(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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A programming construct used for conditional execution of code.
if statement
A Unity window that displays debug messages and errors.
Console
A component that defines the geometry of a 3D object in Unity.
Mesh Filter
A collection of assets for creating role-playing games in Unity.
RPG PolyPack
A Unity function called every frame for ongoing game logic.
Update routine
An area in a game that activates an event when the player enters it.
Trigger Zone
A property of colliders that allows them to act as trigger zones.
Is Trigger
A popular game development engine and platform.
Unity
The main objective or win condition in a game level.
Goal
A file containing code that defines behavior in a game.
Script
A Unity function called once when a script instance is enabled.
Start routine
A basic 3D shape often used in Unity for prototyping or as a building block.
Cube
A Unity asset that contains the environments and menus of your game.
Scene
A Unity function called when a collider enters a trigger zone.
OnTriggerEnter
A set duration within which a player must complete a task or level.
Time Limit
A Unity window that displays and allows editing of object properties.
Inspector
A component that defines the shape of an object for physical collisions.
Collider
Any item used in your game, such as 3D models, textures, or scripts.
Asset
A Unity function used to print messages to the console for debugging.
Debug.Log
A data type used to store decimal numbers in programming.
float variable
A reusable game object stored as an asset in Unity.
Prefab
A state indicating the end of a game session.
Game Over
A Unity window showing the structure of objects in a scene.
Hierarchy
The time elapsed since the last frame, used for frame-rate independent calculations.
deltaTime