdialogue =indentedSightimageryExternaldialoguePuncutationinsidequotationmarksPunctuationmark insidedialogueSimileInternaldialogueTouchimageryStory isbased on 1of the picpromptsSoundimageryMetaphorCharacternamesareintroducedNewdialogue =new linePlace isintroduced(setting)Timeperiod isintroduced(setting)NO spell orgrammarcheckerrorsHyperboleTasteimageryOnomatopoeiaPropernouns arecapitalizedQuotationmarksarounddialogue1st words ofsentencesarecapitalizedStoryhas abeginningSmellimageryNewdialogue =indentedSightimageryExternaldialoguePuncutationinsidequotationmarks

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Punctuation mark inside dialogue
  2. Simile
  3. Internal dialogue
  4. Touch imagery
  5. Story is based on 1 of the pic prompts
  6. Sound imagery
  7. Metaphor
  8. Character names are introduced
  9. New dialogue = new line
  10. Place is introduced (setting)
  11. Time period is introduced (setting)
  12. NO spell or grammar check errors
  13. Hyperbole
  14. Taste imagery
  15. Onomatopoeia
  16. Proper nouns are capitalized
  17. Quotation marks around dialogue
  18. 1st words of sentences are capitalized
  19. Story has a beginning
  20. Smell imagery
  21. New dialogue = indented
  22. Sight imagery
  23. External dialogue
  24. Puncutation inside quotation marks