Story isbased on 1of the picpromptsInternaldialogueCharacternamesareintroducedNewdialogue =new lineTimeperiod isintroduced(setting)HyperboleSimilePunctuationmark insidedialogueSmellimageryPlace isintroduced(setting)SoundimagerySightimageryTasteimageryPuncutationinsidequotationmarksExternaldialogueNewdialogue =indentedStoryhas abeginningQuotationmarksarounddialogueTouchimageryNO spell orgrammarcheckerrors1st words ofsentencesarecapitalizedPropernouns arecapitalizedMetaphorOnomatopoeiaStory isbased on 1of the picpromptsInternaldialogueCharacternamesareintroducedNewdialogue =new lineTimeperiod isintroduced(setting)HyperboleSimilePunctuationmark insidedialogueSmellimageryPlace isintroduced(setting)SoundimagerySightimageryTasteimageryPuncutationinsidequotationmarksExternaldialogueNewdialogue =indentedStoryhas abeginningQuotationmarksarounddialogueTouchimageryNO spell orgrammarcheckerrors1st words ofsentencesarecapitalizedPropernouns arecapitalizedMetaphorOnomatopoeia

Narrative Self-Assessment - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Story is based on 1 of the pic prompts
  2. Internal dialogue
  3. Character names are introduced
  4. New dialogue = new line
  5. Time period is introduced (setting)
  6. Hyperbole
  7. Simile
  8. Punctuation mark inside dialogue
  9. Smell imagery
  10. Place is introduced (setting)
  11. Sound imagery
  12. Sight imagery
  13. Taste imagery
  14. Puncutation inside quotation marks
  15. External dialogue
  16. New dialogue = indented
  17. Story has a beginning
  18. Quotation marks around dialogue
  19. Touch imagery
  20. NO spell or grammar check errors
  21. 1st words of sentences are capitalized
  22. Proper nouns are capitalized
  23. Metaphor
  24. Onomatopoeia