MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.ColliderA componentthat defines theshape of anobject forphysicalcollisions.GameOverA stateindicatingthe end of agamesession.GoalThe mainobjective orwin conditionin a gamelevel.HierarchyA Unity windowshowing thestructure ofobjects in ascene.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.ScriptA file containingcode thatdefinesbehavior in agame.InspectorA Unity windowthat displaysand allowsediting of objectproperties.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ConsoleA Unitywindow thatdisplays debugmessages anderrors.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.Debug.LogA Unity functionused to printmessages tothe console fordebugging.floatvariableA data typeused to storedecimalnumbers inprogramming.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.IsTriggerA property ofcolliders thatallows themto act astrigger zones.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.UnityA populargamedevelopmentengine andplatform.PrefabA reusablegame objectstored as anasset inUnity.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.TimeLimitA set durationwithin whicha player mustcomplete atask or level.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.ColliderA componentthat defines theshape of anobject forphysicalcollisions.GameOverA stateindicatingthe end of agamesession.GoalThe mainobjective orwin conditionin a gamelevel.HierarchyA Unity windowshowing thestructure ofobjects in ascene.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.ScriptA file containingcode thatdefinesbehavior in agame.InspectorA Unity windowthat displaysand allowsediting of objectproperties.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ConsoleA Unitywindow thatdisplays debugmessages anderrors.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.Debug.LogA Unity functionused to printmessages tothe console fordebugging.floatvariableA data typeused to storedecimalnumbers inprogramming.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.IsTriggerA property ofcolliders thatallows themto act astrigger zones.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.UnityA populargamedevelopmentengine andplatform.PrefabA reusablegame objectstored as anasset inUnity.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.TimeLimitA set durationwithin whicha player mustcomplete atask or level.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  2. A Unity function called every frame for ongoing game logic.
    Update routine
  3. A component that defines the shape of an object for physical collisions.
    Collider
  4. A state indicating the end of a game session.
    Game Over
  5. The main objective or win condition in a game level.
    Goal
  6. A Unity window showing the structure of objects in a scene.
    Hierarchy
  7. A programming construct used for conditional execution of code.
    if statement
  8. A file containing code that defines behavior in a game.
    Script
  9. A Unity window that displays and allows editing of object properties.
    Inspector
  10. A Unity function called once when a script instance is enabled.
    Start routine
  11. A Unity window that displays debug messages and errors.
    Console
  12. A Unity asset that contains the environments and menus of your game.
    Scene
  13. A Unity function used to print messages to the console for debugging.
    Debug.Log
  14. A data type used to store decimal numbers in programming.
    float variable
  15. An area in a game that activates an event when the player enters it.
    Trigger Zone
  16. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  17. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  18. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  19. A popular game development engine and platform.
    Unity
  20. A reusable game object stored as an asset in Unity.
    Prefab
  21. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  22. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  23. A set duration within which a player must complete a task or level.
    Time Limit
  24. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime