Propernouns arecapitalizedTasteimageryTouchimageryHyperbolePunctuationmark insidedialogueNewdialogue =new lineSimileStory isbased on 1of the picpromptsSightimagerySoundimageryNO spell orgrammarcheckerrorsExternaldialogueTimeperiod isintroduced(setting)1st words ofsentencesarecapitalizedQuotationmarksarounddialoguePuncutationinsidequotationmarksPlace isintroduced(setting)OnomatopoeiaInternaldialogueSmellimageryNewdialogue =indentedCharacternamesareintroducedStoryhas abeginningMetaphorPropernouns arecapitalizedTasteimageryTouchimageryHyperbolePunctuationmark insidedialogueNewdialogue =new lineSimileStory isbased on 1of the picpromptsSightimagerySoundimageryNO spell orgrammarcheckerrorsExternaldialogueTimeperiod isintroduced(setting)1st words ofsentencesarecapitalizedQuotationmarksarounddialoguePuncutationinsidequotationmarksPlace isintroduced(setting)OnomatopoeiaInternaldialogueSmellimageryNewdialogue =indentedCharacternamesareintroducedStoryhas abeginningMetaphor

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Proper nouns are capitalized
  2. Taste imagery
  3. Touch imagery
  4. Hyperbole
  5. Punctuation mark inside dialogue
  6. New dialogue = new line
  7. Simile
  8. Story is based on 1 of the pic prompts
  9. Sight imagery
  10. Sound imagery
  11. NO spell or grammar check errors
  12. External dialogue
  13. Time period is introduced (setting)
  14. 1st words of sentences are capitalized
  15. Quotation marks around dialogue
  16. Puncutation inside quotation marks
  17. Place is introduced (setting)
  18. Onomatopoeia
  19. Internal dialogue
  20. Smell imagery
  21. New dialogue = indented
  22. Character names are introduced
  23. Story has a beginning
  24. Metaphor