floatvariableA data typeused to storedecimalnumbers inprogramming.GoalThe mainobjective orwin conditionin a gamelevel.GameOverA stateindicatingthe end of agamesession.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ConsoleA Unitywindow thatdisplays debugmessages anderrors.UnityA populargamedevelopmentengine andplatform.ColliderA componentthat defines theshape of anobject forphysicalcollisions.HierarchyA Unity windowshowing thestructure ofobjects in ascene.ScriptA file containingcode thatdefinesbehavior in agame.TimeLimitA set durationwithin whicha player mustcomplete atask or level.Debug.LogA Unity functionused to printmessages tothe console fordebugging.PrefabA reusablegame objectstored as anasset inUnity.InspectorA Unity windowthat displaysand allowsediting of objectproperties.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.floatvariableA data typeused to storedecimalnumbers inprogramming.GoalThe mainobjective orwin conditionin a gamelevel.GameOverA stateindicatingthe end of agamesession.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ConsoleA Unitywindow thatdisplays debugmessages anderrors.UnityA populargamedevelopmentengine andplatform.ColliderA componentthat defines theshape of anobject forphysicalcollisions.HierarchyA Unity windowshowing thestructure ofobjects in ascene.ScriptA file containingcode thatdefinesbehavior in agame.TimeLimitA set durationwithin whicha player mustcomplete atask or level.Debug.LogA Unity functionused to printmessages tothe console fordebugging.PrefabA reusablegame objectstored as anasset inUnity.InspectorA Unity windowthat displaysand allowsediting of objectproperties.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A data type used to store decimal numbers in programming.
    float variable
  2. The main objective or win condition in a game level.
    Goal
  3. A state indicating the end of a game session.
    Game Over
  4. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  5. An area in a game that activates an event when the player enters it.
    Trigger Zone
  6. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  7. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  8. A Unity function called every frame for ongoing game logic.
    Update routine
  9. A programming construct used for conditional execution of code.
    if statement
  10. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  11. A Unity function called once when a script instance is enabled.
    Start routine
  12. A Unity asset that contains the environments and menus of your game.
    Scene
  13. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  14. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  15. A Unity window that displays debug messages and errors.
    Console
  16. A popular game development engine and platform.
    Unity
  17. A component that defines the shape of an object for physical collisions.
    Collider
  18. A Unity window showing the structure of objects in a scene.
    Hierarchy
  19. A file containing code that defines behavior in a game.
    Script
  20. A set duration within which a player must complete a task or level.
    Time Limit
  21. A Unity function used to print messages to the console for debugging.
    Debug.Log
  22. A reusable game object stored as an asset in Unity.
    Prefab
  23. A Unity window that displays and allows editing of object properties.
    Inspector
  24. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime