RefutationAddressesCounterargumentsIntentionalUse ofVolumeStatisticsClaim ofFact(whethersomething istrue or not)Appeal toAudiencesNeedsMotivationWarrant(appeals toaudiencevalues, desires,emotions)RhetoricalQuestionTestimonialVisualAidLogos(logicalargument)Call toActionQuotesProblem-solutionClaim ofValue(judgementof worth ormorality)Claim ofPolicy(recommendcourse ofaction)EyeContactAuthoritativeWarrant (refersto authorityfigure assupport)ComparativeadvantageNonVerbalEthos(credibility)Pathos(emotion)StorytellingHookRefutationAddressesCounterargumentsIntentionalUse ofVolumeStatisticsClaim ofFact(whethersomething istrue or not)Appeal toAudiencesNeedsMotivationWarrant(appeals toaudiencevalues, desires,emotions)RhetoricalQuestionTestimonialVisualAidLogos(logicalargument)Call toActionQuotesProblem-solutionClaim ofValue(judgementof worth ormorality)Claim ofPolicy(recommendcourse ofaction)EyeContactAuthoritativeWarrant (refersto authorityfigure assupport)ComparativeadvantageNonVerbalEthos(credibility)Pathos(emotion)StorytellingHook

Persuasive Speech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Refutation
  2. Addresses Counter arguments
  3. Intentional Use of Volume
  4. Statistics
  5. Claim of Fact (whether something is true or not)
  6. Appeal to Audiences Needs
  7. Motivation Warrant (appeals to audience values, desires, emotions)
  8. Rhetorical Question
  9. Testimonial
  10. Visual Aid
  11. Logos (logical argument)
  12. Call to Action
  13. Quotes
  14. Problem-solution
  15. Claim of Value (judgement of worth or morality)
  16. Claim of Policy (recommend course of action)
  17. Eye Contact
  18. Authoritative Warrant (refers to authority figure as support)
  19. Comparative advantage
  20. Non Verbal
  21. Ethos (credibility)
  22. Pathos (emotion)
  23. Storytelling
  24. Hook