Debug.LogA Unity functionused to printmessages tothe console fordebugging.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ScriptA file containingcode thatdefinesbehavior in agame.ColliderA componentthat defines theshape of anobject forphysicalcollisions.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.floatvariableA data typeused to storedecimalnumbers inprogramming.TimeLimitA set durationwithin whicha player mustcomplete atask or level.InspectorA Unity windowthat displaysand allowsediting of objectproperties.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.IsTriggerA property ofcolliders thatallows themto act astrigger zones.PrefabA reusablegame objectstored as anasset inUnity.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.HierarchyA Unity windowshowing thestructure ofobjects in ascene.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.UnityA populargamedevelopmentengine andplatform.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.GoalThe mainobjective orwin conditionin a gamelevel.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ConsoleA Unitywindow thatdisplays debugmessages anderrors.GameOverA stateindicatingthe end of agamesession.Debug.LogA Unity functionused to printmessages tothe console fordebugging.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ScriptA file containingcode thatdefinesbehavior in agame.ColliderA componentthat defines theshape of anobject forphysicalcollisions.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.floatvariableA data typeused to storedecimalnumbers inprogramming.TimeLimitA set durationwithin whicha player mustcomplete atask or level.InspectorA Unity windowthat displaysand allowsediting of objectproperties.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.IsTriggerA property ofcolliders thatallows themto act astrigger zones.PrefabA reusablegame objectstored as anasset inUnity.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.HierarchyA Unity windowshowing thestructure ofobjects in ascene.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.UnityA populargamedevelopmentengine andplatform.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.GoalThe mainobjective orwin conditionin a gamelevel.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ConsoleA Unitywindow thatdisplays debugmessages anderrors.GameOverA stateindicatingthe end of agamesession.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Unity function used to print messages to the console for debugging.
    Debug.Log
  2. A Unity function called once when a script instance is enabled.
    Start routine
  3. A file containing code that defines behavior in a game.
    Script
  4. A component that defines the shape of an object for physical collisions.
    Collider
  5. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  6. A programming construct used for conditional execution of code.
    if statement
  7. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  8. A data type used to store decimal numbers in programming.
    float variable
  9. A set duration within which a player must complete a task or level.
    Time Limit
  10. A Unity window that displays and allows editing of object properties.
    Inspector
  11. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  12. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  13. A reusable game object stored as an asset in Unity.
    Prefab
  14. A Unity asset that contains the environments and menus of your game.
    Scene
  15. A Unity window showing the structure of objects in a scene.
    Hierarchy
  16. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  17. A popular game development engine and platform.
    Unity
  18. An area in a game that activates an event when the player enters it.
    Trigger Zone
  19. The main objective or win condition in a game level.
    Goal
  20. A Unity function called every frame for ongoing game logic.
    Update routine
  21. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  22. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  23. A Unity window that displays debug messages and errors.
    Console
  24. A state indicating the end of a game session.
    Game Over