StorytellingProblem-solutionQuotesAuthoritativeWarrant (refersto authorityfigure assupport)Claim ofPolicy(recommendcourse ofaction)RefutationStatisticsVisualAidClaim ofFact(whethersomething istrue or not)NonVerbalRhetoricalQuestionComparativeadvantageAddressesCounterargumentsMotivationWarrant(appeals toaudiencevalues, desires,emotions)EyeContactAppeal toAudiencesNeedsPathos(emotion)TestimonialCall toActionLogos(logicalargument)Ethos(credibility)HookClaim ofValue(judgementof worth ormorality)IntentionalUse ofVolumeStorytellingProblem-solutionQuotesAuthoritativeWarrant (refersto authorityfigure assupport)Claim ofPolicy(recommendcourse ofaction)RefutationStatisticsVisualAidClaim ofFact(whethersomething istrue or not)NonVerbalRhetoricalQuestionComparativeadvantageAddressesCounterargumentsMotivationWarrant(appeals toaudiencevalues, desires,emotions)EyeContactAppeal toAudiencesNeedsPathos(emotion)TestimonialCall toActionLogos(logicalargument)Ethos(credibility)HookClaim ofValue(judgementof worth ormorality)IntentionalUse ofVolume

Persuasive Speech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storytelling
  2. Problem-solution
  3. Quotes
  4. Authoritative Warrant (refers to authority figure as support)
  5. Claim of Policy (recommend course of action)
  6. Refutation
  7. Statistics
  8. Visual Aid
  9. Claim of Fact (whether something is true or not)
  10. Non Verbal
  11. Rhetorical Question
  12. Comparative advantage
  13. Addresses Counter arguments
  14. Motivation Warrant (appeals to audience values, desires, emotions)
  15. Eye Contact
  16. Appeal to Audiences Needs
  17. Pathos (emotion)
  18. Testimonial
  19. Call to Action
  20. Logos (logical argument)
  21. Ethos (credibility)
  22. Hook
  23. Claim of Value (judgement of worth or morality)
  24. Intentional Use of Volume