MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.ColliderA componentthat defines theshape of anobject forphysicalcollisions.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.UnityA populargamedevelopmentengine andplatform.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.PrefabA reusablegame objectstored as anasset inUnity.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ConsoleA Unitywindow thatdisplays debugmessages anderrors.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.HierarchyA Unity windowshowing thestructure ofobjects in ascene.Debug.LogA Unity functionused to printmessages tothe console fordebugging.TimeLimitA set durationwithin whicha player mustcomplete atask or level.StartroutineA Unityfunction calledonce when ascript instanceis enabled.GoalThe mainobjective orwin conditionin a gamelevel.GameOverA stateindicatingthe end of agamesession.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ScriptA file containingcode thatdefinesbehavior in agame.floatvariableA data typeused to storedecimalnumbers inprogramming.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.ColliderA componentthat defines theshape of anobject forphysicalcollisions.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.UnityA populargamedevelopmentengine andplatform.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.PrefabA reusablegame objectstored as anasset inUnity.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ConsoleA Unitywindow thatdisplays debugmessages anderrors.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.HierarchyA Unity windowshowing thestructure ofobjects in ascene.Debug.LogA Unity functionused to printmessages tothe console fordebugging.TimeLimitA set durationwithin whicha player mustcomplete atask or level.StartroutineA Unityfunction calledonce when ascript instanceis enabled.GoalThe mainobjective orwin conditionin a gamelevel.GameOverA stateindicatingthe end of agamesession.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ScriptA file containingcode thatdefinesbehavior in agame.floatvariableA data typeused to storedecimalnumbers inprogramming.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  2. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  3. A component that defines the shape of an object for physical collisions.
    Collider
  4. A programming construct used for conditional execution of code.
    if statement
  5. A popular game development engine and platform.
    Unity
  6. An area in a game that activates an event when the player enters it.
    Trigger Zone
  7. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  8. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  9. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  10. A reusable game object stored as an asset in Unity.
    Prefab
  11. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  12. A Unity window that displays debug messages and errors.
    Console
  13. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  14. A Unity asset that contains the environments and menus of your game.
    Scene
  15. A Unity function called every frame for ongoing game logic.
    Update routine
  16. A Unity window showing the structure of objects in a scene.
    Hierarchy
  17. A Unity function used to print messages to the console for debugging.
    Debug.Log
  18. A set duration within which a player must complete a task or level.
    Time Limit
  19. A Unity function called once when a script instance is enabled.
    Start routine
  20. The main objective or win condition in a game level.
    Goal
  21. A state indicating the end of a game session.
    Game Over
  22. A Unity window that displays and allows editing of object properties.
    Inspector
  23. A file containing code that defines behavior in a game.
    Script
  24. A data type used to store decimal numbers in programming.
    float variable