RhetoricalQuestionAppeal toAudiencesNeedsMotivationWarrant(appeals toaudiencevalues, desires,emotions)TestimonialEthos(credibility)StatisticsVisualAidComparativeadvantageClaim ofFact(whethersomething istrue or not)Call toActionPathos(emotion)NonVerbalAddressesCounterargumentsQuotesClaim ofPolicy(recommendcourse ofaction)AuthoritativeWarrant (refersto authorityfigure assupport)Claim ofValue(judgementof worth ormorality)Logos(logicalargument)RefutationProblem-solutionHookStorytellingIntentionalUse ofVolumeEyeContactRhetoricalQuestionAppeal toAudiencesNeedsMotivationWarrant(appeals toaudiencevalues, desires,emotions)TestimonialEthos(credibility)StatisticsVisualAidComparativeadvantageClaim ofFact(whethersomething istrue or not)Call toActionPathos(emotion)NonVerbalAddressesCounterargumentsQuotesClaim ofPolicy(recommendcourse ofaction)AuthoritativeWarrant (refersto authorityfigure assupport)Claim ofValue(judgementof worth ormorality)Logos(logicalargument)RefutationProblem-solutionHookStorytellingIntentionalUse ofVolumeEyeContact

Persuasive Speech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhetorical Question
  2. Appeal to Audiences Needs
  3. Motivation Warrant (appeals to audience values, desires, emotions)
  4. Testimonial
  5. Ethos (credibility)
  6. Statistics
  7. Visual Aid
  8. Comparative advantage
  9. Claim of Fact (whether something is true or not)
  10. Call to Action
  11. Pathos (emotion)
  12. Non Verbal
  13. Addresses Counter arguments
  14. Quotes
  15. Claim of Policy (recommend course of action)
  16. Authoritative Warrant (refers to authority figure as support)
  17. Claim of Value (judgement of worth or morality)
  18. Logos (logical argument)
  19. Refutation
  20. Problem-solution
  21. Hook
  22. Storytelling
  23. Intentional Use of Volume
  24. Eye Contact