floatvariableA data typeused to storedecimalnumbers inprogramming.GoalThe mainobjective orwin conditionin a gamelevel.ScriptA file containingcode thatdefinesbehavior in agame.ConsoleA Unitywindow thatdisplays debugmessages anderrors.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.PrefabA reusablegame objectstored as anasset inUnity.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ColliderA componentthat defines theshape of anobject forphysicalcollisions.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.Debug.LogA Unity functionused to printmessages tothe console fordebugging.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UnityA populargamedevelopmentengine andplatform.GameOverA stateindicatingthe end of agamesession.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.InspectorA Unity windowthat displaysand allowsediting of objectproperties.HierarchyA Unity windowshowing thestructure ofobjects in ascene.StartroutineA Unityfunction calledonce when ascript instanceis enabled.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.TimeLimitA set durationwithin whicha player mustcomplete atask or level.floatvariableA data typeused to storedecimalnumbers inprogramming.GoalThe mainobjective orwin conditionin a gamelevel.ScriptA file containingcode thatdefinesbehavior in agame.ConsoleA Unitywindow thatdisplays debugmessages anderrors.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.PrefabA reusablegame objectstored as anasset inUnity.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.ColliderA componentthat defines theshape of anobject forphysicalcollisions.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.Debug.LogA Unity functionused to printmessages tothe console fordebugging.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UnityA populargamedevelopmentengine andplatform.GameOverA stateindicatingthe end of agamesession.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.InspectorA Unity windowthat displaysand allowsediting of objectproperties.HierarchyA Unity windowshowing thestructure ofobjects in ascene.StartroutineA Unityfunction calledonce when ascript instanceis enabled.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.TimeLimitA set durationwithin whicha player mustcomplete atask or level.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A data type used to store decimal numbers in programming.
    float variable
  2. The main objective or win condition in a game level.
    Goal
  3. A file containing code that defines behavior in a game.
    Script
  4. A Unity window that displays debug messages and errors.
    Console
  5. A Unity asset that contains the environments and menus of your game.
    Scene
  6. A Unity function called every frame for ongoing game logic.
    Update routine
  7. A reusable game object stored as an asset in Unity.
    Prefab
  8. A programming construct used for conditional execution of code.
    if statement
  9. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  10. A component that defines the shape of an object for physical collisions.
    Collider
  11. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  12. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  13. A Unity function used to print messages to the console for debugging.
    Debug.Log
  14. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  15. A popular game development engine and platform.
    Unity
  16. A state indicating the end of a game session.
    Game Over
  17. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  18. A Unity window that displays and allows editing of object properties.
    Inspector
  19. A Unity window showing the structure of objects in a scene.
    Hierarchy
  20. A Unity function called once when a script instance is enabled.
    Start routine
  21. An area in a game that activates an event when the player enters it.
    Trigger Zone
  22. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  23. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  24. A set duration within which a player must complete a task or level.
    Time Limit