TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.GoalThe mainobjective orwin conditionin a gamelevel.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.GameOverA stateindicatingthe end of agamesession.UnityA populargamedevelopmentengine andplatform.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.PrefabA reusablegame objectstored as anasset inUnity.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.ConsoleA Unitywindow thatdisplays debugmessages anderrors.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.HierarchyA Unity windowshowing thestructure ofobjects in ascene.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.TimeLimitA set durationwithin whicha player mustcomplete atask or level.floatvariableA data typeused to storedecimalnumbers inprogramming.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.Debug.LogA Unity functionused to printmessages tothe console fordebugging.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.ScriptA file containingcode thatdefinesbehavior in agame.ColliderA componentthat defines theshape of anobject forphysicalcollisions.InspectorA Unity windowthat displaysand allowsediting of objectproperties.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.GoalThe mainobjective orwin conditionin a gamelevel.IsTriggerA property ofcolliders thatallows themto act astrigger zones.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.GameOverA stateindicatingthe end of agamesession.UnityA populargamedevelopmentengine andplatform.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.PrefabA reusablegame objectstored as anasset inUnity.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.ConsoleA Unitywindow thatdisplays debugmessages anderrors.StartroutineA Unityfunction calledonce when ascript instanceis enabled.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.HierarchyA Unity windowshowing thestructure ofobjects in ascene.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.TimeLimitA set durationwithin whicha player mustcomplete atask or level.floatvariableA data typeused to storedecimalnumbers inprogramming.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.Debug.LogA Unity functionused to printmessages tothe console fordebugging.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.ScriptA file containingcode thatdefinesbehavior in agame.ColliderA componentthat defines theshape of anobject forphysicalcollisions.InspectorA Unity windowthat displaysand allowsediting of objectproperties.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An area in a game that activates an event when the player enters it.
    Trigger Zone
  2. The main objective or win condition in a game level.
    Goal
  3. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  4. A Unity function called every frame for ongoing game logic.
    Update routine
  5. A state indicating the end of a game session.
    Game Over
  6. A popular game development engine and platform.
    Unity
  7. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  8. A reusable game object stored as an asset in Unity.
    Prefab
  9. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  10. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  11. A Unity window that displays debug messages and errors.
    Console
  12. A Unity function called once when a script instance is enabled.
    Start routine
  13. A Unity asset that contains the environments and menus of your game.
    Scene
  14. A Unity window showing the structure of objects in a scene.
    Hierarchy
  15. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  16. A set duration within which a player must complete a task or level.
    Time Limit
  17. A data type used to store decimal numbers in programming.
    float variable
  18. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  19. A Unity function used to print messages to the console for debugging.
    Debug.Log
  20. A programming construct used for conditional execution of code.
    if statement
  21. A file containing code that defines behavior in a game.
    Script
  22. A component that defines the shape of an object for physical collisions.
    Collider
  23. A Unity window that displays and allows editing of object properties.
    Inspector
  24. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime