OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.HierarchyA Unity windowshowing thestructure ofobjects in ascene.UnityA populargamedevelopmentengine andplatform.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.PrefabA reusablegame objectstored as anasset inUnity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.GoalThe mainobjective orwin conditionin a gamelevel.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.floatvariableA data typeused to storedecimalnumbers inprogramming.GameOverA stateindicatingthe end of agamesession.Debug.LogA Unity functionused to printmessages tothe console fordebugging.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ConsoleA Unitywindow thatdisplays debugmessages anderrors.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ScriptA file containingcode thatdefinesbehavior in agame.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.ColliderA componentthat defines theshape of anobject forphysicalcollisions.TimeLimitA set durationwithin whicha player mustcomplete atask or level.OnTriggerEnterA Unityfunction calledwhen acollider entersa trigger zone.CubeA basic 3Dshape oftenused in Unityfor prototypingor as a buildingblock.TriggerZoneAn area in agame thatactivates anevent when theplayer enters it.UpdateroutineA Unityfunction calledevery framefor ongoinggame logic.HierarchyA Unity windowshowing thestructure ofobjects in ascene.UnityA populargamedevelopmentengine andplatform.ifstatementA programmingconstruct usedfor conditionalexecution ofcode.PrefabA reusablegame objectstored as anasset inUnity.IsTriggerA property ofcolliders thatallows themto act astrigger zones.RPGPolyPackA collection ofassets forcreating role-playing gamesin Unity.GoalThe mainobjective orwin conditionin a gamelevel.MeshFilterA componentthat definesthe geometryof a 3D objectin Unity.SceneA Unity assetthat containstheenvironmentsand menus ofyour game.floatvariableA data typeused to storedecimalnumbers inprogramming.GameOverA stateindicatingthe end of agamesession.Debug.LogA Unity functionused to printmessages tothe console fordebugging.StartroutineA Unityfunction calledonce when ascript instanceis enabled.ConsoleA Unitywindow thatdisplays debugmessages anderrors.InspectorA Unity windowthat displaysand allowsediting of objectproperties.ScriptA file containingcode thatdefinesbehavior in agame.AssetAny item usedin your game,such as 3Dmodels,textures, orscripts.deltaTimeThe time elapsedsince the lastframe, used forframe-rateindependentcalculations.ColliderA componentthat defines theshape of anobject forphysicalcollisions.TimeLimitA set durationwithin whicha player mustcomplete atask or level.

2A Unit 3: Elements of Game Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A Unity function called when a collider enters a trigger zone.
    OnTriggerEnter
  2. A basic 3D shape often used in Unity for prototyping or as a building block.
    Cube
  3. An area in a game that activates an event when the player enters it.
    Trigger Zone
  4. A Unity function called every frame for ongoing game logic.
    Update routine
  5. A Unity window showing the structure of objects in a scene.
    Hierarchy
  6. A popular game development engine and platform.
    Unity
  7. A programming construct used for conditional execution of code.
    if statement
  8. A reusable game object stored as an asset in Unity.
    Prefab
  9. A property of colliders that allows them to act as trigger zones.
    Is Trigger
  10. A collection of assets for creating role-playing games in Unity.
    RPG PolyPack
  11. The main objective or win condition in a game level.
    Goal
  12. A component that defines the geometry of a 3D object in Unity.
    Mesh Filter
  13. A Unity asset that contains the environments and menus of your game.
    Scene
  14. A data type used to store decimal numbers in programming.
    float variable
  15. A state indicating the end of a game session.
    Game Over
  16. A Unity function used to print messages to the console for debugging.
    Debug.Log
  17. A Unity function called once when a script instance is enabled.
    Start routine
  18. A Unity window that displays debug messages and errors.
    Console
  19. A Unity window that displays and allows editing of object properties.
    Inspector
  20. A file containing code that defines behavior in a game.
    Script
  21. Any item used in your game, such as 3D models, textures, or scripts.
    Asset
  22. The time elapsed since the last frame, used for frame-rate independent calculations.
    deltaTime
  23. A component that defines the shape of an object for physical collisions.
    Collider
  24. A set duration within which a player must complete a task or level.
    Time Limit