SimileExternaldialoguePuncutationinsidequotationmarks1st words ofsentencesarecapitalizedMetaphorPlace isintroduced(setting)SightimageryStoryhas abeginningNewdialogue =new lineTasteimageryStory isbased on 1of the picpromptsQuotationmarksarounddialogueNewdialogue =indentedPropernouns arecapitalizedTimeperiod isintroduced(setting)OnomatopoeiaNO spell orgrammarcheckerrorsCharacternamesareintroducedPunctuationmark insidedialogueSmellimageryInternaldialogueTouchimageryHyperboleSoundimagerySimileExternaldialoguePuncutationinsidequotationmarks1st words ofsentencesarecapitalizedMetaphorPlace isintroduced(setting)SightimageryStoryhas abeginningNewdialogue =new lineTasteimageryStory isbased on 1of the picpromptsQuotationmarksarounddialogueNewdialogue =indentedPropernouns arecapitalizedTimeperiod isintroduced(setting)OnomatopoeiaNO spell orgrammarcheckerrorsCharacternamesareintroducedPunctuationmark insidedialogueSmellimageryInternaldialogueTouchimageryHyperboleSoundimagery

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Simile
  2. External dialogue
  3. Puncutation inside quotation marks
  4. 1st words of sentences are capitalized
  5. Metaphor
  6. Place is introduced (setting)
  7. Sight imagery
  8. Story has a beginning
  9. New dialogue = new line
  10. Taste imagery
  11. Story is based on 1 of the pic prompts
  12. Quotation marks around dialogue
  13. New dialogue = indented
  14. Proper nouns are capitalized
  15. Time period is introduced (setting)
  16. Onomatopoeia
  17. NO spell or grammar check errors
  18. Character names are introduced
  19. Punctuation mark inside dialogue
  20. Smell imagery
  21. Internal dialogue
  22. Touch imagery
  23. Hyperbole
  24. Sound imagery