AuthoritativeWarrant (refersto authorityfigure assupport)Claim ofValue(judgementof worth ormorality)ComparativeadvantageCall toActionQuotesMotivationWarrant(appeals toaudiencevalues, desires,emotions)RhetoricalQuestionStorytellingVisualAidHookIntentionalUse ofVolumeProblem-solutionRefutationAddressesCounterargumentsAppeal toAudiencesNeedsTestimonialNonVerbalEthos(credibility)StatisticsLogos(logicalargument)EyeContactPathos(emotion)Claim ofPolicy(recommendcourse ofaction)Claim ofFact(whethersomething istrue or not)AuthoritativeWarrant (refersto authorityfigure assupport)Claim ofValue(judgementof worth ormorality)ComparativeadvantageCall toActionQuotesMotivationWarrant(appeals toaudiencevalues, desires,emotions)RhetoricalQuestionStorytellingVisualAidHookIntentionalUse ofVolumeProblem-solutionRefutationAddressesCounterargumentsAppeal toAudiencesNeedsTestimonialNonVerbalEthos(credibility)StatisticsLogos(logicalargument)EyeContactPathos(emotion)Claim ofPolicy(recommendcourse ofaction)Claim ofFact(whethersomething istrue or not)

Persuasive Speech Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Authoritative Warrant (refers to authority figure as support)
  2. Claim of Value (judgement of worth or morality)
  3. Comparative advantage
  4. Call to Action
  5. Quotes
  6. Motivation Warrant (appeals to audience values, desires, emotions)
  7. Rhetorical Question
  8. Storytelling
  9. Visual Aid
  10. Hook
  11. Intentional Use of Volume
  12. Problem-solution
  13. Refutation
  14. Addresses Counter arguments
  15. Appeal to Audiences Needs
  16. Testimonial
  17. Non Verbal
  18. Ethos (credibility)
  19. Statistics
  20. Logos (logical argument)
  21. Eye Contact
  22. Pathos (emotion)
  23. Claim of Policy (recommend course of action)
  24. Claim of Fact (whether something is true or not)