ifstatementA programmingconstruct usedfor conditionalexecution ofcode.ConsoleA Unitywindow thatdisplays debugmessages anderrors.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UnityA populargamedevelopmentengine andplatform.GoalThe mainobjective orwin conditionin a gamelevel.ScriptA file containingcode thatdefinesbehavior in agame.StartroutineA Unityfunction calledonce when ascript instanceis enabled.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.TimeLimitA set durationwithin whicha player mustcomplete atask or level.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ColliderA componentthat defines theshape of anobject forphysicalcollisions.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.Debug.LogA Unity functionused to printmessages tothe console fordebugging.floatvariableA data typeused to storedecimalnumbers inprogramming.PrefabA reusablegame objectstored as anasset inUnity.GameOverA stateindicatingthe end of agamesession.HierarchyA Unity windowshowing thestructure ofobjects in ascene.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.ConsoleA Unitywindow thatdisplays debugmessages anderrors.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UnityA populargamedevelopmentengine andplatform.GoalThe mainobjective orwin conditionin a gamelevel.ScriptA file containingcode thatdefinesbehavior in agame.StartroutineA Unityfunction calledonce when ascript instanceis enabled.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.TimeLimitA set durationwithin whicha player mustcomplete atask or level.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ColliderA componentthat defines theshape of anobject forphysicalcollisions.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.Debug.LogA Unity functionused to printmessages tothe console fordebugging.floatvariableA data typeused to storedecimalnumbers inprogramming.PrefabA reusablegame objectstored as anasset inUnity.GameOverA stateindicatingthe end of agamesession.HierarchyA Unity windowshowing thestructure ofobjects in ascene.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A programming construct used for conditional execution of code.
    if statement
  2. A Unity window that displays debug messages and errors.
    Console
  3. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  4. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  5. A Unity function called every frame for ongoing game logic.
    Update routine
  6. An area in a game that activates an event when the player enters it.
    Trigger Zone
  7. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  8. A popular game development engine and platform.
    Unity
  9. The main objective or win condition in a game level.
    Goal
  10. A file containing code that defines behavior in a game.
    Script
  11. A Unity function called once when a script instance is enabled.
    Start routine
  12. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  13. A Unity asset that contains the environments and menus of your game.
    Scene
  14. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  15. A set duration within which a player must complete a task or level.
    Time Limit
  16. A Unity window that displays and allows editing of object properties.
    Inspector
  17. A component that defines the shape of an object for physical collisions.
    Collider
  18. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  19. A Unity function used to print messages to the console for debugging.
    Debug.Log
  20. A data type used to store decimal numbers in programming.
    float variable
  21. A reusable game object stored as an asset in Unity.
    Prefab
  22. A state indicating the end of a game session.
    Game Over
  23. A Unity window showing the structure of objects in a scene.
    Hierarchy
  24. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime