GameOverA stateindicatingthe end of agamesession.GoalThe mainobjective orwin conditionin a gamelevel.IsTriggerA property ofcolliders thatallows themto act astrigger zones.StartroutineA Unityfunction calledonce when ascript instanceis enabled.UnityA populargamedevelopmentengine andplatform.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.Debug.LogA Unity functionused to printmessages tothe console fordebugging.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.TimeLimitA set durationwithin whicha player mustcomplete atask or level.floatvariableA data typeused to storedecimalnumbers inprogramming.ConsoleA Unitywindow thatdisplays debugmessages anderrors.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ColliderA componentthat defines theshape of anobject forphysicalcollisions.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.ScriptA file containingcode thatdefinesbehavior in agame.PrefabA reusablegame objectstored as anasset inUnity.InspectorA Unity windowthat displaysand allowsediting of objectproperties.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.HierarchyA Unity windowshowing thestructure ofobjects in ascene.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.GameOverA stateindicatingthe end of agamesession.GoalThe mainobjective orwin conditionin a gamelevel.IsTriggerA property ofcolliders thatallows themto act astrigger zones.StartroutineA Unityfunction calledonce when ascript instanceis enabled.UnityA populargamedevelopmentengine andplatform.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.Debug.LogA Unity functionused to printmessages tothe console fordebugging.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.TimeLimitA set durationwithin whicha player mustcomplete atask or level.floatvariableA data typeused to storedecimalnumbers inprogramming.ConsoleA Unitywindow thatdisplays debugmessages anderrors.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ColliderA componentthat defines theshape of anobject forphysicalcollisions.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.ScriptA file containingcode thatdefinesbehavior in agame.PrefabA reusablegame objectstored as anasset inUnity.InspectorA Unity windowthat displaysand allowsediting of objectproperties.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.HierarchyA Unity windowshowing thestructure ofobjects in ascene.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A state indicating the end of a game session.
    Game Over
  2. The main objective or win condition in a game level.
    Goal
  3. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  4. A Unity function called once when a script instance is enabled.
    Start routine
  5. A popular game development engine and platform.
    Unity
  6. A Unity asset that contains the environments and menus of your game.
    Scene
  7. A programming construct used for conditional execution of code.
    if statement
  8. A Unity function used to print messages to the console for debugging.
    Debug.Log
  9. A Unity function called every frame for ongoing game logic.
    Update routine
  10. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  11. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  12. A set duration within which a player must complete a task or level.
    Time Limit
  13. A data type used to store decimal numbers in programming.
    float variable
  14. A Unity window that displays debug messages and errors.
    Console
  15. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  16. A component that defines the shape of an object for physical collisions.
    Collider
  17. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  18. A file containing code that defines behavior in a game.
    Script
  19. A reusable game object stored as an asset in Unity.
    Prefab
  20. A Unity window that displays and allows editing of object properties.
    Inspector
  21. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  22. An area in a game that activates an event when the player enters it.
    Trigger Zone
  23. A Unity window showing the structure of objects in a scene.
    Hierarchy
  24. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter