SceneA Unity assetthat containstheenvironmentsand menus ofyour game.InspectorA Unity windowthat displaysand allowsediting of objectproperties.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.TimeLimitA set durationwithin whicha player mustcomplete atask or level.UnityA populargamedevelopmentengine andplatform.IsTriggerA property ofcolliders thatallows themto act astrigger zones.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.GameOverA stateindicatingthe end of agamesession.GoalThe mainobjective orwin conditionin a gamelevel.ScriptA file containingcode thatdefinesbehavior in agame.PrefabA reusablegame objectstored as anasset inUnity.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.ColliderA componentthat defines theshape of anobject forphysicalcollisions.floatvariableA data typeused to storedecimalnumbers inprogramming.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.ConsoleA Unitywindow thatdisplays debugmessages anderrors.HierarchyA Unity windowshowing thestructure ofobjects in ascene.Debug.LogA Unity functionused to printmessages tothe console fordebugging.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.InspectorA Unity windowthat displaysand allowsediting of objectproperties.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.TimeLimitA set durationwithin whicha player mustcomplete atask or level.UnityA populargamedevelopmentengine andplatform.IsTriggerA property ofcolliders thatallows themto act astrigger zones.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.GameOverA stateindicatingthe end of agamesession.GoalThe mainobjective orwin conditionin a gamelevel.ScriptA file containingcode thatdefinesbehavior in agame.PrefabA reusablegame objectstored as anasset inUnity.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.ColliderA componentthat defines theshape of anobject forphysicalcollisions.floatvariableA data typeused to storedecimalnumbers inprogramming.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.ConsoleA Unitywindow thatdisplays debugmessages anderrors.HierarchyA Unity windowshowing thestructure ofobjects in ascene.Debug.LogA Unity functionused to printmessages tothe console fordebugging.StartroutineA Unityfunction calledonce when ascript instanceis enabled.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Unity asset that contains the environments and menus of your game.
    Scene
  2. A Unity window that displays and allows editing of object properties.
    Inspector
  3. An area in a game that activates an event when the player enters it.
    Trigger Zone
  4. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  5. A set duration within which a player must complete a task or level.
    Time Limit
  6. A popular game development engine and platform.
    Unity
  7. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  8. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  9. A state indicating the end of a game session.
    Game Over
  10. The main objective or win condition in a game level.
    Goal
  11. A file containing code that defines behavior in a game.
    Script
  12. A reusable game object stored as an asset in Unity.
    Prefab
  13. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  14. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  15. A programming construct used for conditional execution of code.
    if statement
  16. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  17. A component that defines the shape of an object for physical collisions.
    Collider
  18. A data type used to store decimal numbers in programming.
    float variable
  19. A Unity function called every frame for ongoing game logic.
    Update routine
  20. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  21. A Unity window that displays debug messages and errors.
    Console
  22. A Unity window showing the structure of objects in a scene.
    Hierarchy
  23. A Unity function used to print messages to the console for debugging.
    Debug.Log
  24. A Unity function called once when a script instance is enabled.
    Start routine