OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.StartroutineA Unityfunction calledonce when ascript instanceis enabled.GoalThe mainobjective orwin conditionin a gamelevel.ConsoleA Unitywindow thatdisplays debugmessages anderrors.GameOverA stateindicatingthe end of agamesession.HierarchyA Unity windowshowing thestructure ofobjects in ascene.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.Debug.LogA Unity functionused to printmessages tothe console fordebugging.ScriptA file containingcode thatdefinesbehavior in agame.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.floatvariableA data typeused to storedecimalnumbers inprogramming.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.ColliderA componentthat defines theshape of anobject forphysicalcollisions.InspectorA Unity windowthat displaysand allowsediting of objectproperties.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.TimeLimitA set durationwithin whicha player mustcomplete atask or level.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.UnityA populargamedevelopmentengine andplatform.PrefabA reusablegame objectstored as anasset inUnity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.StartroutineA Unityfunction calledonce when ascript instanceis enabled.GoalThe mainobjective orwin conditionin a gamelevel.ConsoleA Unitywindow thatdisplays debugmessages anderrors.GameOverA stateindicatingthe end of agamesession.HierarchyA Unity windowshowing thestructure ofobjects in ascene.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.Debug.LogA Unity functionused to printmessages tothe console fordebugging.ScriptA file containingcode thatdefinesbehavior in agame.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.floatvariableA data typeused to storedecimalnumbers inprogramming.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.ColliderA componentthat defines theshape of anobject forphysicalcollisions.InspectorA Unity windowthat displaysand allowsediting of objectproperties.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.TimeLimitA set durationwithin whicha player mustcomplete atask or level.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.UnityA populargamedevelopmentengine andplatform.PrefabA reusablegame objectstored as anasset inUnity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  2. A Unity function called once when a script instance is enabled.
    Start routine
  3. The main objective or win condition in a game level.
    Goal
  4. A Unity window that displays debug messages and errors.
    Console
  5. A state indicating the end of a game session.
    Game Over
  6. A Unity window showing the structure of objects in a scene.
    Hierarchy
  7. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  8. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  9. A Unity function used to print messages to the console for debugging.
    Debug.Log
  10. A file containing code that defines behavior in a game.
    Script
  11. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  12. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  13. A data type used to store decimal numbers in programming.
    float variable
  14. A Unity asset that contains the environments and menus of your game.
    Scene
  15. A component that defines the shape of an object for physical collisions.
    Collider
  16. A Unity window that displays and allows editing of object properties.
    Inspector
  17. An area in a game that activates an event when the player enters it.
    Trigger Zone
  18. A programming construct used for conditional execution of code.
    if statement
  19. A Unity function called every frame for ongoing game logic.
    Update routine
  20. A set duration within which a player must complete a task or level.
    Time Limit
  21. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  22. A popular game development engine and platform.
    Unity
  23. A reusable game object stored as an asset in Unity.
    Prefab
  24. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube