UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.ScriptA file containingcode thatdefinesbehavior in agame.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.IsTriggerA property ofcolliders thatallows themto act astrigger zones.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.UnityA populargamedevelopmentengine andplatform.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.GoalThe mainobjective orwin conditionin a gamelevel.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ConsoleA Unitywindow thatdisplays debugmessages anderrors.InspectorA Unity windowthat displaysand allowsediting of objectproperties.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.TimeLimitA set durationwithin whicha player mustcomplete atask or level.ColliderA componentthat defines theshape of anobject forphysicalcollisions.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.GameOverA stateindicatingthe end of agamesession.StartroutineA Unityfunction calledonce when ascript instanceis enabled.PrefabA reusablegame objectstored as anasset inUnity.floatvariableA data typeused to storedecimalnumbers inprogramming.HierarchyA Unity windowshowing thestructure ofobjects in ascene.Debug.LogA Unity functionused to printmessages tothe console fordebugging.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.ScriptA file containingcode thatdefinesbehavior in agame.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.IsTriggerA property ofcolliders thatallows themto act astrigger zones.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.UnityA populargamedevelopmentengine andplatform.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.GoalThe mainobjective orwin conditionin a gamelevel.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ConsoleA Unitywindow thatdisplays debugmessages anderrors.InspectorA Unity windowthat displaysand allowsediting of objectproperties.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.TimeLimitA set durationwithin whicha player mustcomplete atask or level.ColliderA componentthat defines theshape of anobject forphysicalcollisions.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.GameOverA stateindicatingthe end of agamesession.StartroutineA Unityfunction calledonce when ascript instanceis enabled.PrefabA reusablegame objectstored as anasset inUnity.floatvariableA data typeused to storedecimalnumbers inprogramming.HierarchyA Unity windowshowing thestructure ofobjects in ascene.Debug.LogA Unity functionused to printmessages tothe console fordebugging.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Unity function called every frame for ongoing game logic.
    Update routine
  2. A file containing code that defines behavior in a game.
    Script
  3. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  4. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  5. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  6. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  7. A Unity asset that contains the environments and menus of your game.
    Scene
  8. A popular game development engine and platform.
    Unity
  9. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  10. The main objective or win condition in a game level.
    Goal
  11. A programming construct used for conditional execution of code.
    if statement
  12. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  13. A Unity window that displays debug messages and errors.
    Console
  14. A Unity window that displays and allows editing of object properties.
    Inspector
  15. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  16. A set duration within which a player must complete a task or level.
    Time Limit
  17. A component that defines the shape of an object for physical collisions.
    Collider
  18. An area in a game that activates an event when the player enters it.
    Trigger Zone
  19. A state indicating the end of a game session.
    Game Over
  20. A Unity function called once when a script instance is enabled.
    Start routine
  21. A reusable game object stored as an asset in Unity.
    Prefab
  22. A data type used to store decimal numbers in programming.
    float variable
  23. A Unity window showing the structure of objects in a scene.
    Hierarchy
  24. A Unity function used to print messages to the console for debugging.
    Debug.Log