Superficialface cutsafter fightExploringsomethingin pitchblackUnnecessaryjumpscareIntentionalwoundsfor ritualTrippingPhonecall cutsto dialtoneKid's toyturning itselfon and off ina dark roomChildhoodtraumaSuspiciousreligiousfigureCartroubleOctoberAnyblackanimal“[popular guy’sname], thisisn’t funny,stop messingaround”Writings/drawingson wall revealOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveFree!Self-opening/closingdoorNo signal/batterylow/ noreceptionNonverbalchild"Weshouldsplit up"Hiddentorturechamber orstaircaseOuija boardto talk to thedemon/entityCreature inthe middle ofthe roadduring adriving sceneRunning up thestairs instead ofanother door orroom on thesame level.1 copwith noback upRunningaroundthe woodsCharacter seessomething inreflection, turnsaround andthere’s nothingthereDropping theweaponimmediatelyafter subduingthe villain with itVideo glitchon foundfootage orCCTVVillain’soriginstoryDisturbingchild artSomeonegettingkilled offscreenFaucetproducinganythingother thanwaterSuperficialface cutsafter fightExploringsomethingin pitchblackUnnecessaryjumpscareIntentionalwoundsfor ritualTrippingPhonecall cutsto dialtoneKid's toyturning itselfon and off ina dark roomChildhoodtraumaSuspiciousreligiousfigureCartroubleOctoberAnyblackanimal“[popular guy’sname], thisisn’t funny,stop messingaround”Writings/drawingson wall revealOldethnic/disabledcharacter explainswhat cause thisand or what to doto surviveFree!Self-opening/closingdoorNo signal/batterylow/ noreceptionNonverbalchild"Weshouldsplit up"Hiddentorturechamber orstaircaseOuija boardto talk to thedemon/entityCreature inthe middle ofthe roadduring adriving sceneRunning up thestairs instead ofanother door orroom on thesame level.1 copwith noback upRunningaroundthe woodsCharacter seessomething inreflection, turnsaround andthere’s nothingthereDropping theweaponimmediatelyafter subduingthe villain with itVideo glitchon foundfootage orCCTVVillain’soriginstoryDisturbingchild artSomeonegettingkilled offscreenFaucetproducinganythingother thanwater

horror movie - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Superficial face cuts after fight
  2. Exploring something in pitch black
  3. Unnecessary jumpscare
  4. Intentional wounds for ritual
  5. Tripping
  6. Phone call cuts to dial tone
  7. Kid's toy turning itself on and off in a dark room
  8. Childhood trauma
  9. Suspicious religious figure
  10. Car trouble
  11. October
  12. Any black animal
  13. “[popular guy’s name], this isn’t funny, stop messing around”
  14. Writings/drawings on wall reveal
  15. Old ethnic/disabled character explains what cause this and or what to do to survive
  16. Free!
  17. Self-opening/closing door
  18. No signal/ battery low/ no reception
  19. Nonverbal child
  20. "We should split up"
  21. Hidden torture chamber or staircase
  22. Ouija board to talk to the demon/entity
  23. Creature in the middle of the road during a driving scene
  24. Running up the stairs instead of another door or room on the same level.
  25. 1 cop with no back up
  26. Running around the woods
  27. Character sees something in reflection, turns around and there’s nothing there
  28. Dropping the weapon immediately after subduing the villain with it
  29. Video glitch on found footage or CCTV
  30. Villain’s origin story
  31. Disturbing child art
  32. Someone getting killed off screen
  33. Faucet producing anything other than water