Main focusis thecenter ofthe worldInterlinkWeathermachine -background(Thedarkness)Storywhere youbecome aheroEvent/Season-related worldStory whereyou aremagicallytaken to adifferent worldAt least1 TombRobberAdventureitem huntExcessiveuse ofdimensionblocksDifficultnavigationPixel artof acreatureTop-downview=<50% ofthe world isunreachableGlue withnobackgroundGoodgameplayflowOversaturatedActualcreativeuse ofmechanicsPasswordsearchShort orgenericparkourWeathermachine -heatwaveMost or allpower-upsblockedCopieddesignExcessiveuse ofClashblocksMirroreddesignMain focusis thecenter ofthe worldInterlinkWeathermachine -background(Thedarkness)Storywhere youbecome aheroEvent/Season-related worldStory whereyou aremagicallytaken to adifferent worldAt least1 TombRobberAdventureitem huntExcessiveuse ofdimensionblocksDifficultnavigationPixel artof acreatureTop-downview=<50% ofthe world isunreachableGlue withnobackgroundGoodgameplayflowOversaturatedActualcreativeuse ofmechanicsPasswordsearchShort orgenericparkourWeathermachine -heatwaveMost or allpower-upsblockedCopieddesignExcessiveuse ofClashblocksMirroreddesign

WOTD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Main focus is the center of the world
  2. Interlink
  3. Weather machine - background (The darkness)
  4. Story where you become a hero
  5. Event/Season-related world
  6. Story where you are magically taken to a different world
  7. At least 1 Tomb Robber
  8. Adventure item hunt
  9. Excessive use of dimension blocks
  10. Difficult navigation
  11. Pixel art of a creature
  12. Top-down view
  13. =<50% of the world is unreachable
  14. Glue with no background
  15. Good gameplay flow
  16. Oversaturated
  17. Actual creative use of mechanics
  18. Password search
  19. Short or generic parkour
  20. Weather machine - heatwave
  21. Most or all power-ups blocked
  22. Copied design
  23. Excessive use of Clash blocks
  24. Mirrored design