UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.HierarchyA Unity windowshowing thestructure ofobjects in ascene.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.ConsoleA Unitywindow thatdisplays debugmessages anderrors.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.GoalThe mainobjective orwin conditionin a gamelevel.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.floatvariableA data typeused to storedecimalnumbers inprogramming.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ColliderA componentthat defines theshape of anobject forphysicalcollisions.PrefabA reusablegame objectstored as anasset inUnity.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.UnityA populargamedevelopmentengine andplatform.TimeLimitA set durationwithin whicha player mustcomplete atask or level.GameOverA stateindicatingthe end of agamesession.ScriptA file containingcode thatdefinesbehavior in agame.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.Debug.LogA Unity functionused to printmessages tothe console fordebugging.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.InspectorA Unity windowthat displaysand allowsediting of objectproperties.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.HierarchyA Unity windowshowing thestructure ofobjects in ascene.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.ConsoleA Unitywindow thatdisplays debugmessages anderrors.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.GoalThe mainobjective orwin conditionin a gamelevel.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.floatvariableA data typeused to storedecimalnumbers inprogramming.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ColliderA componentthat defines theshape of anobject forphysicalcollisions.PrefabA reusablegame objectstored as anasset inUnity.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.UnityA populargamedevelopmentengine andplatform.TimeLimitA set durationwithin whicha player mustcomplete atask or level.GameOverA stateindicatingthe end of agamesession.ScriptA file containingcode thatdefinesbehavior in agame.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.Debug.LogA Unity functionused to printmessages tothe console fordebugging.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.InspectorA Unity windowthat displaysand allowsediting of objectproperties.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Unity function called every frame for ongoing game logic.
    Update routine
  2. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  3. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  4. A Unity window showing the structure of objects in a scene.
    Hierarchy
  5. A Unity asset that contains the environments and menus of your game.
    Scene
  6. A Unity window that displays debug messages and errors.
    Console
  7. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  8. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  9. The main objective or win condition in a game level.
    Goal
  10. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  11. A programming construct used for conditional execution of code.
    if statement
  12. A data type used to store decimal numbers in programming.
    float variable
  13. A Unity function called once when a script instance is enabled.
    Start routine
  14. A component that defines the shape of an object for physical collisions.
    Collider
  15. A reusable game object stored as an asset in Unity.
    Prefab
  16. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  17. A popular game development engine and platform.
    Unity
  18. A set duration within which a player must complete a task or level.
    Time Limit
  19. A state indicating the end of a game session.
    Game Over
  20. A file containing code that defines behavior in a game.
    Script
  21. An area in a game that activates an event when the player enters it.
    Trigger Zone
  22. A Unity function used to print messages to the console for debugging.
    Debug.Log
  23. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  24. A Unity window that displays and allows editing of object properties.
    Inspector