deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.InspectorA Unity windowthat displaysand allowsediting of objectproperties.UnityA populargamedevelopmentengine andplatform.GoalThe mainobjective orwin conditionin a gamelevel.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.floatvariableA data typeused to storedecimalnumbers inprogramming.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.GameOverA stateindicatingthe end of agamesession.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.ConsoleA Unitywindow thatdisplays debugmessages anderrors.TimeLimitA set durationwithin whicha player mustcomplete atask or level.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ScriptA file containingcode thatdefinesbehavior in agame.PrefabA reusablegame objectstored as anasset inUnity.HierarchyA Unity windowshowing thestructure ofobjects in ascene.ColliderA componentthat defines theshape of anobject forphysicalcollisions.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.Debug.LogA Unity functionused to printmessages tothe console fordebugging.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.InspectorA Unity windowthat displaysand allowsediting of objectproperties.UnityA populargamedevelopmentengine andplatform.GoalThe mainobjective orwin conditionin a gamelevel.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.floatvariableA data typeused to storedecimalnumbers inprogramming.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.GameOverA stateindicatingthe end of agamesession.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.ConsoleA Unitywindow thatdisplays debugmessages anderrors.TimeLimitA set durationwithin whicha player mustcomplete atask or level.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ScriptA file containingcode thatdefinesbehavior in agame.PrefabA reusablegame objectstored as anasset inUnity.HierarchyA Unity windowshowing thestructure ofobjects in ascene.ColliderA componentthat defines theshape of anobject forphysicalcollisions.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.Debug.LogA Unity functionused to printmessages tothe console fordebugging.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  2. A Unity window that displays and allows editing of object properties.
    Inspector
  3. A popular game development engine and platform.
    Unity
  4. The main objective or win condition in a game level.
    Goal
  5. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  6. A data type used to store decimal numbers in programming.
    float variable
  7. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  8. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  9. A state indicating the end of a game session.
    Game Over
  10. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  11. A Unity window that displays debug messages and errors.
    Console
  12. A set duration within which a player must complete a task or level.
    Time Limit
  13. An area in a game that activates an event when the player enters it.
    Trigger Zone
  14. A Unity function called once when a script instance is enabled.
    Start routine
  15. A Unity asset that contains the environments and menus of your game.
    Scene
  16. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  17. A file containing code that defines behavior in a game.
    Script
  18. A reusable game object stored as an asset in Unity.
    Prefab
  19. A Unity window showing the structure of objects in a scene.
    Hierarchy
  20. A component that defines the shape of an object for physical collisions.
    Collider
  21. A programming construct used for conditional execution of code.
    if statement
  22. A Unity function used to print messages to the console for debugging.
    Debug.Log
  23. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  24. A Unity function called every frame for ongoing game logic.
    Update routine