InspectorA Unity windowthat displaysand allowsediting of objectproperties.ColliderA componentthat defines theshape of anobject forphysicalcollisions.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.UnityA populargamedevelopmentengine andplatform.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.GoalThe mainobjective orwin conditionin a gamelevel.GameOverA stateindicatingthe end of agamesession.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.Debug.LogA Unity functionused to printmessages tothe console fordebugging.PrefabA reusablegame objectstored as anasset inUnity.StartroutineA Unityfunction calledonce when ascript instanceis enabled.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.ScriptA file containingcode thatdefinesbehavior in agame.ConsoleA Unitywindow thatdisplays debugmessages anderrors.IsTriggerA property ofcolliders thatallows themto act astrigger zones.floatvariableA data typeused to storedecimalnumbers inprogramming.TimeLimitA set durationwithin whicha player mustcomplete atask or level.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.HierarchyA Unity windowshowing thestructure ofobjects in ascene.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ColliderA componentthat defines theshape of anobject forphysicalcollisions.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.UnityA populargamedevelopmentengine andplatform.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.GoalThe mainobjective orwin conditionin a gamelevel.GameOverA stateindicatingthe end of agamesession.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.Debug.LogA Unity functionused to printmessages tothe console fordebugging.PrefabA reusablegame objectstored as anasset inUnity.StartroutineA Unityfunction calledonce when ascript instanceis enabled.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.ScriptA file containingcode thatdefinesbehavior in agame.ConsoleA Unitywindow thatdisplays debugmessages anderrors.IsTriggerA property ofcolliders thatallows themto act astrigger zones.floatvariableA data typeused to storedecimalnumbers inprogramming.TimeLimitA set durationwithin whicha player mustcomplete atask or level.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.HierarchyA Unity windowshowing thestructure ofobjects in ascene.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. A Unity window that displays and allows editing of object properties.
    Inspector
  2. A component that defines the shape of an object for physical collisions.
    Collider
  3. A Unity asset that contains the environments and menus of your game.
    Scene
  4. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  5. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  6. A popular game development engine and platform.
    Unity
  7. An area in a game that activates an event when the player enters it.
    Trigger Zone
  8. A programming construct used for conditional execution of code.
    if statement
  9. The main objective or win condition in a game level.
    Goal
  10. A state indicating the end of a game session.
    Game Over
  11. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  12. A Unity function used to print messages to the console for debugging.
    Debug.Log
  13. A reusable game object stored as an asset in Unity.
    Prefab
  14. A Unity function called once when a script instance is enabled.
    Start routine
  15. A Unity function called every frame for ongoing game logic.
    Update routine
  16. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  17. A file containing code that defines behavior in a game.
    Script
  18. A Unity window that displays debug messages and errors.
    Console
  19. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  20. A data type used to store decimal numbers in programming.
    float variable
  21. A set duration within which a player must complete a task or level.
    Time Limit
  22. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  23. A Unity window showing the structure of objects in a scene.
    Hierarchy
  24. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube